TFT Improvements - DPS

Yo Its Patty OP·6/18/2019, 11:07:04 PM·6 votes·5,801 views

I would like to see how much DPS each champion on my board during the round. In Dota Auto Chess and on the mobile Auto Chess games, you see each piece and its DPS during that round. This would be helpful in sorting out which pieces to keep in, and which ones should be removed for another piece, especially when the trade is for two pieces of different level/origin/class.

2 Comments

Rosé is Baé6/19/2019, 9:07:47 AM1 votes

One thing that I really dislike is the timing and champion selection. We have too little pick our team formats and to select a champion from the middle. I was trying to get a certain champion from the other side in the beginning. I didn’t have enough time to get it and I got a random person instead. I believe this heavily affected the outcome of that game. Some potential solutions could be to increase the amount of time to arrange our format and select the champion. Another solution could be to make it easier to select the champion from the middle like clicking on a NON MOVING portrait and then locking in. Selecting the middle champion is a very flawed system and I could easily misclick and end up with the wrong champ. If worries about timing, the battle animation could just be sped up but timing and champ selection are very big issues. However, I do find this game mode to be very fun and enjoyable. There is a lot of potential for this game if these issues were fixed.

Titanium706/26/2019, 5:52:43 PM1 votes

I mean - I get the idea but... A) DPS only matters for a few untis. B) DPS can go form hero to zero depending on the matchup. C) You'd almost never pick a unit just for their DPS - the traits are far more important and since their are very rare duplicates you dont really get a choice. ~~D) ~~

I could go on - but you get the idea... DPS is important, but it does not really affect my builds. If I have to decide between Rengar and Ahri I do so because of what I think I need in my comp right now.

The stats and roles of each Champion are so different that I'd consider a DPS-meter is the games current state as vasted resources.

Resources that are desperately needed at bug fixing, visible Champion stats, scalings, item combinations, trait lists, pathing and target updates and last but not least champion balancing (AKA NERF DRAVEN!!!)