I do not think the future is bright for this mode. Riot's philosophy for it is not reassuring.

Marshbouy·7/17/2019, 3:01:15 PM·48 votes·11,581 views

The development so far of Teamfight Tactics has led me to believe that riot does not want to make a good, strategy based game. I believe they want to make a mostly RNG based game that incentivizes playing enormous amounts of games instead of playing a smaller amount of quality games.

#The RNG.

Yes, TFT is an RNG based gamemode. You cannot remove RNG from it, but it is also not entirely based upon RNG. Being able to create an intelligent team composition, position your team effectively, create the best items, etc. is VITAL to winning games. But far too much of the game is based entirely upon random chance.

CHAMPIONS: RNG for champions in unavoidable because it is the basis for the gamemode. I have no problem with the current system for getting champions.

ITEMS: The difference in items is often the difference between who wins. Someone who has 3 items will always win vs someone who has 1 item, barring any weird external factors such as teamcomp countering or poorly managed economies. There is no way to play around a lack of items except hope that what little you do have will be enough.

The most annoying part is that it's SO EASY to fix. All riot has to do is guarantee everyone gets the same amount of drops from creep waves. Nothing else. Everyone does not have to get the same items (that would be ridiculous), but they do need to get the same amount.

But instead of fixing it by giving items more consistently, they make it WORSE. Instead of giving a consistent prize for having shitty luck, they instead change it so that there is MORE RNG! Now you get anywhere from 0-3 gold! Not only is this a negligible amount of gold, it is still possible for your to get JACK SHIT while your buddy gets 3 components!

PIRATES: 0-4 gold is ridiculous. I had a game where I went 10 rounds without getting any gold. I know it's not "true" RNG if it is controlled to give a more consistent experience, but consistent experiences are required if one wants to create a strategy-based game. Even just having it be "1-3 gold" or increase the chance of getting 4 gold after getting a string of 0 gold rolls would make thing so much better.

Twisted Fate: The first new champion being released by riot including an RNG mechanic is extremely telling. They do not want to create consistent games, they want to create games that are different.

EDIT: RNG IN DECIDING WHO FIGHTS WHO: This is the most ridiculous part. You would think that riot would implement some kind of round-robin system where everyone fights everyone one after another, but that is not the system we have. Right now you can face the top player repeatedly, or never fight a player once for an entire game. It's absurd.

#Encouraging lots of games

QUESTS: They really aren't even trying with the quests. "Play X amount of games past round 20" is ridiculously low effort and extremely boring. Making it so that you are unable to do more quests until you are done with one that forces you to do nothing but play more games feels terrible. I know that it is all free shit and has no impact on gameplay, but it is extremely low effort and feels terrible for the player.

RANKED: The fact that ranked is being released this soon after TFT launch and while TFT is still in this state is extremely telling. They are not focused on creating quality games, they are focused on encouraging playing more games. TFT is not ready for ranked.

  1. No match history. This is truly ridiculous. Being unable to look at past games is just...absurd.

  2. Extremely buggy.

  3. Heavily RNG based (yes, skill can still be judged over a larger number of games, but the point is that players need to play more to climb)


I like TFT, I really do, but it is not a gamemode that is ready for ranked. It is not a gamemode worth spending money on. It is not a gamemode that is on the correct trajectory, but I do not think it will ever get on the correct trajectory. Over the years I've felt riot's design philosophy shift from "we are going to create a strategic game that requires skill to win" to "we are going to create a fun game where anyone can be a hero." I don't have any hard evidence of it for SR, but it's just a feeling I have gotten over the years. I don't like this shift. I especially don't like this shift in relation to TFT.

28 Comments

Tobykachu7/17/2019, 3:14:46 PM16 votes

What triggers me about this game mode is the sheer amount of unnecessary RNG. Why are the items that drop randomised? As an example if I want to go sorcerers, I may lose because the game only drops BF swords and tank items.

Also some of the buffs are centred around RNG. You have the clearly superior team, based around smart decisions throughout the game? Well you can still potentially lose to the person in last place because they got obscenely lucky with the Yordle Buff, Glacials, Demons etc. Can’t we think of more intelligent buffs that aren’t based in RNG to be both more enjoyable to use and play against?

Von87/18/2019, 12:19:19 AM10 votes

The Merry-go-round of sorrow is also pretty damn random, and I'm not just talking about the character and item combos... I mean the random position in the circle. If you have the lowest health, you may not get first pick, because that Kayle with the rageblade spawned on the other side of the circle.

I just had a game, where I was going down in flames, playing gunslingers, and a Miss Fortune with a Morello's spawned across the circle from me. I managed to juke through two heroes, into the middle, I was a mm away.... and some dude activates and takes a half-step to grab her. All hope was lost. XD

Garen is adopted7/18/2019, 11:59:34 AM4 votes

Well I didnt think would be possible, but i get placed iron on tft, after losing like every game cause i barely got items, and when i got something once was in extremly late game, when people alerdy get full team comps, and i wasnt even able to get a 3 star champion, cause reroll is as fucked as item drops.

