TFT doesn't incentivize winning enough.

Giant Hotdog·7/14/2019, 2:33:14 AM·2 votes·916 views

Combining losing streak gold with getting first pick on the carousel there's basically no point at all in actually trying to play the game before stage 4-5. Even in addition to the losing streak gold you end up spending less since you are trying to lose and get to buff up your economy. I cannot think of a single time I have played the game where the people in last jump up to first making the person who has actually been playing the game die in two rounds whenever they have purposefully been losing for 20.

Currently on the PBE, for those of you that don't know, they are experimenting with gold drops in the place of items on the minion rounds. This just further promotes this massive comeback mechanic to not play the game at all, lose, and get rewarded massively for it. Zero downsides other than a small risk of being too weak to kill the camp rounds, but at any time playing like this you will have plenty of gold to buy your way to win the camp items, then sell after to keep losing. In addition to the gold drop changes, it appears that they are increasing the rate of full items being on the carousel... again, just further promotes the play style of not playing the game.

Something needs to be changed, I don't know what but it honestly just takes the fun out of the game whenever a bunch of literal losers get a ton of rewards.

4 Comments

Lordk0z7/14/2019, 2:35:42 AM2 votes

More than that you can just not play your best champs/intentionally misposition them (like playing your saved up dupes instead of the one with the items/upgrades) so you can lose fights while winning minion waves.

2 Weezy Baby7/14/2019, 2:44:09 AM2 votes

Yeah there shouldn't be more than one strategy to win the game in TFT. Anyone who does a different strategy kills the game smh 0 reward game mode 0 brain to play how come people can play differently than me and still win wtf

Febos7/14/2019, 3:07:35 AM1 votes

{quoted}

More than that you can just not play your best champs/intentionally misposition them so you can lose fights while winning minion waves.

This dude gets it. The way I play it is simple. If I can't guarantee a winning streak for myself in the first 5 rounds (ie before the 2nd carrousel), then I'll purposefully go on a losing streak. Notice the word: purposefully. I still buy my champions for my mid/late game comp, as you do, but I play sub-optional until then instead.

Besides, let's not pretend like being on a losing streak is better than on winning streak. On a losing streak you lose two things: HP and 1 Gold per round. Over the course of 10 rounds (2 rounds after wolves), that is 10 less Gold and who knows how much HP. Also, all it takes is 1 win to screw up the streak.

It's a trade-off. For 10 G and 30 to 50 HP I get to amass 24 G. Basically, I'm getting 14 G in exchange for up to 50% of my HP. Is that a good deal? Maybe. The more HP you are willing to lose, the higher that number can get.

It's hard to tell how much HP it will cost you because you depend on how strong everyone else is compared to each other. If you put a really weak team, one you know will lose to anyone, you may be unlucky and face-off against the guy in Top 1 who will likely obliterate your HP. Likewise, if you put a team of average strength, all it takes is that one weaker guy to ruin your streak.

00Samwise007/14/2019, 4:24:59 AM1 votes

There is seriously a problem with a game mode when the majority of the community agrees that losing on purpose is the most viable strategy to winning any given match.