Riot needs to make at least one these changes to TFT. :(

MrNuclearPumpkin·6/28/2019, 5:50:18 PM·2 votes·804 views

A lot of these are subject to personal opinion, but a few things are wanted by a large majority of what I've seen. So please keep that in mind.

  1. Item drops. This is probably the most annoying and probably mood ruining thing in this game. Why is the item drop RNG? No. That's a god awful idea. Every minion should drop something. Doesn't always have to be a spatula, BF sword or Recurve Bow. But seriously. This is by far what will make and/or break this game. If you're a person who plays 5 times in a row and you literally never get an item from the minions every single time you played (Which is actually possible since it's freaking RNG) that is going to frustrate you. Why would you play a game that's probably more frustrating than Summoner's Rift, simply because you got nothing and that one guy managed to get three items for each three minions, giving him 6 items and 3 fully finished items. For example, Dude gets lucky and manages to find a level 2 Nidalee before the first fight. Then managed to get a Needlessly Large Rod and Recurve Bow to get a rageblade level 2 Nidalee before the first fight. Meanwhile one person wasn't able to find a single item after the carousel and is stuck with 3 level 1's with... one unfinished item. That dude is going to eat everyone alive.

  2. Glacial. This is probably the most aggravating, frustrating and infuriating thing to deal with. Even if you have a team of all nobles, or a phantom comp, if a person has a full glacial comp, it's almost always going to win. You could have gotten 3 level 3's with 3 items on everything, and lose to a team of level 2s with maybe 1 finished item simply because they ran a glacial comp and you didn't. Glacial is just unfun to play against due to it's insane high stun change. And with no tenacity added to the game, one unit is just fully stunned for 2 seconds, only to be stunned for another 2 seconds.

  3. Waaaaaay too much RNG. I mean I understand that it's supposed to make sure that every game is never like another one, but to be frank? I feel like I get hard punished for leveling up, because if I'm like level 5-7 and I only one unit away from getting a level 3 one star unit, I'm absolutely screwed, because the chances of rolling a 1 star when you're high leveled is ridiculously low. I spent about almost 200 gold just hard rerolling for a level 3 tristana at level 7, and during that, I managed to get a level 2 Kayle and a level 2 Kindred. This is just one of the many times I got screwed over due to the RNG in this game. The AI's RNG can be the absolute worst. You could have a super important character that you need to have taken out at maybe 1 hp, but just randomly, your assassin turns around to start attacking the full health tank. Just... ugh...

  4. Champion balance. Some champions are just absolutely useless. While others are just unbelievably powerful. Graves feels so ridiculously weak. While Garen just spins and... melts everything. And a level 3 Tristana will almost always lose to a level 2 Draven (sometimes a level 1 draven depending on the items).

Theses are just some of the things that I feel need to be fleshed out of this mode.

2 Comments

Elisza Kitsune6/28/2019, 5:54:40 PM2 votes

I agree for the most part however for your last point you do have to consider that the cost of buying a champion/maxing them does come into play. Lvl 3 tristana only costs one gold per tristana while draven costs 4 gold per draven so draven would obviously outmatch the tristana (that's just my two cents on the topic though)

nolukjustskil6/28/2019, 5:52:58 PM1 votes

{quoted}

A lot of these are subject to personal opinion, but a few things are wanted by a large majority of what I've seen. So please keep that in mind.

  1. Item drops. This is probably the most annoying and probably mood ruining thing in this game. Why is the item drop RNG? No. That's a god awful idea. Every minion should drop something. Doesn't always have to be a spatula, BF sword or Recurve Bow. But seriously. This is by far what will make and/or break this game. If you're a person who plays 5 times in a row and you literally never get an item from the minions every single time you played (Which is actually possible since it's freaking RNG) that is going to frustrate you. Why would you play a game that's probably more frustrating than Summoner's Rift, simply because you got nothing and that one guy managed to get three items for each three minions, giving him 6 items and 3 fully finished items. For example, Dude gets lucky and manages to find a level 2 Nidalee before the first fight. Then managed to get a Needlessly Large Rod and Recurve Bow to get a rageblade level 2 Nidalee before the first fight. Meanwhile one person wasn't able to find a single item after the carousel and is stuck with 3 level 1's with... one unfinished item. That dude is going to eat everyone alive.

  2. Glacial. This is probably the most aggravating, frustrating and infuriating thing to deal with. Even if you have a team of all nobles, or a phantom comp, if a person has a full glacial comp, it's almost always going to win. You could have gotten 3 level 3's with 3 items on everything, and lose to a team of level 2s with maybe 1 finished item simply because they ran a glacial comp and you didn't. Glacial is just unfun to play against due to it's insane high stun change. And with no tenacity added to the game, one unit is just fully stunned for 2 seconds, only to be stunned for another 2 seconds.

  3. Waaaaaay too much RNG. I mean I understand that it's supposed to make sure that every game is never like another one, but to be frank? I feel like I get hard punished for leveling up, because if I'm like level 5-7 and I only one unit away from getting a level 3 one star unit, I'm absolutely screwed, because the chances of rolling a 1 star when you're high leveled is ridiculously low. I spent about almost 200 gold just hard rerolling for a level 3 tristana at level 7, and during that, I managed to get a level 2 Kayle and a level 2 Kindred. This is just one of the many times I got screwed over due to the RNG in this game. The AI's RNG can be the absolute worst. You could have a super important character that you need to have taken out at maybe 1 hp, but just randomly, your assassin turns around to start attacking the full health tank. Just... ugh...

  4. Champion balance. Some champions are just absolutely useless. While others are just unbelievably powerful. Graves feels so ridiculously weak. While Garen just spins and... melts everything. And a level 3 Tristana will almost always lose to a level 2 Draven (sometimes a level 1 draven depending on the items).

Theses are just some of the things that I feel need to be fleshed out of this mode.

1 agree 2 agree 3 agree 4 disagree. draven is a high cost champ, and trist is trash cost, so yeah i would expect a draven to always beat a trist, vayne, lucian, varus