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[TFT} The game is ruled by Random

Aisaaax··25 votes·9,098 views

The greatest piece of feedback that I can give you - is the random issue.

Random is good in games, and in this style of draft-based game it will always be present. However your random breaks one of the main rules that makes the game "fun" for the player - the perceived fairness.

Random Items: One of the main issues is randomness with item drops on PVE stages. I've seen games where some players had like 6-7 items (including those received from hero circles, and also counting the combined items as 2 items) - while other players had 12+, with two characters fully decked in T2 items. This creates a huge gap between those players and the less lucky ones, even if they play on the same level.

Random Draft: The problem I'm seeing is that you can't really plan anything in this game. You can draft good heroes early on, and then sit on low-level versions of them because the draft doesn't give you any copies. I've had games where I get 5-6 heroes, 2 copies each, and then draft simply stops giving me any copies of them, and I don't have any space for new heroes to increase the pool of available options for myself. The issue with that is that any decision I make from that point - is an uninformed random decision. I could sell some hero only to have a copy pop up the very next draft. Or I could sit on 2 copies and have no third one roll for AGES.

In CCG, that issue is remedied by two factors. First - you create your deck yourself, and thus you know the odds of drafting certain card versus the other. Secondly, you have an unlimited "hand" that allows you to keep getting new cards each turn, and as a result some combo will eventually become possible. in LoL TFT, the limited inventory and lack of information means that any decision you make is heavily affected by luck and random. Yes, your decision still matters, but sometimes it becomes completely irrelevant if your opponent gets a lucky draft.

For example, I've had other kinds of drafts where I can 3-star something like Nidalee before level 5, with all 3 of my other characters being 2* and with copies in the bank. Things like that are a huge luck streak. But instead of feeling rewarding, to me at least this feels like my game knowledge is far less impactful than anything else.

Ways to fix this:

  1. Make item drop random, but the number of item fixed for every player. Have the game decide beforehand that on PVE stage X 3 items will drop for EVERYONE. Naturally, they will only drop if you kill the monsters holding them.
  2. Make hero inventory bigger, allowing players to have more options to pursue.
  3. Perhaps give some mechanic to recuce randomness of draft. For example, a player could have an option to chose an affix (like "Wild") and have cards with that affix roll 10% more often. This could come with gold penalty or something.

12 Comments

Light of Madness4 votes

I tried so many things and I agree that is TOOO random to plan anything. I tried not use refresh, I tried buy all champs on begin and go with what come next selling the others, tried to see the comps that have more champs focus on them... I tried a lot of different things, won some games but it is not fair.

It is TOOOOOO random to be fair, if you put a game like this to watch as esport will be the most boring thing ever.

Hello i am Tøxic3 votes

TBH.

The RNG isnt a real Problem, you easily reach Top 3 with rly bad rng in 9 out of 10 games.

The thing is, 80% of ppl have the worst gold managment i have ever seen, and thats normal, beacuse they are playing a Game like that for the first time.

You should not rush to tier 3 minions if you dont have all at 2. And u should not go for one special Comb in Round 1, if you dont know what u get. Just go what u get, if you are good to go for a glacial comp, play it, if you get some core champs for a shapeshift go for that and so on. You have to be flex, and u will reach top 3 in 9 out of 10 games, trust me

pikalov3r2 votes

ok you say RNG isn't the problem, but when you can reroll and get entirely different classes/races for 3 straight rerolls. which mind you already puts you 6 gold in the hole which even if interesting could still burn a huge hole in your pocket depending on how long you've saved up, and how much the units you actually need cost. there is really no flex playing in this game you do better losing rounds and slowly getting an actual team comp than trying to "flex" as you say and end up fluffing yourself even more. the only exception to this which i'll get to next point is if you go for a pure 3 star team regardless of comp

secondly the rng of certain races/classes are atrocious i've only had one game so far that i could 3 star a yordle and guess who that was? tristana a common champ which all commons/uncommons are stupidly easy to 3 star and the power buff for most compared to say a rare or epic 2 star is just sad. my actual yordle team comp all level 2 would lose to a random comp cause they got the easy to 3 star champs (common/uncommon) and honestly unless RNG is on my side yordle is one of the hardest team comps to even build the rolls are just so low for them compared to most other comps

so yeah if you mean flex as in using a couple of quick easy 3 star champs (garen ww darius etc...) then yeah flexing works but flexing a comp can be near impossible if you just don't have good luck

mc4life1 votes

[{quoted}](name=Hello i am Tøxic,realm=EUW,application-id=RaE1aOE7,discussion-id=lKWEkvfF,comment-id=0001,timestamp=2019-06-29T20:47:48.849+0000)

TBH.

The RNG isnt a real Problem, you easily reach Top 3 with rly bad rng in 9 out of 10 games.

The thing is, 80% of ppl have the worst gold managment i have ever seen, and thats normal, beacuse they are playing a Game like that for the first time.

You should not rush to tier 3 minions if you dont have all at 2. And u should not go for one special Comb in Round 1, if you dont know what u get. Just go what u get, if you are good to go for a glacial comp, play it, if you get some core champs for a shapeshift go for that and so on. You have to be flex, and u will reach top 3 in 9 out of 10 games, trust me

Completly true, my favorite things are WW/Nida combo and draven solo carry, still i dont commonly get em soo i just improvise, build what i have, and im more less always in top 3, like last game i went yolo with 4 glacial, and gave my voli rageblade/statik/red buff, he absolutly dominated, tho i lost final battle due very bad rng xd

Put short: Yes, rng can fk u up, but skill can get you out of fk very easily as well.

