The better you get at TFT the less it feels like RNG

Scazie·7/16/2019, 8:18:07 AM·5 votes·1,417 views

TFT is fun, but by god at first it felt like a pure diceroll. But the better you get at it the more it feels less RNG-y When you go into a game with a specific setup in mind it will feel like RNG When you tunnel vision on one item, it will feel like RNG When you focus on only achieving 1st place, it will feel like RNG

When you don't do any of those things, it will feel less like RNG and will be more enjoyable. But it's also harder to pull off. Instead of aiming for something specific early/before the match even starts you need to be able to adapt, transition, and pivot Instead of tunnel visioning on one item you need to be able to get the best out of what you do get, and effectively optimize the cards you're dealt (item and champs) Instead of focusing on achieving 1st place you should aim for top 3 instead. You can't win every game, even if you get an amazing comp with amazing items, there might be someone else in the match with okayish items, but they happen to have an amazing comp that counters yours. If you look at the better players of TFT such as Dog or Hafu they all adapt really well on the fly get the most out of what they're given. Hafu even has a video where she gets bad RNG early game but still manages to turn it around and hit top 3.

If however, you go into the game with League of Legends mentality, where you're deciding everything before the game starts such as "i'm going to play this champion, with these runes, and build this item, and camp...etc" you're going to get wrecked. Wrecked, and possibly frustrated.

Don't get me wrong, I do think that some aspects should possibly get changed to reduce RNG impact - but I think that should mainly be reserved for the early game. I'm hoping guaranteed item drops don't make it to live. Why? If you give everyone a standardized amount of items then suddenly the RNG element is reduced to what champions you're getting. Whoever hits the best champions the fastest will have a massive advantage. By reducing the amount of variation for RNG you're actually increasing the likelihood of polarization. Items alone don't equal a strong team. Good items, good champs, good champion synergy, good champion item synergy, and hitting for 2 or 3 stars makes a strong team. Reducing the item RNG will simply put more power into what you're getting on the champion board.

Where item RNG should be reduced imo is on mid-late game. Every dragon should give an item, and an opportunity to re-roll an item into something else should be given at later carousels. Alternatively, to limit potential item saturation Dragon could give either an item re-roll option or the chance to claim its item.

24 Comments

TheBrothersGrymm7/16/2019, 8:25:18 AM4 votes

this is the rant of a fanboy, riot wants you to think like this, TFT is broken and unfair, pure and simple, no skill no brainpower required, the fact its getting ranked its sad, wait 3-5 months then make ranked, there are to many bugs, to much rng. last TFT i played i got rageblade first item, then rageblade second item, put them both on a tier 3 trist and won the game with zero effort, it was so unfair to the others in game, they couldnt even touch her, the game is stupid atm, needs alot of work, remove items would be a great start make it all about the pieces you have not the items

Pxerkza7/16/2019, 8:22:33 AM3 votes

why do you have to bring logic and reason to a kindergarten? the game is RNG if youg et lucky you win if you get unlucky you lose duh riot are idiots and don't know what they are doing and should be fired i am silver and play this game once a month but i understand it better than these guys that work for the game 5 days a week 8 hours a day and possibly also spend their free time playing it at home

my opinion is superior ima downvote you if you disagree

PhearBunny7/16/2019, 9:33:07 AM2 votes

The only skill in this game, is praying for RNGesus to bless you with Recurve Bows. How good are your prayer skills to a nonexistent deity?

Valkas697/16/2019, 9:34:45 AM2 votes

Nah let people complain. Those are the type of guys that hyperroll early for 3-star units, get their first place once because they happened to hit like 4 of them and then the next three games they place 7th and 8th and blame it on RNG because it didn't give them "the champs they need" so they now have a shit comp and no gold to transition to anything better but it's because of the bad RNG not because they played their odds horribly or something :^)

NTrumpWeTrust7/16/2019, 10:00:05 AM2 votes

That's true. Last 2 games I got 1 item from the first minion round. None at krugs. Someone else got an IE and hydra from the minion round. If only I was better i could have got those items to drop :( darn

ChaosReyn7/16/2019, 10:18:48 AM2 votes

Cant say this. Too many people pulling their hair out looking for more entitlement.

Legit, had a guy like "imagine a poker player that doesn't get dealt any cards!" No...if you were going to make that analogy, you'd have to compare it to a guy who got the King/7 off suit in his starting hand while the guy across from started with a pair of 8s, then two more 8s hitting the board. You can't bypass the actual rules of the game to try and make an example concerning the RNG within that game. RNG is RNG. The rules are the rules.

Tried explaining it to people. They don't give a shit. They're too busy QQing that they never get what they want to get, while the guy across the board from them got the tier 3 units a little earlier than them instead of sticking strictly to the "mindlessly hyper-roll and buy all tier 1" strat and started dumpstering them before they rolled into anything useful for their comp.

