Change in Noble(s) Buff [Noble Sacrifice]
I believe that the noble buff should be more in line with their name, such as a noble sacrifice. I propose a change in how the noble buff works, introducing a new unique mechanic that triggers on each nobles death. The changes would be the following:
3 Noble Buff: When your first noble dies, give your other nobles one noble buff. 6 Noble Buff: When any noble dies, give your other nobles one noble buff.
As the buff currently is, this would be unfair, and though the numbers may not be perfect balance wise and could be subject to change, I think a +50 armor and +20 health per attack buff would be a good fit.
This changes nobles in a few ways:
- 3 Nobles has less RNG, it encourages people to commit more to nobles, and the spread out nature of this weaker buff after one unit dies still keeps it competitive early game like the current buff, and has slight scaling for mid-game to survive until 6 Nobles.
- 6 Nobles makes a tankier playstyle viable, at the cost of your units each unit leftover gets stronger, in the following table: 1 Noble Dead = 5 Nobles with 1 Noble Buff (+50 armor, +20 health per attack) 2 Noble Dead = 4 Nobles with 2 Noble Buff (+100 armor, +40 health per attack) 3 Noble Dead = 3 Nobles with 3 Noble Buff (+150 armor, +60 health per attack) 4 Noble Dead = 2 Nobles with 4 Noble Buff (+200 armor, +80 health per attack) 5 Noble dead = 1 Noble with 5 Noble Buff (+250 armor, +100 health per attack)
This would make 6 Nobles a more viable and more interesting late-game comp, without losing what they currently are.
Any suggestions welcome, I hope we can see some version of this in a future patch for testing.