Hello im toxic, reason why u got 4 downvotes is cuz you said the truth that hurts.

BlankIX1 votes

are you guys insane RNG a huge part of this game and its a problem indeed... in denial for sure. your knowledge of comps and positioning only go so far getting top 3 doesn't even feel good I know the other players are uniformed right now and learning as soon as everyone knows what to do the game is 100 percent RNG.played a lot of games and im already feeling like this is stale. limited champions and playstyles. games are starting to feel the same and the its new fun is gone its been a week I hope the implement more skill base options but if you think about it (can they do that) probably not im already calling it a failed experiment. lol sorry rito I prefer games were I win and loes because of the decisions I make not the roll of the dice hoping for the best maybe ill get a lvl 3. rofl (4 lvl 3's no synergy gg I win) ;)

sokadonsinho1 votes

{quoted}

Completly true, my favorite things are WW/Nida combo and draven solo carry, still i dont commonly get em soo i just improvise, build what i have, and im more less always in top 3, like last game i went yolo with 4 glacial, and gave my voli rageblade/statik/red buff, he absolutly dominated, tho i lost final battle due very bad rng xd

Put short: Yes, rng can fk u up, but skill can get you out of fk very easily as well.

Hello im toxic, reason why u got 4 downvotes is cuz you said the truth that hurts.

The hurtful truth is that you don't have what it requires to judge either if this game is hold by RNG or not.

Note to yourself: WW/Nida is not a combo, they're good early carry. "Yolo 4 glacial" is the best meta, most of the best compositions turn around gaclial core.

Anyway, so ignorant and yet so full of yourself. I know you are happy, who wouldn't be when the best is yet to come. Imagine the joy, when your two lasting brain cells will connect one to eachother.

sokadonsinho1 votes

{quoted}

ok you say RNG isn't the problem, but when you can reroll and get entirely different classes/races for 3 straight rerolls. which mind you already puts you 6 gold in the hole which even if interesting could still burn a huge hole in your pocket depending on how long you've saved up, and how much the units you actually need cost. there is really no flex playing in this game you do better losing rounds and slowly getting an actual team comp than trying to "flex" as you say and end up fluffing yourself even more. the only exception to this which i'll get to next point is if you go for a pure 3 star team regardless of comp

secondly the rng of certain races/classes are atrocious i've only had one game so far that i could 3 star a yordle and guess who that was? tristana a common champ which all commons/uncommons are stupidly easy to 3 star and the power buff for most compared to say a rare or epic 2 star is just sad. my actual yordle team comp all level 2 would lose to a random comp cause they got the easy to 3 star champs (common/uncommon) and honestly unless RNG is on my side yordle is one of the hardest team comps to even build the rolls are just so low for them compared to most other comps

so yeah if you mean flex as in using a couple of quick easy 3 star champs (garen ww darius etc...) then yeah flexing works but flexing a comp can be near impossible if you just don't have good luck

Find me so hard in the earbud. It wouldn't be appropriate behaviours, and I'd rather do it in flesh, but oh boy, I have so many names to call you.

They didn't have their main game balanced and you pledge there is no RNG problems in TFT. When it's actually RNG layers on top of each other, there is not a single thing that's not corrupted by the RNG godhand in this game. Even fighting itself when there is more than 1 champions, the outcomes aren't really fixed, you won't have the same result if 4 (2v2) champions go at each other in the exact same configuration every time.

I had a game, 47minutes long, poped herald and all, and had zero item, yup, not a single item dropped during camp rounds beside a single negatron on the very first round. I had games drafting 3nidas on the first two draft, do I have to tell you how smooth your early to late is with a nida lvl2 asap, and therefore the game.

I'm not judging, I actually don't give a flying flick about LoL or TFT, I'm not saying it's good or bad. What I am trying to say is that: You and other of your species are why good things are rare. You are so willingly eating shitstacks, that's amazing. On top of that you have the audacity to tell everyone wrong. I can see why people think there is too much RNG in this game.

You study feeling brain bed. Or, may I say, sweatyneck.

Tryhardamere3 votes

I'd personally like to see three star characters only require 2 - 2 stars. I can count the number of champions that I've seen get to 3 stars that weren't a t1 or 2 champion on one hand after about a hundred games played.

Something Autochess has implemented to help with champion rolls, is making every other roll completely unique (ie, no champion will reappear after a reroll if it wasn't picked in the last roll).

Elemental Theory1 votes

Good point on calling on the affinity of composition synergy. I think to make the random champion draw come with the current setup more often can help the RNG situation.

Karn Bishop1 votes

RNg is definitely the issue, game started and after my first 2 initial buys i had to use the bathroom, came back after 2 rounds gone and because my items were so good from the rng rounds i pulled off a third place victory, must have felt bad to lose to someone who was literally afk for 2 rounds. i literally got rng champions on both draws while i was gone.

hrooza dota 1 votes

i full agree with item rng being out of hand and should be fixed with randomness in drop.

i never had a problem with drafting tbh, even if somebody rush tier 3 early on it is not a huge deal to me and sooner or later you will catch up easily to that play [i won to many draft where i did not have 3 star until the end, also lost a draft where i had 3 star vayne before crugs fight]

a small tip : the champion pool have a limited amount of each champion so if you go after say vayne but 4+ others are also going after her you will have hard time upgrading her , i started avoiding champions if i saw many other building them already.

Naolk1 votes

I just "google" looking for this. It's totally true, you can't make a compo cause of the lack of copies during too many matches. It's horrible being waiting 5-10 turns to get a tier 2. Meannwhile an opponent already has got 3 tier 3 (as just happened to me).

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