TFT released too early, a list of UI improvements.

r j o·6/27/2019, 3:07:57 AM·4 votes·492 views

TFT should have been released much later, they can throw the excuse of "Just a beta" but that is just a marketing excuse so that they can release alongside Underlords.

There is no excuse for Riot, a company worth $21B, and with 2,500 employees, to release a game mode that is this badly designed. The UI needs a lot of improvements and is underwhelming compared to Underlords.

This is just pretty much a reskin of Dota2 Auto Chess and that is extremely disappointing, but what can we expect from a public company that only cares about maximizing profit.

TFT doesn't show you the alliance you have from the champion you have on the board/bench. Unless you memorize the class of every champion then you're shit out of luck and you'll be wasting time trying to build a proper time. Underlords has this feature, I'm never wondering "Does this champion fit into my X team?" because I know "Oh if I pick Viegar he'll complete my mage team". TFT doesn't effectively show you how much units you can have on the board. Just have it overlayed over the map during the setup phase rather than it being a TINY number near the top of the screen, somewhere you would NEVER BE LOOKING AT. How much damage am I taking if I lose a battle? I don't know TFT doesn't tell me. I once lost a battle and the opponent had three 2star champions so why did I lose 14 health? Who knows. Why is the amount of items that drop fro minions random? Now we're adding more RNG on top of an already RNG filled game. The carousel. I understand that it is a "catch-up" feature but it feels so dumb and stupid. There are better ways of implementing such as the bottom half of the players will only face the losers or that there is a higher chance of being able to pick champions they already own. Not being able to see my opponents gold or alliance. I have to individually look at their champions to know what alliance they have and how I should build around it during late game. Did they just use all their gold? That means that they just refreshed their champion shop and I should maybe do the same so I can improve my team. How much damage does X champion do? Whats their DPS/Attack speed/armor? I only know their skill, the items they hold, and their health. Why isn't there some sort of visual effect on the 3rd champion? If I'm not careful or if I'm in the last few seconds of setup I can easily miss a champion I need to level it up. If you get a 3rd copy of a unit that you have at least one copy of on the battlefield in combat, they disappear from your "storage" units on the bottom, transforming into 2/3 after the fight is over, but while the fight is going on you can buy other units to their now freed up spot

2 Comments

DeathBot6666/27/2019, 3:43:12 AM1 votes

[{quoted}](name=r j o,realm=NA,application-id=RaE1aOE7,discussion-id=eGTrKqZA,comment-id=,timestamp=2019-06-27T03:07:57.034+0000)

TFT should have been released much later, they can throw the excuse of "Just a beta" but that is just a marketing excuse so that they can release alongside Underlords.

No, the game is a beta. Of course if you ignore this fact then it's going to seem like it's going to be underdone, but that's why it's in BETA. Sure they could have just not released the game until it was more done, but then riot wouldn't have any information on improvements their player base wants too see wouldn't have. That's the point.

TFT doesn't show you the alliance you have from the champion you have on the board/bench. Unless you memorize the class of every champion then you're shit out of luck and you'll be wasting time trying to build a proper time. Underlords has this feature, I'm never wondering "Does this champion fit into my X team?" because I know "Oh if I pick Viegar he'll complete my mage team".

This is just false. Right click the unit on your bench and it'll show stats like max health, max mana, Origin and Class ETC. Also you're told this when purchasing units which is arguably more important so you know if they're worth purchasing or not.

TFT doesn't effectively show you how much units you can have on the board. Just have it overlayed over the map during the setup phase rather than it being a TINY number near the top of the screen, somewhere you would NEVER BE LOOKING AT.

Your level is how many units you can have out. So you can also see how many units you can have out if you look at the lvl near your Little Legend, or on the purchase XP button.

How much damage am I taking if I lose a battle? I don't know TFT doesn't tell me. I once lost a battle and the opponent had three 2star champions so why did I lose 14 health? Who knows.

Honestly, this would be nice. As far as I can tell you take dmg based off of the rank, amount, and HP of surviving units, but that's just a guess.

Why is the amount of items that drop fro minions random? Now we're adding more RNG on top of an already RNG filled game.

Not a bad idea. Personally I'd rather just see a guaranteed drop from the first minion in any AI wave so you get SOMETHING, but I agree the item drops needs some work.

The carousel. I understand that it is a "catch-up" feature but it feels so dumb and stupid. There are better ways of implementing such as the bottom half of the players will only face the losers or that there is a higher chance of being able to pick champions they already own.

I feel that the carousel is going to be a divisive thing. Personally I like it. There's actually some strategy to if you take a unit you need, or deny a high tier unit that someone else needs. Do you need another unit to get towards 3 stars, or should you grab someone for an item. But I do get why some people might not like it

Not being able to see my opponents gold or alliance. I have to individually look at their champions to know what alliance they have and how I should build around it during late game. Did they just use all their gold? That means that they just refreshed their champion shop and I should maybe do the same so I can improve my team.

You're right on alliance, but you can tell someone's gold to an extent. On either side of the board there's going to be a row of gaps which hold golden orbs, representing the interest you have on the gold you're sitting on. For every 10 gold you/your opponent has, they'll be 1 of those orbs, up to 5 orbs.

How much damage does X champion do? Whats their DPS/Attack speed/armor? I only know their skill, the items they hold, and their health. Why isn't there some sort of visual effect on the 3rd champion? If I'm not careful or if I'm in the last few seconds of setup I can easily miss a champion I need to level it up.

Yeah these would be some nice features.

If you get a 3rd copy of a unit that you have at least one copy of on the battlefield in combat, they disappear from your "storage" units on the bottom, transforming into 2/3 after the fight is over, but while the fight is going on you can buy other units to their now freed up spot

What even is your point here? I normally finish all my purchases before a fight start, so does this not happen and you think it should? Do you somehow think this is a bad thing? I honestly don't understand what you want changed here. The only problem with the auto-upgrads IMO is when you get a character from the carousel. Sometimes you want to pick up a character for the item they have to put on someone else, but they auto upgrade and now it's not worth selling them anymore.

savagejen6/27/2019, 4:56:31 PM1 votes

I think it is more a copy of Drodo Autochess, which was the original autochess (dota underlords was not the original), except using League champions.

I agree that the RNG aspect of it feels bad. I've had too many games where I got no items at the start while other players got like five. It really feels like RNG rules the game. And I agree the carousel is annoying and hard to use.

As far as improving playability... at least in other versions of autochess, there's a visible marker over a champion in the store if you already own some number of copies of it. That's the number one biggest missing feature to me. The number two missing feature is an in-game build list. I hate having to unlock my cell phone and refer to an image I got from another website to figure out what items build into what.