TFT released too early, a list of UI improvements.
TFT should have been released much later, they can throw the excuse of "Just a beta" but that is just a marketing excuse so that they can release alongside Underlords.
There is no excuse for Riot, a company worth $21B, and with 2,500 employees, to release a game mode that is this badly designed. The UI needs a lot of improvements and is underwhelming compared to Underlords.
This is just pretty much a reskin of Dota2 Auto Chess and that is extremely disappointing, but what can we expect from a public company that only cares about maximizing profit.
TFT doesn't show you the alliance you have from the champion you have on the board/bench. Unless you memorize the class of every champion then you're shit out of luck and you'll be wasting time trying to build a proper time. Underlords has this feature, I'm never wondering "Does this champion fit into my X team?" because I know "Oh if I pick Viegar he'll complete my mage team". TFT doesn't effectively show you how much units you can have on the board. Just have it overlayed over the map during the setup phase rather than it being a TINY number near the top of the screen, somewhere you would NEVER BE LOOKING AT. How much damage am I taking if I lose a battle? I don't know TFT doesn't tell me. I once lost a battle and the opponent had three 2star champions so why did I lose 14 health? Who knows. Why is the amount of items that drop fro minions random? Now we're adding more RNG on top of an already RNG filled game. The carousel. I understand that it is a "catch-up" feature but it feels so dumb and stupid. There are better ways of implementing such as the bottom half of the players will only face the losers or that there is a higher chance of being able to pick champions they already own. Not being able to see my opponents gold or alliance. I have to individually look at their champions to know what alliance they have and how I should build around it during late game. Did they just use all their gold? That means that they just refreshed their champion shop and I should maybe do the same so I can improve my team. How much damage does X champion do? Whats their DPS/Attack speed/armor? I only know their skill, the items they hold, and their health. Why isn't there some sort of visual effect on the 3rd champion? If I'm not careful or if I'm in the last few seconds of setup I can easily miss a champion I need to level it up. If you get a 3rd copy of a unit that you have at least one copy of on the battlefield in combat, they disappear from your "storage" units on the bottom, transforming into 2/3 after the fight is over, but while the fight is going on you can buy other units to their now freed up spot