Direct Buy System for TFT
I just played a game where I went on a 17 match winstreak, eliminated all but 1 player with a 58 hp lead over second place... and then lost.
I lost all 58 hp in a complete sweep, leaving the question, why did I suddenly go from overwhelmingly dominant, to complete fodder?
Well, it's probably because I spent 200+ gold saved from my rampage re-rolling,only to never find the [2 gold]
I needed to win the game.
That's it. That's all I need to win the match, and with 200+ gold, I couldn't find a single [2 gold] champion. And no, that's not hyperbole. Needless to say, I was a bit frustrated... Which is why I thought of this idea:
** THE DIRECT BUY SYSTEM** 
The most frustrating aspect of TFT is easily gambling on the limited champion pool. No matter how much gold you have, you're still left to RNJESUS a comp together. Which is how, like in my example, you can end up with 200+ gold and the inability to actually complete your team comp. That's why you should be able to direct purchase a champion without rerolling for 15x their original cost.
So, for the different tiers: 1. [15 gold] 2. [30 gold] 3. [45 gold] 4. [60 gold] 5. [75 gold]
You would be able to straight up purchase your desired champion from a drop-down menu, or maybe by clicking on the champion. The major constraint of this would be that direct purchases could only be made for champions you already own.
Without a
, a player still couldn't purchase
for even 75 gold.
If you feel like the prices are too low, and would lead to people only stocking gold for direct purchases, there's already another 1-to-1 system in TFT.
That being XP.
Going by tier again, this is how much XP you would forfeit by using a direct purchase: 1. {12 xp} 2. {28 xp} 3. {44 xp} 4. {60 xp} 5. {72 xp}
XP is always guaranteed to be effective, as it goes towards increasing your team size. Leveling up just to add a lvl 1
to a team comp can draw enough agro away for your carries to get off spells, or even mis-position enemy assassins to focus fodder. Not to mention, she could potentially add noble or blademaster buff to one's team.
It's a serious strategic consideration to direct purchase a single [2 gold]
over getting 28 XP.
I don't think this system has the potentially to break strategic diversity, or ruin the sense of risk-taking TFT has, but it does bring a much needed level of pragmatism to the game-mode, making it much less frustrating (and more viable for ranked play).
to level up your swain to rank 2. You have 78 gold (this is rich), but you also need to upgrade a lot of other champions, and you buy your
from the market, but don't have enough gold for him and can't sell anything to buy it. The round starts, and your-still-rank-1