Rewarded for Losing and Punished for Winning?
Honestly, why is that?
Did the creators think to themselves that this somehow justifies the amount of RNG stuffed into the game?
Did they not stop the think 'But what if players don't bother using the items given to them and just put out shit champ comps early to force early losses so that they maintain an item advantage AND gold advantage?'
Because that's literally what every player trying to win is going to do. They'll have everything they need for all the rage blades and guardian angels and spear of shojins just floating by their "little legend" while their uncoordinated and incompatible champions get destroyed for the first several rounds for bonus gold AND dibs on the carousel.
Seriously, this is not good game design. Someone ought to have known players would abuse a system that rewards people for not bothering to at least try!