CHODES AND LOADS7/18/2019, 12:12:47 PM2 votes

the game was looking really cool. the fact that it is rough around the edges was forgivable because it is a new concept, and then when they acknowledged the problem points of the game mode and proposed decent changes that could have made it a lot better, they pull a 180 and slam dunk that motherfucker right into a fucking dumpster. reminds me of when they added bans to aram, then stripped it right back out because its always one step forward then 2 steps back with these clowns

Big Soviet Bear7/17/2019, 10:50:43 PM2 votes

Yeah man, I agree with you so hard here. League used to feel so much better to play, like you had more impact based on certain decisions, etc.., but now...they really are trying too hard with this "Fun, and always different!" Thing where RNG is King. Like, oh, you're against a bursty, mobile team? Hey man, here are some useful Ocean Drakes, spawning 3 times in a row, so that you get to regen through all of that burst .__.

But I digress. As far as TFT goes, yeah, the RNG is way too excessive. I made a post here earlier, about my gripes, and I included things like Yordle and Glacial buff. Like, really? You just can't hit a 6 yordle team? Just, whiff it? FeelsGoodMan. And Glacial? You don't get to move. Also agreed that we should have Match History, sounds so simple, but what do we know, I guess. Sure, one could argue that using what you are dealt through RNG is the true skill, but that doesn't even always equate to "Fun" either. They need to establish more consistency in this game mode, not add more RNG, agreed.

OC GFRIEND Yerin7/17/2019, 11:17:42 PM1 votes

I have a bad feeling that TFT would become the next dominion. We all know what happened to dominion, many players has never even heard of at. But hey, at least we have TFT, unlike the biggest lie riot has ever released. HINT: Magma Chamber.

Cevrad7/18/2019, 2:38:12 PM1 votes

{quoted}

The development so far of Teamfight Tactics has led me to believe that riot does not want to make a good, strategy based game. I believe they want to make a mostly RNG based game that incentivizes playing enormous amounts of games instead of playing a smaller amount of quality games.

#The RNG.

Yes, TFT is an RNG based gamemode. You cannot remove RNG from it, but it is also not entirely based upon RNG. Being able to create an intelligent team composition, position your team effectively, create the best items, etc. is VITAL to winning games. But far too much of the game is based entirely upon random chance.

There is no such thing as an intelligent teamcomp in a full RNG based game that has minimal variation. People are going to push what is best, they will either get it or not get it. But hey, the game is intended to be fully random, its how the game is supposed to be, so its fine, I will just never play it.

Illabethe7/19/2019, 10:59:15 AM1 votes

Here's why this game has a bright future:

Although RNG isn't as rewarding as "skill" RNG is more rewarding to a BRAIN (Those dopamine hits)

Furthermore, it's a place toxics can go, and not be toxic. (a majority of the community)

Technically, the presence of such RNG DOES require "Skill." -People have to learn what each team has and build around that. This is more important in most games than items. -People have the capacity to deny other people by purchasing their cards, if their incomes allow it. -Interest and Streaks that are correctly managed to create more gold require strategy (The argument that sometimes you don't have a choice is an illusion, at least for about the first 15 rounds) -When to level or when to rank up.

P.S. 1-5 Gold for not getting an item is potentially HUGE early game; If you can get 2-5 extra gold per monster round, it will affect your ability to buy level 1 3 star champions DRAMATICALLY. If you get items instead, you generally will struggle to complete them.

P.P.S I cannot emphasize the second point ENOUGH: Even if you have personal opinions about RNG and the game itself: The fact it will act like a magnet for people who have 2 week bans under their belt or people who are just tilted in ranked/norms of Summoner's Rift CANNOT BE UNDERSTATED. ARAM: You can still get banned. People who get upset at teams in ranked will still gripe in ARAM. In TFT, there's no MOTIVE to gripe. There's no true griefing.

In other words, this game mode is a MASTERPIECE toward solving behavior modification for Riot. People who cannot exist in ranked SR will move here, and your games in SR will be less toxic on the average. It will be VASTLY more successful than the IFS.

TheBrothersGrymm7/19/2019, 11:07:39 AM1 votes

i literally hate tft. whenever i play i get shit rng, 3 gold from first pve rounds other poeple have SoS or rageblades done, like sweet im gunna lose hard

Kydenyolden7/19/2019, 12:34:36 PM1 votes

Riot was bought by a mentally handicapped man in China. The company hasnt been the same since then. Same thing when Blizzard became Blizzard Activision. Don't know who was tripping on 45 hits of Acid that was high up in Blizzard and suggested doing that, but their shit is tanking hard.