After reviewing more of the details shared publicly and considering carefully here are my thoughts:
One consideration to the number of total available units in the game (the concept of rotating champions).
There are currently 50 unique champions in TFT (Not including the upcoming Hextech origin release.) The champion selection process is dictated by 1) a single shared pool of units between 2-8 players, 2) the number of each unique remaining units, 3) Each player's level
Here is my proposal:
- Provide a pregame draft/loading phase similar to other game modes. (5 second timer, assigned default/auto-pick in case of timer expiration - Load the game environment and players, but not the final champion roster yet)
- Set the value of champions in each round to be equal until the same ratio of champion costs have been picked. Current Breakdown: 12 1 cost, 12 2 cost, 11 3 cost, 9 4 cost, and 6 5 cost.
- Players rotate selecting one champion (Origin/Class combo based on skin/champion ownership) until 50 are selected. (Maximum time is just over 4 minutes, minimum time would be less than a minute assuming all default selections.) This sets the final roster and starts the first carousel round.
The timer allows every player an opportunity to review the champions, their ability/stats/picture, and load into the game. In addition, we are able to maintain the desired balance between number of champions in each game and players. I think 5 seconds may be too short, yet being able to setup your preferred pick order in advance could alleviate some of the time spent searching for someone specific during the draft phase itself.
Obviously this implementation wouldn't occur in just a few patch cycles as there are 961 total skins available in the game today. Still, I think this is a model could scale well as the total number of champions and skins continue to increase. Furthermore, it underlines the original intent of this thread which was to provide a way to monetize a Free-To-Play game that Riot intends to support as a permanent mode/game within the existing League Client. Currently the only method is the loot box experience of Little Legends. I can understand why they may want to keep the two games (SR/TFT) independent, but if recent broadcasts are any indication that seems to be anything but the trend.