Thoughts on TFT patch 9.17 notes.

Cräfty·8/28/2019, 12:38:13 AM·2 votes·1,323 views
Teamfight Tactics patch 9.17 notes

I still don't see a bugfix to the " units going AFK randomly " problem.

Pantheon

  • Cost: 5 Gold
  • Origin: Dragon
  • Class: Guardian
  • Grand Starfall: Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for 4/6/8 seconds. Enemies in Pantheon's path take 15%/30%/45% of their Maximum Health as Magic Damage. They then burn for an additional 20% of their Maximum Health as True Damage over 10 seconds. Applies Grievous Wounds.

So, this guy has:

  • CC in the form of a stun.
  • 15 / 30 / 45% Max HP Aoe Magic Damage.
  • 20% Max HP AoE True Damage (DoT).
  • AoE Grievous Wounds effect (80% less healing).
  • 83% Magic Damage Reduction, if paired up with AurelionSol or Shyvana (which will always happen, btw).
  • a base armor of 120 (source: https://tftactics.gg/champions/pantheon). So when paired up with Braum or Leona he will get to 170 armor (too squishy, hein?).
  • a base mana of 150, starting the fights at 100 (source: https://tftactics.gg/champions/pantheon).

I don't care if he's a 5 cost unit or a 10 cost unit, these stats and numbers are absurdly overtuned and should have never made to live server. Seriously, who the fuck is designing these shitty OP units? And why release this unit in this state when so many PBE tester have publicly stated that Pantheon is too broken and overloaded in his current state?

Hextech

  • Item disable duration: 8 seconds ⇒ 7 seconds

Seriously, Riot? -__-'

Noble " Tapping down their power a little bit. "

  • Armor & Magic Resist: 60 ⇒ 50
  • Healing: 35 ⇒ 25

Such a lame way to nerf Nobles. This is such an irrelevant nerf that won't change anything. The fact remains that Nobles still provides both damage mitigation types, physical and magical, and still gives a lifesteal effect on-hit.

Nobles shouldn't give both armor and Magic Resist in the first place. Or even if you want them to, make it so that they give half the MR, like Scarra said so many times in his videos and streams.

Also, why this emphasis on giving them a lifesteal on-hit effect? All that tankiness is not busted enough for you?

A real nerf to Nobles would've been something like:

  • Armor & Magic Resist: 60 => 60 Armor & 30 MR
  • Healing: 35 => 20

Ranger " Making Rangers more consistent. "

  • Double Attack Speed chance: 25%/65% ⇒ 30% /70%

First of all, there is a bug in game that prevents Rangers from getting the intended double AS. They get way less (ex: 0.7 when doubled gives 1.19 on live server, atm, instead of 1.4).

Second, If you're gonna buff Ranger class like this, you should nerf Ashe at the same time. That unit is already problematic, for being only a 3 cost unit, because of her stun lock mechanic, if she gets item 1043 items and Ranger buff on her.

With this Ranger buff, I'm expecting Glacials to return to their prime dictatorship and that ain't no fun for anyone!

Warwick

  • Health: 600 ⇒ 650

Why though? Warwick is already a very good 1 cost unit. He didn't need a buff, especially that, when paired up with an early 2 star Nidalee or an Ahri, he's very strong early to mid game. And you're telling me that now he has the same HP as RekSai, a 2 cost unit?

And since his base HP went up, considering he's a brawler, then he's gonna be so much powerful at 2 and 3 star... as powerful as a tanky 2 cost unit... Heck, he's even tankier than Vi, which is a 3 cost unit with 650 base HP and 25 base armor (WW has 30 base armor)!

Riot, WTF are you doing? Seriously...

11 Comments

Porglit8/28/2019, 1:13:18 AM3 votes

I thought every single change they made was good. It sounds like you're just salty at this game.

ZephyrDrake8/28/2019, 2:01:04 AM2 votes

Wow this is hilariously bad. First the double AS from rangers is a multiplicative thing not an addition. That is not a bug it is intended.

Nobles literally got nerfed to an even weaker state than when they started getting buffs because nobody cared about them. "This nerf won't do anything" yeah sure whatever you say. Also it is suppose to be the main defensive buff and It's almost utterly useless unless you get all 6 nobles.

Pantheon is still a 5 cost unit. 5 costs units are supposed to be "OP" they are supposed to be units you can easily build around and make them into your main carry unit. They are supposed to be the strongest units in the game. Also "this unit has a stun" and what unit doesn't? Most glacials do, leona does, cho has a massive knockup, lulu has one as well. You speak like CC is somehow this devastating thing that so few units have. Also the main part of the damage is magic damage so you can build against it should you so wish.

Oh noes WW is tanker than Vi! But you aren't putting Vi to be a frontline unit since she will go after the backline when she uses her ult so... what is the point of comparing them like that? Vi is still better than WW since she doesn't need other useless units around just for him to be ok. Vi is strong all on her own. Also 1 star and 2 star units have so little differences and are so interchangeable It's hilarious.

Illabethe8/28/2019, 10:21:05 AM1 votes

The Pantheon legitimately scares me, because of two possible teams:

(3) Sorc team/Shapershifter/Dragon (40% Bonus damage on that insane ult, which also scales to AP)

(6) Noble (3) Guardian (2) Gunslinger (Effectively gives Pantheon 220 Armor, and more Magic Resist, in addition to a Kayle buff, Heals, etc, and the entire Noble team 50 more Armor)

Those two Pantheon comps are going to be pure nightmares.

That being said:

I don't think Riot's actual intent was to nerf Nobles. In their notes, they suggest the Noble "nerf" is to offset their change to how grievous wounds will work (80% Heal redux instead of 100%) In other words, they're trying to adjust Noble for that reason, and the fact another guardian is adding 50 Armor.

But yeah. 1 Star Pantheon has the potential to 1 shot an entire team, if he has 3 Sorcerers on it, and builds items like item 3089 item 3285 (Doesn't need Morellonomicon either), because Riot designed BOTH parts of his ult to scale with AP (They've said that AP increases true damage, and it obviously impacts MAGIC damage). In other words, with a Death Cap + Luden's, Pantheon has what? 180 AP (I thought it was 90, but I've seen an Ahri with a Luden/Death Cap/Morello, have something like 240 AP, so I don't know..... maybe that was with 100% Sorc buff)

Even if it's only 90, that's a 90% Increase in his ult damage. Which means..... 90 AP is equivalent of having 126 with (3) Sorcerer, which puts his ult at

33.9% Max Health damage (Because it's Magic damage), followed by a 45.2% Burn. That's 79.1% of an entire team's HP in a single skill. Just from 2 items. Then, there's the Luden's Proc which takes off another 150 HP. The only way this doesn't kill a unit: They have more than 750 HP. That means it will insta kill any 1 stars, and nearly kill 2 stars, all by itself...... just at 1 Star.

2 Star would also kill all 2 Stars and most 3 Stars. And that's just with 2 used item slots. And ignoring the team comp he's on other than a sorc buff.

If he's on Sorc/Shapeshifter/Dragon, for example, what about Aurelian Sol, Shyvana, Gnar, etc damage on top of that? Or the fact Sorc/Shape often also has VOID packed into it?