[TFT} The game is ruled by Random
The greatest piece of feedback that I can give you - is the random issue.
Random is good in games, and in this style of draft-based game it will always be present. However your random breaks one of the main rules that makes the game "fun" for the player - the perceived fairness.
Random Items: One of the main issues is randomness with item drops on PVE stages. I've seen games where some players had like 6-7 items (including those received from hero circles, and also counting the combined items as 2 items) - while other players had 12+, with two characters fully decked in T2 items. This creates a huge gap between those players and the less lucky ones, even if they play on the same level.
Random Draft: The problem I'm seeing is that you can't really plan anything in this game. You can draft good heroes early on, and then sit on low-level versions of them because the draft doesn't give you any copies. I've had games where I get 5-6 heroes, 2 copies each, and then draft simply stops giving me any copies of them, and I don't have any space for new heroes to increase the pool of available options for myself. The issue with that is that any decision I make from that point - is an uninformed random decision. I could sell some hero only to have a copy pop up the very next draft. Or I could sit on 2 copies and have no third one roll for AGES.
In CCG, that issue is remedied by two factors. First - you create your deck yourself, and thus you know the odds of drafting certain card versus the other. Secondly, you have an unlimited "hand" that allows you to keep getting new cards each turn, and as a result some combo will eventually become possible. in LoL TFT, the limited inventory and lack of information means that any decision you make is heavily affected by luck and random. Yes, your decision still matters, but sometimes it becomes completely irrelevant if your opponent gets a lucky draft.
For example, I've had other kinds of drafts where I can 3-star something like Nidalee before level 5, with all 3 of my other characters being 2* and with copies in the bank. Things like that are a huge luck streak. But instead of feeling rewarding, to me at least this feels like my game knowledge is far less impactful than anything else.
Ways to fix this:
- Make item drop random, but the number of item fixed for every player. Have the game decide beforehand that on PVE stage X 3 items will drop for EVERYONE. Naturally, they will only drop if you kill the monsters holding them.
- Make hero inventory bigger, allowing players to have more options to pursue.
- Perhaps give some mechanic to recuce randomness of draft. For example, a player could have an option to chose an affix (like "Wild") and have cards with that affix roll 10% more often. This could come with gold penalty or something.