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Tft Items and time

JNSB··8 votes·11,060 views

Just a short reflexion on my thoughts on TFT. The gamemode is fun and apealing but I feel like it can also be really stressfull and tilt inducer in certain situations: First of all there is the items rng: It's extremely tilting to not get a single item for several rounds meanwhile others are on their 5 one. Im ok with items themselfs being rng (forces you to adapt and build with what you are given) but the number of drops being rng is just chaos. It's not fun when luck has too big of a role in the game. If you really want to have the luck factor on the number of items dropped then I would advise to make it so that a fixed number of items are delivered on certain rounds (equal to everybody) but there is a really small chance (like 5% idk I am not in the balance team) you get an extra one (a component not talking about the complete ones). This way you will feel rly lucky if you get it (you knew how many items you would normally be given so you understand you triggered the extra chance) and at the same time it wouldn't feel so bad for the opponents since they knew it was a rare ocasion and more then that a single item is not enough to completly break the balance of the battle. Unlike right now when you can have 3 items late game and your adversary has 6.

Secondly (honestly this one tilts me more though I believe is not that much of a common problem), the rounds end too quickly late game and take a bit too long early game: I think the rounds time should be adjusted for the duration of the game. Early game you literaly have nothing to do. You buy one champ or two then wait, you have the ocasional reroll depending on your strategy but you still have more than enough time to spam till you get out of gold. Late game however you might have 50 gold in the bank, have 7+ units on the bench and teamcomps to think about, yet you are given the exact same time you were given in the begining. I have already lost several games with 20/30 or more gold in the bank simply because I could not spend it in time when I needed to. That moment when there are only 3 or 4 guys left and you know they can win against you so you need to start using up your gold and look for that 3 Draven yet you cant do it cuz the round already started, then you loose to an enemy with 1k items that never economised and would have been destroyed had u used ur gold is just extremely infuriating.

Finaly it would be good if you added a bit of time (5 seconds would suffice I think) to the first carrosel because some people (wood computers squad) take a bit more time to get inside the game and cant choose their champion. Fortunately I never had this problem but I have two friends who often complain about it

16 Comments

Bregan4 votes

i agree with almost everything except for even the chance to have extra items. item count needs to be normalized, PERIOD. item types can be rng all day, but COUNT needs to be normalized.

i also want to add my own thoughts on round times. yes, i agree that the early round settup is too long, and that late game round settup can be too short when you're trying to desperately burn though 50 gold. however, i think the time is probably fine late game. you can still reroll during the fight to save time. "but then im losing my interest!" you werent planning on using that interest anyway if you had more time to burn through stuff, your argument is invalid. yes it can feel bad to not make full use of your money in your one round of desperation, but thats sort of the penalty for hoarding. also consider after you've burned through it, then you only have 5-10 gold to spend and the round is supposed to be longer? so you can sit there doing nothing again? i understand where you're coming from, but making it longer does more to hurt everyone else, so its probably better to just accept it as part of the decision making process. if it does get increased, i wouldnt complain, but its probably not the best solution.

another issue about round times, the first carousel needs to be a few seconds longer. having the thing you want stolen 3 times in a row feels awful, but to then be FORCED into randomly given a leftover feels even worse. not only am i going from one side of the thing to the other, but im also CHASING shit. the first carousel needs to have a few extra seconds to make sure that people CAN choose.

JNSB1 votes

The chance for extra items was purely an alternative in case rito wants to maintain the rng element, I also think the best route would be to just make the item count equal to everyone.

Round timers wise it might be just me not yet used to the game but I still believe a small increment of time would be helpfull. And not only for me who has to use his money, late game you normally only have between 1 and 3 opponents if you know who u are against you can position yourself accordingly. Rather then rerolling and doing nothing I would look into the opponents formation, see if they have a zephyr or blitzcrank (and if they do position my worst unit where the ability/effect procs). Position my units together on the corner vs assassins or spread them out against aoe sorcereres.

