TFT suffers from the exact same problems as league

KirbyCake·7/9/2019, 5:49:10 PM·4 votes·813 views

I guess riot just doesn't get why league was popular back then and why it is dead now. There is no point of playing TFT because there is no doubt that none of the issues that are rampant in their main game will be fixed in their auto chess rip off.

  1. Removing skill as a factor from the game. Dota auto chess takes way more skill and normally the better player will win even with how RNG infested it is. In pub matches I get first place 90% of the time. In TFT, positioning matters far less and is far simpler. Last place players get babysat with a huge advantage which pretty much makes going for pressure early game completely irrelevant. It is suicide to reroll early in TFT while it is a viable strategy in dota auto chess.

  2. Shit balancing. Some units are totally useless while others are god tier. Not a surprise given how horrible league's balancing is.

  3. Heavy burden of knowledge of the game. There is no way to look up item combinations or champion synergies in the game. You also can't look up the tier % for rolling so most people don't know when to stop leveling and start rerolling for their key units. Same thing with league where abilities now do 3 different things and most people don't know exactly what those things are. Key information is locked behind third party sites once again.

  4. Game breaking bugs. League is already riddled with game breaking bugs so I guess it's also too much to ask for them to fix the bugs in this mode either.

2 Comments

Febos7/9/2019, 6:08:24 PM2 votes

Before I say anything, let me remind you that TFT is in Beta. DAC is many months older. I'm sure this argument will answer most of your criticism.



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In TFT, positioning matters far less and is far simpler.

They're pretty much the same. The only big difference is where you can position the units. In DAC you can put them anywhere on the grid, even on your opponent side. Still, most of the gameplay I saw from DAC was very similar to League:

  • Stack the units all in one place or, if against a AoE team comp, in separate groups
  • Spread the assassins
  • Put the carries in the back, units that want to ult soon in the middle and tanks in the front

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Last place players get babysat with a huge advantage

There's a difference between staying last place on purpose and staying last place because of chance. In DAC, you can also go on a losing streak and there's a strategy that revolves around that. You're comparing TFT to DAC and yet you miss this important detail.

Also, players that can hold a win streak will get their units a lot faster than those in last place. Those that can secure priority units will, often, end up winning the game.


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  1. Shit balancing. Some units are totally useless while others are god tier. Not a surprise given how horrible league's balancing is.

TFT is in Beta.


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  1. Heavy burden of knowledge of the game. There is no way to look up item combinations or champion synergies in the game.

TFT is in Beta. The next patch will have a lot of new stuff added into the game.


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You also can't look up the tier % for rolling so most people don't know when to stop leveling and start rerolling for their key units.

Yes, you can: TFTactics.GG.


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  1. Game breaking bugs.

TFT is in Beta.