Feedback on TFT
I've played about 20 games of TFT. From what I've experienced, these are my thoughts.
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The carousel is neat looking, but trying to go to the other side before the next person is released especially if the champ is walking away is a pain. I've lost certain item/champ due to this mechanic.
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There are only 2 viable build paths early (First 20 stages) Assassin or Knight. There is not a large enough pool for the "race/class" bonus for many of the builds.
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The items/champ choices in the beginning is so outrageously RNG. Either you're lucky or you're not. I once started a game after the first monster wave with a bloodthirster and luden's. Conversely if you're struggling and can't finish one of the monster waves, you're fall further behind because you chance of getting an item goes down to 0.
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It's advantageous to tank your health in the beginning so the 2nd draft you get first pick of the champs. I'll leave out class/race bonuses so I can lose to get the higher pick. Generally keeping your health tanked until the 3rd draft is 9/10 the best choice. Since there are really only 2 race/classes to draft I ignore everything and just build up the interest buff.
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More times than not I've sat on 2 2-stars and 2 1-stars of a champ trying to get the level 3. Because I'm forced to get xp each round, the chance of getting them after every few rounds diminishes quickly. I've spent at most 70 gold clicking the refresh button just to get that last champion, and no luck. Once you drop below a certain threshold you're gimping yourself on income at that point from the interest. Also there have been times I couldn't recruit a champ because I've been sitting on 2 of each champ needing an upgrade.
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Conversely, trying to get an imperial/blademaster/elemental/pirate build is almost impossible especially if you blow through your gold before you can recruit the tier 4/5 champs.
TLDR; Race/Classes need tweaking to make more than 1 build viable early game, and the copious amount of RNG involved takes out any skill ceiling.


