Thoughts on TFT patch 9.17 notes.
I still don't see a bugfix to the " units going AFK randomly " problem.
Pantheon
- Cost: 5 Gold
- Origin: Dragon
- Class: Guardian
- Grand Starfall: Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for 4/6/8 seconds. Enemies in Pantheon's path take 15%/30%/45% of their Maximum Health as Magic Damage. They then burn for an additional 20% of their Maximum Health as True Damage over 10 seconds. Applies Grievous Wounds.
So, this guy has:
- CC in the form of a stun.
- 15 / 30 / 45% Max HP Aoe Magic Damage.
- 20% Max HP AoE True Damage (DoT).
- AoE Grievous Wounds effect (80% less healing).
- 83% Magic Damage Reduction, if paired up with
or
(which will always happen, btw). - a base armor of 120 (source: https://tftactics.gg/champions/pantheon). So when paired up with
or
he will get to 170 armor (too squishy, hein?). - a base mana of 150, starting the fights at 100 (source: https://tftactics.gg/champions/pantheon).
I don't care if he's a 5 cost unit or a 10 cost unit, these stats and numbers are absurdly overtuned and should have never made to live server. Seriously, who the fuck is designing these shitty OP units? And why release this unit in this state when so many PBE tester have publicly stated that
is too broken and overloaded in his current state?
Hextech
- Item disable duration: 8 seconds ⇒ 7 seconds
Seriously, Riot? -__-'
Noble " Tapping down their power a little bit. "
- Armor & Magic Resist: 60 ⇒ 50
- Healing: 35 ⇒ 25
Such a lame way to nerf Nobles. This is such an irrelevant nerf that won't change anything. The fact remains that Nobles still provides both damage mitigation types, physical and magical, and still gives a lifesteal effect on-hit.
Nobles shouldn't give both armor and Magic Resist in the first place. Or even if you want them to, make it so that they give half the MR, like Scarra said so many times in his videos and streams.
Also, why this emphasis on giving them a lifesteal on-hit effect? All that tankiness is not busted enough for you?
A real nerf to Nobles would've been something like:
- Armor & Magic Resist: 60 => 60 Armor & 30 MR
- Healing: 35 => 20
Ranger " Making Rangers more consistent. "
- Double Attack Speed chance: 25%/65% ⇒ 30% /70%
First of all, there is a bug in game that prevents Rangers from getting the intended double AS. They get way less (ex: 0.7 when doubled gives 1.19 on live server, atm, instead of 1.4).
Second, If you're gonna buff Ranger class like this, you should nerf
at the same time. That unit is already problematic, for being only a 3 cost unit, because of her stun lock mechanic, if she gets
items and Ranger buff on her.
With this Ranger buff, I'm expecting Glacials to return to their prime dictatorship and that ain't no fun for anyone!
Warwick
- Health: 600 ⇒ 650
Why though?
is already a very good 1 cost unit. He didn't need a buff, especially that, when paired up with an early 2 star
or an
, he's very strong early to mid game. And you're telling me that now he has the same HP as
, a 2 cost unit?
And since his base HP went up, considering he's a brawler, then he's gonna be so much powerful at 2 and 3 star... as powerful as a tanky 2 cost unit... Heck, he's even tankier than
, which is a 3 cost unit with 650 base HP and 25 base armor (WW has 30 base armor)!
Riot, WTF are you doing? Seriously...
(Doesn't need Morellonomicon either), because Riot designed BOTH parts of his ult to scale with AP (They've said that AP increases true damage, and it obviously impacts MAGIC damage). In other words, with a Death Cap + Luden's, Pantheon has what? 180 AP (I thought it was 90, but I've seen an Ahri with a Luden/Death Cap/Morello, have something like 240 AP, so I don't know..... maybe that was with 100% Sorc buff)