Riot's philosophy about what a " good " game design is.

Cräfty·8/14/2019, 3:05:42 PM·5 votes·833 views

TFT: based on leveling up units to rank 2 or 3 star. Riot: Completely nullifies its core mechanic with Cursed Blade.

TFT: based on using mana to cast spells. Riot: Completely nullifies its core mechanic with Demons and Hush.

TFT: based on AAs to build up mana and do dmg. Riot: Completely nullifies its core mechanic with Sword Breaker.

TFT: based on interactive PvP fights. Riot: Completely nullifies its core mechanic with permaCC (noticeably, Glacials)

TFT: based on using items to solidify our comps. Riot: Completely nullifies its core mechanic with Hextech trait.

Coming soon:

TFT: based on using units on the board. Riot: Completely nullifies its core mechanic with something that pops units out of the board for the rest of the fight (kinda like banishing a card from the game, in card games like Yu-Gi-Oh!).

6 Comments

BestPudgeNA8/14/2019, 3:18:39 PM3 votes

Core

Subdue8/14/2019, 3:15:13 PM2 votes

Can you think of a single game where no stupid comparisons like these can be made?

Any warfare game: Based on being able to shoot your targets. Flashbang: completely nullifes your ability to aim.

Monopoly: Based on being able to circle the board and buy properties and earn income. Jail: completely nullifies your ability to circle the board and makes you lose turns.

On My Kill List8/15/2019, 4:52:39 PM2 votes

you might be on to something. i noticed that every new addition to tft has been something that breaks the game fundamentally. i wouldn't be surprised if in the future they do end up releasing a champion class that removed stuff from play permanently. it'd probably have to be super hard to get but even then would be fundamentally broken if you had any control over it. and if it was RNg it'd still be broken as you could remove their 3 item/3 star carry by accident and win the game cuz of that.(similar to hextech now except it'd just outright delete the carry) personally the only thing that really makes no sense to me is cursed blade,the lack of anti crowd control items/qss etc in tft. since tft is full of so much game breaking crowd control you'd think we'd have champions/classes and or items designed to counter that everyone could easily build to keep people like glacial and etc from getting out of control. it also makes no sense from my point view on why tft lacks counter counterplay to things like antihealing? it seems almost every comp has antiheal in it. antiheal should be harder to obtain then it currently is. it also shouldn't be aoe or if it is aoe shouldn't be so strong as it is now. we should again have a way of countering these counter mechanics if they are going to be allowed to be so powerful that people pick them even without thinking.