TFT Champion Addition Ideas
I've been playing a lot of TFT lately and I am thoroughly enjoying the game. With Pantheon being added into the game here soon it got me thinking on what other champions would be great additions to roster. So here are my thoughts on what champions could be added along with their traits and abilities.
Teemo Traits: Yordle/Ranger Ability Idea 1: Shoots closest enemy with a blinding dart, blinding them for 3 seconds and making their attacks miss. Ability Idea 2: Teemo's basic attacks deal bonus on-hit damage and deal damage over time for 3 seconds. The on-hit damage and the damage over time scale with magic power.
Nasus Traits: Ascended/Brawler Ascended: When two or more Ascended champions are on the field, they gain increased damage, armor, and magic resist. When all four Ascended are on the field this bonus doubles. Ability Idea 1: Nasus slams his cane down on an enemy, dealing on-hit damage and healing him. Ability Idea 2: Nasus lays down a zone under an enemy. All enemies inside the zone take on hit damage on cast, damage over time, and have their armor decreased.
Renekton Traits Ascended/Brawler Ability Idea 1: Renekton dashes through the nearest enemy and then dashes back to his original location, dealing damage to all enemies he dashes through. Ability Idea 2: Renekton slashes his target twice in quick succession and stuns them.
Azir Traits: Ascended/Sorcerer Ability Idea 1: Azir summons an untargetable sand warrior that attacks enemies. The sand warrior will disappear after a certain amount of time, but he can have up to three out at the same time. If he currently has three out and his mana bar is full, it will remain full until one sand warrior disappears and he can summon another one. The sand warriors' damage scales with magic power. Ability Idea 2: Azir summons a line of sand warriors with shields that knock back all enemies hit.
Xerath Traits: Ascended/Sorcerer Ability Idea 1: Xerath charges up an attack shooting a bolt of energy in a straight line dealing damage to all enemies hit. Ability Idea 2: Xerath brings down a blast of energy down on an enemy, dealing aoe damage to all enemies hit.
Amumu Traits: Yordle/Brawler Ability Idea 1: Amumu throws his bandages at the furthest enemy, stunning them and dealing on-hit damage. Ability Idea 2: Amumu lays down a zone around him, stunning all enemies inside and doing on-hit damage.
Bard Traits: Sorcerer/Phantom/Guardian Ability Idea 1: Bard fires a missile in a straight line in front of him towards an enemy. If one enemy is hit their attack speed is slowed. If two enemies are hit then both are stunned. Ability Idea 2: Bard sends spirit energy towards the weakest ally, laying out a zone that puts all units into stasis, but healing allies and filling their mana slowly during the duration of the stasis.
Caitlyn Traits: Hextech/Gunslinger Ability Idea 1: Caitlyn head shots an enemy every 3 auto attacks, dealing bonus damage. The bonus damage scales with magic power. Ability Idea 2: Caitlyn lines up a shot on the weakest enemy, firing a power shot that deals a lot of damage.
Cassiopeia Traits: Imperial/Sorcerer Ability Idea 1: Cassiopeia creates a poisonous cloud in front of her, preventing enemies from moving and dealing damage over time. Ability Idea 2: Cassiopeia fires a blast of magical energy in a cone from her eyes stunning all enemies facing her direction and slowing the attack speed of enemies that are facing away.
Ezreal Traits: Ranger/Sorcerer Ability Idea 1: Ezreal teleports a short distance, firing a shot and dealing damage to the nearest enemy. Ability Idea 2: Ezreal charges up a powerful wave that fires in a straight line dealing damage to all enemies it passes through.
Fiddlesticks Traits: Phantom/Sorcerer Ability Idea 1: Fiddlesticks throws out a crow that bounces from enemy to enemy, dealing damage on hit and silencing them for a short period of time. Ability Idea 2: Fiddlesticks starts to drain the life out of an enemy, dealing damage and healing himself. If the enemy dies, Fiddlesticks' mana is refunded.
Heimerdinger Traits: Yordle/Hextech Ability: Heimerdinger puts out a turret. Attacks from the turret helps increase Heimerdinger's mana so he can place more turrets. He can have up to three turrets out at a time.
Jarvan IV Traits: Noble/Knight Ability Idea 1: Jarvan IV throws a flag at the weakest enemy's location and pulls himself to it, knocking up all enemies he passes through. Ability Idea 2: Jarvan IV jumps to the nearest enemy creating a crater around him and the target while pushing away all other units.
Riven Traits: Exile/Blademaster Ability: Riven charges up her blade and slashes it through the air creating an air slash that damages all enemies it passes through in a cone.
Talon Traits: Imperial/Assassin Ability Idea 1: Talon throws out three blades dealing damage to all enemies they pass through in a cone in front of him. Ability Idea 2: Talon vanishes summoning a ring of blades around him, then jumps to the furthest enemy. The blades then follow up behind him dealing damage to all enemies they pass through as they return to Talon.
Udyr Traits: Wild/Brawler Ability: Right click on Udyr and choose which ability you wish to have activated. Tiger Stance: Udyr gains bonus attack speed and does damage over time upon activation. Turtle Stance: Udyr gains a shield scaling with magic power and life steal. Bear Stance: Udyr stuns enemies upon activation. Phoenix Stance: Udyr deals damage in a cone in front of him.
