Potential solution for item RNG

JetRam·6/28/2019, 10:03:28 PM·4 votes·1,832 views

Make it so that the drop chance % for an item goes up every time you kill a monster (creeps, wolf, etc) and get nothing.

This extra % to get an item goes back to the normal % (resets) every time you get an item. This carries through rounds.

This means that players who luck out in the early creep rounds with items will have more tame drop chances for the next monster round whilst people who only got 1 item, for example, during raptors will have greater luck to make up for it later.

The only flaw is that if you got a single item on the last monster you kill, it'd reset all the same as someone who got 2 items. To prevent this from happening, if the game detects you got a single item on the last creep, the % won't reset.

My idea is by no means refined but TLDR: People with bad rng early should get compensated with better drop % in later monster rounds and people with good drop rng early should have a more moderate drop % later.

This change doesn't diminish early rng luck as having items early can help cement what kind of team comp you go. Instead it makes it less harsh on people with bad rng early without giving them a distinct advantage.

0 Comments