TFT S2

KrazyIvanUSA·11/8/2019, 3:07:24 AM·12 votes·6,020 views

Riot, your new TFT is garbage. Too much going on.

23 Comments

Jonesybones11/8/2019, 3:21:35 AM6 votes

Right. its wayy too chotic and overwhelming

Raithofhel11/8/2019, 12:58:54 PM5 votes

Yeah, I played a lot of TFT in s1. I actually don't think I played a single game of SR the entire season because I was just playing TFT. One game into s2, and I went back and played some SR.

Its a visual disaster. The attempt at more effects and more color-diversity adds distraction, not value. I consistently struggle to tell which champ is which in certain situations, as the attempt to group synergies by using similar-colored skins makes them less distinguishable when they are stacked next to each other on the field.

The elemental hexes are a pigeon-hole, not an added twist. It forces both sides to place their units around the hexes, which means that you can't place your units around enemy placement, compositions, etc. When you get to the end of the game, for instance, and you find that the player in spot 1 is easily handling the two players in spots 2-3, there is no "tweak my placement to get things to play out differently," which makes the end rather stale.

The elemental groupings and price groupings overlap way too much. The game attempts to force you to build one path early, then sell and go another path later. Anyone who picks a route in the first handful of turns either abandons high-value champs, gets lucky enough to build multiple 3*, or loses.

Several of the elements/roles are outright counterintuitive. Ashe isn't a glacial? Ezreal is? What genius thought that up? Lux is an avatar simple as a showcase of her ultimate skin? Did some meatstick really design the element system entirely around skin sales and not the actual champs?

Comparatively, TFT s2 looks like a mess you expect in Beta-testing, and s1 looked like a more finished product - which overall gives the experience that you guys went way, way, way backwards with this.

Jabriel11/8/2019, 9:03:58 PM4 votes

I can see your point, but I disagree. Yeah there's a lot going on I can agree but you have way more comp options than before. Older TFT was unbalanced as hell and everyone was doing the same comps everygame.

xFLVCKO11/8/2019, 7:20:31 AM4 votes

It's interesting, having this perspective makes me think they really did a beautiful job designing the first set. This new set is just a far far worse product, it's pretty dire.

TwitchInMyPants11/8/2019, 10:24:32 AM3 votes

Being "overwhelming" isn't the reason why its bad. It means that you've not learned the mechanics and practiced it yet. The unit pool is similar in size and most of the mechanics in synergies are actually simpler than a lot of Set 1 synergies. The main things that stand out are the new hexes, Lux in general (and a little bit Qiyana as a less dynamic unit), and larger board size. The item system is really similar and the synergies will probably take a few days to a week for a new player to get used to.

The reasons why it is bad are:

  1. The Hexes making smart positioning less relevant since the buffs are too valuable to ignore; makes the new board size redundant.
  2. Reduced unit pools + no MR options but Mystic in a magic heavy set is really, really stupid. Top 4 always involves lots of Soraka, Janna and Nami and if you can't get them and aren't really far ahead you're screwed.
  3. The balance right now is just really bad. Light, Shadow, Poison and Summoner all come to mind as things that dominated the tournament they held with the PBE patch and feel like hell to fight on live. Maybe there's a counter we aren't aware of but beef comps got deleted since Wardens have no MR option and the other frontliners are offensive and the entirety of Set 2 is balanced around stacking damage, so whatever is able to deal the most damage or has the syerngies/itemizations to reduce your damage wins.
HommeGoujon11/8/2019, 3:17:37 PM2 votes

I like this one better. More choice, more open, different. All positive for me.

Little Robin11/8/2019, 10:37:43 AM2 votes

TFT was my go to game mode but after this idk

i hope it goes back to the OG tft eventually

Heroboy1011/8/2019, 3:24:18 PM1 votes

Indeed it's took 2 months for me to learn set 2, too, but is not enough to know how units and synergies works in combination against other combination. Maybe 3 months are enough for a normal player (not obsessed one)

Lenox01311/8/2019, 3:49:04 PM1 votes

I thought it was bad enough when they added hextech and reworked the items before. That was at least manageable to learn.

Now it feels like they just decided that everything that went before was pointless. So you had a good handle on what worked and what didn't? Well here - none of those comps exist anymore and half of the champs you used are gone.

Feels like a big middle finger to players that put in time during S1.

KrazyIvanUSA11/8/2019, 7:17:00 PM1 votes

I miss gunslingers. Also, I seem to get hosed now and not get items. I tend to get a bunch of gold during minion rounds and rarely get an item. This, on top of all the random crap going on in the each PvP match is very frustrating when I can't even build one good item before the 15th round.

Snowdrift11/8/2019, 10:15:42 AM1 votes

I’m too intimidated to try it out. I got really comfortable with Sorcerer/yordle and void brawler comps I had great success and consistency with these (at least enough for a last minute ranked grind to gold) and now I’m too anxious to try to relearn what champs I’m supposed to aim for or build. I got into the game late and I’m still not overly confident at it if I didn’t get those desired comps but this feels like they threw in way too many new champs and bonuses to learn in a reasonable amount of time

KrazyIvanUSA11/9/2019, 3:13:29 AM1 votes

Hopefully, players will not be playing this junk and Riot will get the drift that they hosed up what made TFT fun.

Jebenko11/20/2019, 2:01:19 AM1 votes

Is it just me or is the new tft horrible? Why would they downgrade and make it worse? I really liked the original but the new one is garbage