Also you cant always use the fight has time to reroll, more often then not I have a unit inside the fight only to streghten my team till I get my desired replacing unit. If I have my bench full of champions I cant sell and I happen to get that unit or the last unit for a level 3 than I will still have to wait till the round ends and lock my champions pool. This happens more often than you would think and I m now again stuck on the situation where I have to burn through 50 gold (plus the bonus from the champion I sold) in only a few seconds which is too little time at least for me (again I'm new to this genre and I might just be slow. I am only giving my feedback based on my experience so far and I think everyone would benefit from a little extra time on the late game)

Bregan2 votes

i definitely feel that pain, dont get me wrong. i've been in all of those situations you just listed, and yes a few more seconds COULD be immensely helpful. but i've also been on the desperation end where i only had 10 gold, ran through it all quickly, and then just sat there doing nothing because there was nothing more i COULD do. im not exactly saying that adding that time would be inherently bad, just that there is a counterpoint for the other side of things.

Pxerkza2 votes

stop tunneling

and better player wins almost always

JNSB1 votes

If everyone just rerolls whenever they have the chance then the game would have no fun and be purely luck based. I normally play for the late game unless i get a particulary good team early game or have some good comp delivered right on my hands. I have done almost every single type of comp so far. This is not me unreasonably complaining, I did not write this cuz i loose a lot. I have gotten first place in about a third of my games and I consider that quite good for a game with 8 people in it. I have also gotten last place and 6 place more then once so I know how it feels to get bad rng or have my late game strategy turned against me. This post is simply me trying to improve the game by telling them what I think the game problems are and how the could fix it. Better player does not always win, he might win more often then not but there are still a lot of times where he either gets destroyed by pure bad luck or he gets dunked on by one of the problems I listed above

Toadwart2 votes

{quoted}

stop tunneling

and better player wins almost always

Ah, if you watched the tournaments of the last two days you would see people placing first one game and 6th-8th the next game. That alone says the game is a little too RNG heavy atm.

Pxerkza2 votes

woah skt smashed 1 game and the next game they got smashed i guess RNG was the reason and not that their enemies played better

JoeMG2 votes

Pretty much agree with everything. First carousel should be 3-5 seconds longer and the first few PvE rounds should be like 5 seconds shorter.

Extra time late game would be useful, but being on that time crunch kind of just adds to the intensity of being in the top 3 or 4 finalists.

Elijah Berry2 votes

The upcoming patch 9.14 will introduce in neutral rounds a guaranteed random item if you kill a specific minion. The idea is that instead of people getting 0-7 items (very tilting indeed), everyone will get some items and that's much more enjoyable even if your opponent has more items. What do you think of those changes? [slayer-pantheon-popcorn]

JNSB1 votes

I think that's a step in the right direction and I apreciate the fact rito is listening to people feedback. I do think no one should have two more items then others unless they failed to clear a camp or it's a particulary exceptional run. If everyone gets acess to a fixed amount of items than the game will be much more enjoyable but I think it will still not be perfect untill the discrepacy between players is diminished. It will be no use getting the 3 fixed items if u look to your enemy and he has 9 (3 fixed plus 6 extra).

The Dreamwalker2 votes

The RNG of items in TFT is being reduced in a coming patch. There will now be guaranteed item drops every round I believe.

MORRRRR1 votes

Good to hear. I'd also like the Force of Nature Item to be more reliable. Too often I purchase it, and it proceeds to NOT give me the extra member.

JNSB1 votes

Really? That never happened to me and I often get it. Hope they fix that, it would suck to go through all the trouble to get 2 spatulas to then have the item bug out on me

Zackycn1 votes

First, I totally agreed that the items discrepancy its a huge factor that can and makes a difference on each game. Therefore to fixed that as you mentioned I would set up that each creeps round its going to drop 1 item and as you said a 10-15% to get a second , but at least each player has a minimum amount of items.

Then, the time issue should not be fixed because people who already played game such as auto chess have get used to to fast rolling so it is just a matter of time until you develop skill to roll and adapt. This forces the player to develop a strategy , so more intelligence and skillful players will almost take an advantage.

Another Issue is the amount of units in the pool , I do not understand why the pool was reduce 15% in comparison to similar games making tier 3 and 4 units pretty hard to get and to upgrade because players from others games are adjusted to different probabilities on getting a champion.So they should increase it so it is the same as similar games.

JNSB1 votes

Tft is indeed my first auto chess experience so I don't know much about the other games probabilities you are talking about. I still feel like the round timer should maybe be a little longer late game but it might be just me not yet used to the game... Thx for the feedback

Challenger Boppy1 votes

timings are fine. Just increase the level of technique and knowledge so you are faster and dont need to think too much about which champion fits in. And items ... lets say comp beats items. Whining about that stuff is kinda low.

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