1 small change that could fix every CC issue now, and in the future

GravenFear·11/21/2019, 1:28:36 AM·1 votes·458 views
  • When a champion is hit with cc (glacial, sword-breaker, etc.) count that as the first cc of that type.
  • While a champion has 1 cc of a type, prevent any more cc of that type being applied (which I believe, currently this just refreshes the cooldown of the existing cc).
  • Once a cc expires, prevent that same cc from being applied again for 1 to 0.5 seconds (this allows the champion with a full mana bar to get a cast off).

I'm a programmer and I know even without seeing the code that this would only require 10-30 lines of code to implement (which isn't a lot considering the entire game is probably upwards of 1000 lines of code)

This would still allow stacked cc to disabled a champion (glacial + sword-breaker) but at least let the champion cast so they're not a wasted unit for the entire round duration. I'm sure your entire player base would appreciate this change, TFT Dev team, because no one enjoys having their entire team (or just a single unit) be completely useless the entire round.

We all know Olaf is a problem now but even without him you have cleaving glacial from voli... or just put a sword-breaker + hurricane on sivir and now you get the pleasure of wasting 10 seconds as your entire team stands still and dies.

1 Comments

GravenFear11/22/2019, 2:44:27 AM1 votes

Oh and to add to this, it CANNOT be an item.

Items like quicksilver are completely useless because sure, it stops the 1 cc... then your unit get's cc-ed with 1 second and it didn't even matter.

Same for trap claw, while the stun is nice, you're sacrificing an item slot for something that may never trigger and if it does it doesn't mean your unit will survive any longer than if they had a gunblade instead.