I'm going to stop there before I get too carried away. But those are some of my ideas for champions to be added into TFT. Tell me what you think below!
Teemo
Traits: Yordle/Ranger
Ability Idea 1: Shoots closest enemy with a blinding dart, blinding them for 3 seconds and making their attacks miss.
Ability Idea 2: Teemo's basic attacks deal bonus on-hit damage and deal damage over time for 3 seconds. The on-hit damage and the damage over time scale with magic power.
Nasus
Traits: Ascended/Brawler
Ascended: When two or more Ascended champions are on the field, they gain increased damage, armor, and magic resist. When all four Ascended are on the field this bonus doubles.
Ability Idea 1: Nasus slams his cane down on an enemy, dealing on-hit damage and healing him.
Ability Idea 2: Nasus lays down a zone under an enemy. All enemies inside the zone take on hit damage on cast, damage over time, and have their armor decreased.
Renekton
Traits Ascended/Brawler
Ability Idea 1: Renekton dashes through the nearest enemy and then dashes back to his original location, dealing damage to all enemies he dashes through.
Ability Idea 2: Renekton slashes his target twice in quick succession and stuns them.
Azir
Traits: Ascended/Sorcerer
Ability Idea 1: Azir summons an untargetable sand warrior that attacks enemies. The sand warrior will disappear after a certain amount of time, but he can have up to three out at the same time. If he currently has three out and his mana bar is full, it will remain full until one sand warrior disappears and he can summon another one. The sand warriors' damage scales with magic power.
Ability Idea 2: Azir summons a line of sand warriors with shields that knock back all enemies hit.
Xerath
Traits: Ascended/Sorcerer
Ability Idea 1: Xerath charges up an attack shooting a bolt of energy in a straight line dealing damage to all enemies hit.
Ability Idea 2: Xerath brings down a blast of energy down on an enemy, dealing aoe damage to all enemies hit.
Amumu
Traits: Yordle/Brawler
Ability Idea 1: Amumu throws his bandages at the furthest enemy, stunning them and dealing on-hit damage.
Ability Idea 2: Amumu lays down a zone around him, stunning all enemies inside and doing on-hit damage.
Bard
Traits: Sorcerer/Phantom/Guardian
Ability Idea 1: Bard fires a missile in a straight line in front of him towards an enemy. If one enemy is hit their attack speed is slowed. If two enemies are hit then both are stunned.
Ability Idea 2: Bard sends spirit energy towards the weakest ally, laying out a zone that puts all units into stasis, but healing allies and filling their mana slowly during the duration of the stasis.
Caitlyn
Traits: Hextech/Gunslinger
Ability Idea 1: Caitlyn head shots an enemy every 3 auto attacks, dealing bonus damage. The bonus damage scales with magic power.
Ability Idea 2: Caitlyn lines up a shot on the weakest enemy, firing a power shot that deals a lot of damage.
Cassiopeia
Traits: Imperial/Sorcerer
Ability Idea 1: Cassiopeia creates a poisonous cloud in front of her, preventing enemies from moving and dealing damage over time.
Ability Idea 2: Cassiopeia fires a blast of magical energy in a cone from her eyes stunning all enemies facing her direction and slowing the attack speed of enemies that are facing away.
Ezreal
Traits: Ranger/Sorcerer
Ability Idea 1: Ezreal teleports a short distance, firing a shot and dealing damage to the nearest enemy.
Ability Idea 2: Ezreal charges up a powerful wave that fires in a straight line dealing damage to all enemies it passes through.
Fiddlesticks
Traits: Phantom/Sorcerer
Ability Idea 1: Fiddlesticks throws out a crow that bounces from enemy to enemy, dealing damage on hit and silencing them for a short period of time.
Ability Idea 2: Fiddlesticks starts to drain the life out of an enemy, dealing damage and healing himself. If the enemy dies, Fiddlesticks' mana is refunded.
Heimerdinger
Traits: Yordle/Hextech
Ability: Heimerdinger puts out a turret. Attacks from the turret helps increase Heimerdinger's mana so he can place more turrets. He can have up to three turrets out at a time.
Jarvan IV
Traits: Noble/Knight
Ability Idea 1: Jarvan IV throws a flag at the weakest enemy's location and pulls himself to it, knocking up all enemies he passes through.
Ability Idea 2: Jarvan IV jumps to the nearest enemy creating a crater around him and the target while pushing away all other units.
Riven
Traits: Exile/Blademaster
Ability: Riven charges up her blade and slashes it through the air creating an air slash that damages all enemies it passes through in a cone.
Talon
Traits: Imperial/Assassin
Ability Idea 1: Talon throws out three blades dealing damage to all enemies they pass through in a cone in front of him.
Ability Idea 2: Talon vanishes summoning a ring of blades around him, then jumps to the furthest enemy. The blades then follow up behind him dealing damage to all enemies they pass through as they return to Talon.
Udyr
Traits: Wild/Brawler
Ability: Right click on Udyr and choose which ability you wish to have activated.
Tiger Stance: Udyr gains bonus attack speed and does damage over time upon activation.
Turtle Stance: Udyr gains a shield scaling with magic power and life steal.
Bear Stance: Udyr stuns enemies upon activation.
Phoenix Stance: Udyr deals damage in a cone in front of him.