Teamfight Tactics has severely limited design space for future champion releases

Haunted Chef·8/3/2019, 8:09:43 AM·3 votes·1,053 views

New champion releases are fun! They add new, cool characters, shake up metagames, and offer brand new experiences for everyone. Unfortunately, each new champion added to TFT, regardless of power level, reduces consistency and throws every single trait off balance.

Let's look at a hypothetical scenario: a few years down the road, Riot releases a fifth ninja champion into League and wants to add it to TFT. Let's name this hypothetical champion Gary. Gary, being an intro level support champion, is added to TFT as a tier 1 champion with the Ninja and Sorcerer traits. Immediately, a few things happen: As a support champion, Gary's ability is a small heal to his allies. This means more draws in the early-game and annoying grindy matches in the lategame. With an extra champion now randomly showing up in your shop, hitting 3 of any level 1 champion becomes harder. Over time, with the release of dozens more champions, getting the champions you need in the early stages of the game can become a pure gamble. Sorcerer teams now find themselves with an extra tier 1 champion to play around with. By picking Gary early on, players can now get the first tier sorcerer buff much earlier in the game. To accommodate, Riot would likely need to completely rebalance the trait, and in turn rebalance the other sorcerers who were indirectly nerfed by the trait nerf. Now, with a fifth ninja, the ninja trait would need a complete overhaul. The buff for having four ninjas is extremely powerful, but is balanced by the fact that only four ninjas are in TFT. With a fifth ninja, and a tier 1 at that, getting 4 ninjas on your side of the field will become significantly easier. Finally, each trait not represented by Gary is now watered down. This makes it a little harder to get a fully developed team of assassins or yordles. While his release was a significant buff to both of his traits, the fact that it was an indirect nerf to every other trait can't be ignored.

Now, what can be done to make alleviate some of these issues? In my opinion, the best option would be creating a monthly (or weekly) rotating roster of TFT champions, making sure each roster contains the ideal amount of champions and a balanced amount representing each trait.

I'm sure the devs have considered this issue; I'm curious what their take is on it, and if they have any plans for the far future of TFT.

4 Comments

0megon8/3/2019, 9:13:20 AM4 votes

I think RIOT made statement that goal is around 60 champions and for next seasons they might just rotate new champions into the synergies and retire the old ones, or even make new synergy with new champions. So they are not going to add all 140+ champions but they will rotate them.

PhearBunny8/3/2019, 10:48:09 AM2 votes

I dont think they should add champions. i think they should rotate card decks, different decks having different champions/comps.

DerMangoJoghurt8/3/2019, 10:14:09 AM1 votes

As Aritmor already said

Our plan's to rotate a lot of units at once (potentially most of the set) at some point. Total number of units probably will cap out somewhere in the 55-60 range, given beyond that seeing enough of the same unit to level them up starts getting too difficult.

https://boards.na.leagueoflegends.com/en/c/developer-corner/jo628Zmn-quick-gameplay-thoughts-august-2?comment=00090001

Dunker8/3/2019, 9:00:25 PM1 votes

They need to STOP releasing new units altogether. Its already too difficult to find the unit I need. Add more to the pool and it will even harder.