Feedback on TFT

Homeless Veteran·6/27/2019, 2:30:20 PM·1 votes·902 views

I've played about 20 games of TFT. From what I've experienced, these are my thoughts.

  1. The carousel is neat looking, but trying to go to the other side before the next person is released especially if the champ is walking away is a pain. I've lost certain item/champ due to this mechanic.

  2. There are only 2 viable build paths early (First 20 stages) Assassin or Knight. There is not a large enough pool for the "race/class" bonus for many of the builds.

  3. The items/champ choices in the beginning is so outrageously RNG. Either you're lucky or you're not. I once started a game after the first monster wave with a bloodthirster and luden's. Conversely if you're struggling and can't finish one of the monster waves, you're fall further behind because you chance of getting an item goes down to 0.

  4. It's advantageous to tank your health in the beginning so the 2nd draft you get first pick of the champs. I'll leave out class/race bonuses so I can lose to get the higher pick. Generally keeping your health tanked until the 3rd draft is 9/10 the best choice. Since there are really only 2 race/classes to draft I ignore everything and just build up the interest buff.

  5. More times than not I've sat on 2 2-stars and 2 1-stars of a champ trying to get the level 3. Because I'm forced to get xp each round, the chance of getting them after every few rounds diminishes quickly. I've spent at most 70 gold clicking the refresh button just to get that last champion, and no luck. Once you drop below a certain threshold you're gimping yourself on income at that point from the interest. Also there have been times I couldn't recruit a champ because I've been sitting on 2 of each champ needing an upgrade.

  6. Conversely, trying to get an imperial/blademaster/elemental/pirate build is almost impossible especially if you blow through your gold before you can recruit the tier 4/5 champs.

TLDR; Race/Classes need tweaking to make more than 1 build viable early game, and the copious amount of RNG involved takes out any skill ceiling.

4 Comments

AIQ6/27/2019, 2:45:39 PM1 votes
  1. The carousel is fine IMO you should be looking for items not champions most of the time.

  2. No.... lol No. Noble transitions well. Wild can become almost anything. Void can go Sorc or Glacial. Phantom can cheese you some wins. Imperial can work fine as well with good rolls.

  3. This is the biggest complaint it simply needs to be set how many items you get and random what you get.

  4. Loss streaking is certainly a strategy. Of course, the best way to do that is while taking minimal losses on HP. However, win streaking has huge advantages as well, and I'm sure you'd rather be 100 HP vs a 30 HP person with a re-curve bow. Also you run into the situation that if you are just beating everyone you don't run the risk as much of a random loss. While if someone is lose streaking they could randomly win hurting themselves.

  5. Yeah, I think their should be a small bias towards what you have the most of in class/origin and champion. Making the game TRUE random is a bit too unhealthy as you can lose situations like this simply due to not getting the 3 star. Personally I think after X gold, the game should say "okay lets increase the probability of that champion closest to 3 star".

  6. Seeking a tier 5 champion to complete a comp is a super high risk high reward strategy. I think probabilities need to be played around with some more, but this is BETA.

Yeah, RNG is a bit too much in this game.

nm10106/27/2019, 2:46:04 PM1 votes
  1. I would prefer 1 released at a time on carousel, but I'm sure people would complain about the minute or two this adds on over the course of the game.

  2. Eh, wild is definitely viable early. 1 Ninja is great early, nobles are decent, and pirates exist, although they aren't great outside of Graves (but you get extra money). Void is also ok now that rek'sai isn't stupid when she uses her ability.

  3. Champions are fine, items are awful. Reckful had a guy get 6 drops (7 components total) vs his 1 drop (2 components total) after the minion waves. There is almost 0 chance of coming back from that. Guess who won that round?

  4. Eh, the extra gold from winning a round does add up. I disagree about late game comps, there are a lot of options to win late game. So many in fact I don't even want to type them all out because it would take forever. Late game is also very much rock, paper, scissors though. Certain comps hard counter others and certain items (like the double mr cloak) just destroy over others in late game.

  5. Risk versus reward. I sat on 8 copies of 3 champions for almost the entire game once. The rest of my comp was decent and I played for the 3 stars, eventually I got lucky and hit all 3 of them which won me the game. Alternatively I could've gone for higher cost 2 stars, but that choice is part of the fun imo.

  6. You need planning if you are blowing money before tier 4/5 units. How often do you hit level 8/9 when you are going to be attempting to get those high tier units? I frequently have 50+ gold for the interest for half the game if I know that I have a good set up for swain/draven/kayle/gnar/mf/etc.

Hienkell S0177/26/2019, 12:51:14 AM1 votes

The one thing that I have noticed from the start is that there are two MAJOR factors that have NOT changed since TFT was first released, along with one minor/moderate factor.

The first major one is the item "The Locket of Iron Solari". Right off the bat, if someone gets this, they have a advantage over the opponent they are facing off against due to the shield they get for every champion they are fielding. Sure it doesn't seem like much BUT consider this with the second major factor

The second major factor is YORDLES. If the opponent is fielding only low amounts of Yordles to not meet the max standard, it isn't much of a problem UNLESS they are Fielding LULU and Tristana before any other Yordle. Lulu's ability to knock enemies airborne is annoying of its own, BUT if you add in the Locket of Iron Solari AND max Yordles buff, it makes it nigh impossible to win against the enemy, ESPECIALLY if Lulu is behind most of the enemy champions on the field.

Lulu Tristana Veigar Kennen item 3190

The minor/moderate problem is any champion with Glacials that have the ability to stun. I have noticed that if the enemy mainly fields Glacials, they can produce a nigh infinite stun on to your champions.

Lissandra Braum Ashe Sejuani Volibear

With these 3 factors, it is hard to play Teamfight Tactics while you cant exactly counter the 2 current metas listed above due to the fact that only ONE champion can slightly nullify any damage done to the champions around him and himself if it is basic physical attacks

Shen

I would honestly like to see the problems i listed above to be fixed to make TFT more enjoyable for the players

Janori8/7/2019, 1:16:48 AM1 votes

I just love going to 3-2 with my tier 1 1 stars because the game never gives my what I use while other people have 2 3 stars by 2-5. Guess I should just get gud. Also love having my whole team stunned for 5 seconds from 1 Sejuani without any other glacial bonuses. Just not skilled enough to have good RNG omegalul