Discussion about Teamfight Tatics

SrKillaIot·7/7/2019, 1:26:10 PM·1 votes·666 views

I was playing a round and had a kha'zix on my team jump at the enemy carries. He is standing right next to them but instead of attacking them he then chooses to walk around 7 units to the other side and start attacking the tank on enemy team. Why is this a thing in the programming to begin with. I've seen countless times where melee units stop attacking each other and just stand there. Most time happens with warwick, but still it is a huge game breaking bug.

Also why are the 6 knight team as weak as they are. Its already hard enough getting 6 knights but blocking 80 damage from 1k damage doesn't seem like it is worth what other team comps give. I was thinking you could find a way to change this something like. 2 knights =20 block no change. 4 knights= 500 hp or something like this. maybe double hp of all knights whatever. 6 knights= double damage or increased damage by a % base. This way getting 6 knights doesn't feel like shit and you can actually make a team comp out of them.

Kayle, shen, lulu, kassadin, cho'gath. I see these characters as problem tbh. kayle is extreme cause of a horrible design. She does way to much, adds to noble, is a knight and also gives insane immune shields to teammates. Combined with the right items her shields are up almost 100% of the time before they even come down. How is this balanced game-play at all. The rest mentioned as just as problematic. Cho is mentioned of another reason. The kb on cho imo is too massive and should to brought down. He is literally a must pick teammate because he is crazy tanky and provides insane cc.

Next I'd like to talk about assassin team comps. I do like them, but tbh they deal way to much damage in early stages of the game. I've had team comps I've should of won with but the assassin some reason 1 shoot my tank members who are knights like it is nothing. Why are 3 assassin comps 1 killing a 2 star knight when they are only 2 star assassins it makes no sense in terms of game play. Knights should be assassin killers all the way. They are brawlers that excel at killing squishy assassins like that. But in this game they get shitted on by the assassins and are made useless. This really goes back to my first point of making knight team viable.

Now I'd like to talk about the dragon synergy. This needs to be looked at badly. Having a way to give a immune to 2 characters just because they got 2 of them is insane. maybe make it 50% reduce or 60%. You could also make it something different in general. I bet a lot of players aren't really happy with 2 dragon synergy being so overpowered. I've lost many games I could of won because player end game is able to find them and counter my entire team because of it. I don't really see how that is skill of a player.

Now I understand game is rng based. But it doesn't need to be so rng based that when enemy players hit it before you. They get something that is not counter-able. That isn't rng to me that is just broken game design.

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