RNG for the sake of RNG isn't a good thing.
First and foremost -- RNG is not why you're hardstuck Iron/Bronze, or wherever you are. There is enough skill expression in this game that if you play well, you will definitely climb. Lets get that out of the way right now. Give me my downvote. It may be a contributing factor in the games you lose, but its not why you lose often and can't climb.
Phew. Now that's out of the way...
There are certain things in this game that are RNG where there's legitimately no reason for RNG to exist. Its RNG for the sake of RNG. And for a game company that's fought so hard over the years to remove RNG from their game to "Keep it competitive," this comes as a bit of a shock to me.
First, the opponents you face in this game are randomly chosen. Why? What's the strategic value here? In a game that's meant to have layers of strategy, wouldn't it make more sense to tell someone who they're facing next? I'm not opposed to random pairings, but random BLIND pairings doesn't make a whole lot of sense. There are few things in this game that feel worse than going against the top player 4 times in a row when you didn't see it coming and had no time to prepare. Sure, you could just assume you're facing the same person twice -- but then we're getting into Schrodinger's TFT opponent. You're only going to face the same opponent twice when you DON'T prepare for it.
Second, the amount of items any one person gets in one match is random. This is absurd, and there's roughly eleventy-bajillion posts about this already so I won't beat a dead horse. Riot doesn't care, we got it. Short and sweet -- Items should be random. Quantity shouldn't. If you want a lengthier explanation as to why -- go read one of the 600 other threads about it. There's legitimately no one that plays this game that would argue this system is stupid. 100% of people want it changed. Riot doesn't care. Moving on...
Third, proc chances are random. Why? Why do we have a 60% chance of X, and a 30% chance of Y, and a 25% chance of Z happening in a game? Why can't we do things like "Freeze a champ on every 3rd auto attack" or "Every other spell cast is twice as strong" or "Whenever you land 3 consecutive damaging abilities/attacks on the same target, some shit happens" There are so many more consistent ways of applying effects in a game. I don't see why we opted into yet ANOTHER pointless instance of RNG. (Thanks for that noble buff on my level 1 Lulu! Just what I needed...)
Fourth, the carousel. Why? Not only is it a bunch of random champions -- some of which might absolutely win the game for someone. Some of them might be completely useless to everyone. Some have items that will win the game for them. Some have items that nobody wants. you might get a carousel full of bows and belts. you might get one of each item. You might get three FULLY COMPLETED items. One of them might be a FORCE OF GODDAMN NATURE!?! What is this?? Why is this?? Here's an idea -- make a mini shop. Each mini-shop round, you get one token. The mini shop presents you with 3 random champs and 3 random items. Spend your tokens as you like among the randomly given choices. Or don't! Save them for later! Also -- creep rounds now have the chance to drop a mini-shop token (but if they do, they drop nothing else) This is the single biggest RNG cesspool in the game, and its just so damn easy to fix. My solution is only one of dozens I've seen that are better than the current implementation. Pick an idea and roll with it -- but this shit's gotta go.
Lastly is champion behavior. This one I feel like will get better over time through bug fixes. At least I hope so. Currently, there a number of annoying things that can happen.
- Champions sit idle and do nothing for an entire round
- Champions randomly change targets in the middle of a fight.
- Champions randomly cast their abilities in a completely different direction than their target.
- Champions that are supposed to target low-health enemies with their ability -- don't. (Lulu)
- Champions that are supposed to block incoming damage -- don't. (Braum, with his shield behind him protecting no one)
- Champions that are supposed to travel to a target -- don't. (Warwick leaping into nobody. Rek'Sai taking a scenic detour, Darius spinning for funsies)
- Champions that are supposed to target a group -- don't. (That cho'gath ult that hits precisely no one. Leona. Sejuani.)
And these are just the RNG complaints I have. Don't get me started on item stacking/champion stacking.
(For those who haven't had the pleasure of facing a
with his good buddy
)
Now... despite all this -- I'm having a lot of fun with this game mode, and I really do love it. I'm climbing just fine -- had a brief stint in platinum, am now Gold 1 trying to get my way back into Platinum. I can consistently place in the top 5, rarely place in the bottom 3. Its a good time, and I'm gonna keep playing.
But god damn we could really relieve a lot of frustration if we just changed a few of the things this community talks about regularly.