Are the comps too unimportant?

ModKnightsKemplar·6/20/2019, 9:24:34 PM·7 votes·5,998 views

My favorite hearthstone streamer is one of the streamers that Riot brought on site to playtest the game.

His opinion, provided in this video, is essentially that the team comps don't matter and you need to stack op items on carries. Then he provided some convincing video evidence.

My question is this; should the higher-order synergies be more beneficial, given how the game is playing out? Seems like they might be on the weak side. Or perhaps the effect from items is too strong? Or maybe everyone just thinks this is the right way to balance it? Interested in hearing opinions.

19 Comments

ModCaptainMårvelous6/20/2019, 10:54:46 PM5 votes

It's more so items than units. If you got items as consistently in DAC as you did in TFT, a Drow Ranger could slam face just as hard (If not harder) than Vayne. This would be like Drow coming into Round 4 at 2* with a MoM, Maelstrom and Crysalis.

Once items are either normalized or weakened, comps will matter more. Right now the best strategy is to get your best unit, then load them up with a ton of goodies.

ModThe Djinn6/20/2019, 9:57:25 PM2 votes

As someone who hasn't gotten his hands on it yet, this does look like a major frustration point, especially since items (and, to a large extent, champions) are largely down to lucky RNG. I'd much prefer a game where I have to deeply consider my synergies to one where I can just stack up a single power unit and roll through the game. The big problems in this video to me were when his team took down a team with three 3-star units without a scratch, and fought into 4 Imperials (and thus 4 +100% damage units) likewise with hardly a scratch, all on the strength of one unit.

Doom emissary6/21/2019, 3:34:18 PM2 votes

Having tested the mode, here's what I think : Both teams that relies on synergies (not all synergies are equal) and teams that relies on protecting a carry are very strong and viable.

The real problem is items : They seem pretty fine at first glance, but the randomness makes them broken. item 3124 gives attack speed and stacks infinity (yeah you heard that right : infinitly, so as long as your frontlines gain enough time for it to stack, adc can 1v9 with some lifesteal) + item 3085 makes you hit multiple targets. If you get both on a 3star adc, it's gg. The problem is, you might be lucky and get both, but another player might get 0 drops from his pve rounds. So he'll obviously be much weaker than you. He'll get easy wins in the first rounds, then get tons of win streak gold ==> more interest => more gold => more op champs and more champs on the board.

The snowball mechanic is very harsh so the guy who got good items at the start have huge chances of winning while the guy behind can never catch up.

And your carry doesn't have to be an adc, just have to be a 3 star unit, I once put 3 items on a gnar (attack speed/life steal/tankyness) + shapeshifter synergy (gives him 100% of his max health at transform). He was basically unkillable and was 1v9 everyone.

So I would personally propose this to be fixed by reducing RNG on items and making everybody drop the same number of them. And/Or reduce the number of items a person can have so you have to switch strategically between your items depending on your enemies instead of having a player with 6 items and another player with 1.

Hypochondria96/20/2019, 10:12:43 PM1 votes

I had a 2 star Draven who would kill some champs in 1-hit once I got 3 items on him.

pugsters36/20/2019, 9:29:26 PM1 votes

all i hear is rageblade is busted in this too

huhndog6/21/2019, 11:27:54 AM1 votes

Its because certainlyt was the one in charge of making the items. Just like his champions, his items are a balancing nightmare.

Shyul6/22/2019, 9:46:29 PM1 votes

Of all the synergies i think the only one worth going for (and by that i mean worth investing until you get it) is the Glacial one since it's a bit broken at times. Over than that they are cool but in the lategame your best bet is to build a team around one or two carries with a lot of item.

The biggest problem is that some items are beyond broken on some champs like the spear of shojin on Aurelion Sol (why was he buffed? this dude is litteraly removing a third of the entire ennemy team life every 3 seconds!) or a rapidfire cannon on Draven.