Hyper-roll strat is ass. Item RNG is almost never the sole reason you lost early, you lost because you hyper rolled inferior units. Items aren't any form of deciding factor until after at least raptors.

But plebs cant handle the truth.

Devilreaper XIII7/16/2019, 9:21:32 AM2 votes

this would have no rng if you could see the future, since you don't know what champs or items you will get.... even if you adapt, you might not get tier 2 or tier 3 fast enough due to switching champs.... or what i get alot is a full lineup where i am forced to sell a/some champion(s) to find out in the next 2 rounds that/those champion(s) couldve been tier 2 or 3 -.-

Teh Song7/16/2019, 11:07:03 AM2 votes

The better I get at TFT the more I hate the rng and the more I believe the game needs an overhaul to have less if it.

Now, as soon as I learned what TFT is, I already knew you can't just be like "I'm going to do this exact build" and I've never held that mentality.

I go through matches carefully deciding how much gold to spend so I can work up interest, I'll be building what I get instead of trying to build things I'm not, I'll choose what items to build and which to leave in the side in hopes of better options based on what champions I get my teams strength instead of just hoping to get "exactly this" on "specifically them", I'll be checking what everyone else is building so I can prioritize things nobody else is after and/or nab a 2-star to leave on my bench to take it out of their store, early-mid I'll even have multiple builds in progress so that mid-late store rng still lets me get a full comp even one of the ones I started early won't come up anymore, if I see multiple people are building sorcerer I'll try to get demons, if multiple people are building demons I'll neglect sorcerer, etc. Etc. Etc.

Id have to get on my PC and double check my match history to say anything about my winrate (btw top 4 is technically winning, in PBE's ranked system you gain lp even in 4th), but I know I've been doing pretty good.

Each match I get a little more fed up with how much of this is just rng.

That thing nobody else is building, still doesn't show up in my store. A full glacial team goes entire fights without proccing glacial, because it's only a 40% chance. A Yordle comp gets hit by every attack despite their chance to dodge. A person doing their best to work with the items they're getting has to fight somebody with 3 shojins. A person with no items has to fight the shojins guy and the person working with other items. One team has 20 crits, while the other only gets 2, despite having the same crit chance.

The simple fact of it is that no matter how much skill or strategy a game does or doesn't take, chance mechanics have no place in pvp environments. If a game is being made that puts players against players, nobody should even consider leaving any mechanic up to chance, leaving rng a forbidden taboo they don't even talk about.

PhearBunny7/16/2019, 11:49:54 AM2 votes

Game knowledge and "skill", whatever "skill" entails in this game mode will get you above 5th MOST of the time. But every ranking above 5th is just who draws the best luck. You can say im wrong, but im not. So.

Get27/17/2019, 3:50:16 AM1 votes

The first thing people need to realize is finishing FIRST PLACE isn't winning. Since Riot likes 50/50, you have to think about 4th place as where winning starts. So if you're winning first place 12.5% of the time and winning 4th or better 51%+, you're winning. And you do have a ton of control over the 50/50 number. And you do have a good chunk of control over 1-3rd place. And you do have some control over 1st place.

Scazie7/16/2019, 10:51:24 AM1 votes

No decent discussion to be had here. Can’t wait to style on all you plebs when ranked drops.

Scramrails7/16/2019, 2:03:30 PM1 votes

No, this is just called delusion, a symptom of desperately wanting to like something that is inherently flawed. Understanding how to build an economy and how to transition into what youre given are easy to grasp. The hardest part of this game mode is understanding position and how it works. I still dont fully understand why my assassins sometimes dont jump to the farthest enemy (usually their hyper carry) and will instead leap into the middle of the enemy team and start hitting a tank in the back. Its not how its suppose to work based on the information im given, yet it seems to be the case roughly 50% of the time. Other positioning systems are easier to grasp, such as how Zephyr works and how to position your unit with it to hit a specific target.

But its pretty infuriating when you transition to something late game by picking up a 4 cost unit, and then spend the rest of the game losing rounds because you never get to upgrade them to 2 star because the game simply doesnt offer that unit to you again, even though no one else in the game is building that unit. Its an enormous flaw in the design of the games champion buckets, and it alone completely undermines your arguements about RNG being less of a factor as your experience and knowledge grow.

All the evidence you need to disprove what youre saying is available on any pro stream. They will have a placement tracker of the games theyve played and youll frequently see their placements range the full 8 slots, going from 1st the 7th in back to back games. These are the best players in the world and even they cant place top 3 every game. Imagine if this happened in normal LoL? Pros and Diamond level players losing to bronze and silvers because of nothing more than dice rolls?

Get real