[TFT} The game is ruled by Random

Aisaaax·6/29/2019, 12:08:02 PM·25 votes·9,098 views

The greatest piece of feedback that I can give you - is the random issue.

Random is good in games, and in this style of draft-based game it will always be present. However your random breaks one of the main rules that makes the game "fun" for the player - the perceived fairness.

Random Items: One of the main issues is randomness with item drops on PVE stages. I've seen games where some players had like 6-7 items (including those received from hero circles, and also counting the combined items as 2 items) - while other players had 12+, with two characters fully decked in T2 items. This creates a huge gap between those players and the less lucky ones, even if they play on the same level.

Random Draft: The problem I'm seeing is that you can't really plan anything in this game. You can draft good heroes early on, and then sit on low-level versions of them because the draft doesn't give you any copies. I've had games where I get 5-6 heroes, 2 copies each, and then draft simply stops giving me any copies of them, and I don't have any space for new heroes to increase the pool of available options for myself. The issue with that is that any decision I make from that point - is an uninformed random decision. I could sell some hero only to have a copy pop up the very next draft. Or I could sit on 2 copies and have no third one roll for AGES.

In CCG, that issue is remedied by two factors. First - you create your deck yourself, and thus you know the odds of drafting certain card versus the other. Secondly, you have an unlimited "hand" that allows you to keep getting new cards each turn, and as a result some combo will eventually become possible. in LoL TFT, the limited inventory and lack of information means that any decision you make is heavily affected by luck and random. Yes, your decision still matters, but sometimes it becomes completely irrelevant if your opponent gets a lucky draft.

For example, I've had other kinds of drafts where I can 3-star something like Nidalee before level 5, with all 3 of my other characters being 2* and with copies in the bank. Things like that are a huge luck streak. But instead of feeling rewarding, to me at least this feels like my game knowledge is far less impactful than anything else.

Ways to fix this:

  1. Make item drop random, but the number of item fixed for every player. Have the game decide beforehand that on PVE stage X 3 items will drop for EVERYONE. Naturally, they will only drop if you kill the monsters holding them.
  2. Make hero inventory bigger, allowing players to have more options to pursue.
  3. Perhaps give some mechanic to recuce randomness of draft. For example, a player could have an option to chose an affix (like "Wild") and have cards with that affix roll 10% more often. This could come with gold penalty or something.

12 Comments

Light of Madness6/30/2019, 6:33:21 AM4 votes

I tried so many things and I agree that is TOOO random to plan anything. I tried not use refresh, I tried buy all champs on begin and go with what come next selling the others, tried to see the comps that have more champs focus on them... I tried a lot of different things, won some games but it is not fair.

It is TOOOOOO random to be fair, if you put a game like this to watch as esport will be the most boring thing ever.

Hello i am Tøxic6/29/2019, 8:47:48 PM3 votes

TBH.

The RNG isnt a real Problem, you easily reach Top 3 with rly bad rng in 9 out of 10 games.

The thing is, 80% of ppl have the worst gold managment i have ever seen, and thats normal, beacuse they are playing a Game like that for the first time.

You should not rush to tier 3 minions if you dont have all at 2. And u should not go for one special Comb in Round 1, if you dont know what u get. Just go what u get, if you are good to go for a glacial comp, play it, if you get some core champs for a shapeshift go for that and so on. You have to be flex, and u will reach top 3 in 9 out of 10 games, trust me

Tryhardamere6/29/2019, 11:54:15 PM3 votes

I'd personally like to see three star characters only require 2 - 2 stars. I can count the number of champions that I've seen get to 3 stars that weren't a t1 or 2 champion on one hand after about a hundred games played.

Something Autochess has implemented to help with champion rolls, is making every other roll completely unique (ie, no champion will reappear after a reroll if it wasn't picked in the last roll).

Elemental Theory6/29/2019, 6:41:03 PM1 votes

Good point on calling on the affinity of composition synergy. I think to make the random champion draw come with the current setup more often can help the RNG situation.

Karn Bishop6/29/2019, 10:06:43 PM1 votes

RNg is definitely the issue, game started and after my first 2 initial buys i had to use the bathroom, came back after 2 rounds gone and because my items were so good from the rng rounds i pulled off a third place victory, must have felt bad to lose to someone who was literally afk for 2 rounds. i literally got rng champions on both draws while i was gone.

hrooza dota 7/1/2019, 9:40:29 AM1 votes

i full agree with item rng being out of hand and should be fixed with randomness in drop.

i never had a problem with drafting tbh, even if somebody rush tier 3 early on it is not a huge deal to me and sooner or later you will catch up easily to that play [i won to many draft where i did not have 3 star until the end, also lost a draft where i had 3 star vayne before crugs fight]

a small tip : the champion pool have a limited amount of each champion so if you go after say vayne but 4+ others are also going after her you will have hard time upgrading her , i started avoiding champions if i saw many other building them already.

Naolk10/26/2019, 1:47:24 PM1 votes

I just "google" looking for this. It's totally true, you can't make a compo cause of the lack of copies during too many matches. It's horrible being waiting 5-10 turns to get a tier 2. Meannwhile an opponent already has got 3 tier 3 (as just happened to me).