Teamfight Tactics MUCH NEEDED SUGGESTIONS
I've been playing TFT for a couple days now, here are my thoughts.
- Items are way to impactful for something that's so random. Either make it where you can get guaranteed 2-3 items in the first wave, but make 0 an impossibility, as nobody likes to play against 3 item carries with 0 items.
- The Champion "shared pool" store is complete bullshit, There is no way you're "sharing" a pool, when you can have 2 kassadins on round 1, and then literally never get that kassadin to rank 2, like I have had champs I start the game with, with 0 opportunity to ever see or purchase them again. - There needs to be a better way to get players the champs they need.
- Carousel is only good for the items because you can't get any champ you need if you're performing well and picking last. - Items already attached to a champion on the carousel should be put in your inventory, not auto equipped and upgraded once carousel phase is over. RNG - this game feels extremely bad because no matter how good you do, or what strategy you have, you can't actually decide what you're going to do, there is very limited strategy in this game because there are way to many tiers of pieces, almost every 5 coin costs yellow piece is complete garbage, because you'll never get enough of them to upgrade, the game ends before 5 cost pieces even get to see play.
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I suggest, making item drops random - but increasing the rate to a set value 1-3 3-5 something like that, instead of some players getting 5 completed items to another players 1 item.
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Golden Spatula's should drop from NPC's and not only be options from the carousel.
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Any player that has a rank 2 already, should be less likely to get another rank 2 until everyone on the board has one.
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Golems shouldn't heal every single time 1 of them dies, unless you're going to fix how champions target NPC's
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Sejuani ult should not still go off if the piece died, have been frozen by so many deceased sejuani's
The game definitely has potential in a ranked system, but with the complete disregard for competition and the hyper focus on RNG and Chance, this game will never be successful with a ranked ladder, the ranked ladder will only breed toxicity as no player actually has control over anything except when they decide to spend gold on xp.
I get the game is just in it's initial launch, but with the thousands of hours played on beta across the world, these issues should have been fixed a long time ago, before anyone ever even whispered the word ranked.