My thoughts about the current state of TFT
I will try to be short.
I have played a good amount of games, i'm currently at diamond, so, here we go.
The game is pretty new so its normal to be a bit unbalanced, but there are things that need to be addressed asap.
First: LP Loss.
The LP disparity between the bottom 4 and the top 4. 1 places net me between 34 - 40 lp, 8th places net me 55 - 64 lp loss, 3d place net me from 12 to 17 lp, 6th place gets me 24 - 28 lp loss, 4th place nets from 2 to 5 lp, 5th place makes me loss 7 - 12 lp. This disparity is too big on game that can give you the middle finger anytime, no matter how good a player you are. I have been on diamond since a week ago, and i'm pretty sure i'm playing against other diamonds or high plat players, so, is not the game pairing me with low elo players and punishing me for not winning those games.
Second: Items RNG.
Its so frustrating on the game when you get one single items, and a small amount of coins, and on the first 3 battles you see players with 2 full items or moreI had a game this week where i got only 2 items outside of the carusel, one with the minions, and one with the raptors, wolves and krugs only granted me 5 coins each. I obviously lost that game pretty badly because of the lack of items. The Issue with this is that a player can get multiple items from wolves or krugs or raptors, even from minions, but if you get the back of lady luck, you will get a coin box, only one. its so sad that when the box drops from the first target and you get the coins, you know that the other monsters will not give you anything. 2 coins cant compare to one or 2 items (on minions), 5 coins arent equal to one or more items on krugs, raptors and wolves.
Third: Item Effects.
One of the things that i'm starting to hate on tft, is that certain items are almost mandatory if you want to win, while others are a waste of data in the game. I hate that the most important item in almost every comp is the recurve bow, no matter what comp youre building, what champ youre using, you will need recurve bows, maybe the only exception are sorcerers. Outside of this, there are items that are just too powerfull, their effects are almost absolute, things like Statikk shyv, dragon fang, morellos, guardian angel, are so powerfull that you will see everyone competing for the parts on the carusel, and, if you dont get the other parts on the neutral monsters, then youre screwed, and if youre unlucky enough to face someone with more than 1 of those, then you better have 2 of those as well. And then we have the items that you only see when they are part of a bug, like frozen hearth and sowrd of the divine.
4th: Champions.
This have 2 parts, current champs and future additions.
Current champs: There are champions that are too strong right now, again, its so sad when you have your comp almost complete, or already complete, and then one player with a mix of units that have 0 synergy, and one single draven with 2 items, and that draven completely destroys your team, even if the other player doesnt have a comp, same thing with karthus.
Another thing that bothers me are the cc effects duration. the duration of those effects its so long that being hit bya cc effect almost make you lose the fight: 4 seconds stuns, disarms, silences, and after those, the bugs of certain champions that after the cc time has passed, they remain CCed for one or 2 extra seconds.
The Rerolls: The game advances pretty fast from levels 1 to 4, so, if you get multiple copies of a 1 gold champion but not enough to 3 start him, youre mostly screwed on that side. Same problem when your comp needs a 5 gold champ, i will give nobles as an example, nobles is a comp that you need to hard commit if you want it to work, is not something that you just pivot from other comps. BUT, if you dont get kayle, you will lose so bad that its almost a guaranteed 8th place, the 3 nobles bonus is very strong early game, but too weak mid and late game, and for you to have a real chance to get kayle (outside of a lucky chance on the carusel), you need to reach lvl 7, now, reaching that lvl needs a lot of gold, thing that maybe you will have on the low end due to the lvl up from 5 to 6 and from 6 to 7, and the rerolls to find certain pieces of the comp, like leona and kayle. Then if you dont get that kayle, youre screwed, and even getting kayle doesnt guarantee anything because the bonus is not as strong as it was before.
Future additions: As the company adds more and more champions, the pool will start to dilute more and more, making the raise of 1 and 2 gold champions nearly imposible. this will be ooticed as the time advances, maybe not with this upcoming patch, but maybe within 2 or 3 more big patchs, people will start to notice that raising lvl 1 and 2 gold champs to 3 starts will be not possible with the current pace of the game, and even raising 3 gold champs will be a very hard task, thing that will make the players play on a way that cuts a lot of the game features.
My proposals for solutions:
LP Loss: Reduce the lp loss for the bottom 4 players, or increase the lp gain on the top 4.
Items RNG:
On Minions: Make them only grant items, and at leat one item, let the rng decide if a player gets more items, but let all the players start with rougly the same amount of items (3).
On neutral monsters: Let the monsters drop multiple boxes with gold if they will not drop items, and increase the amount of gold on each of those boxes, 5 gold cant compare to an item.
Item Effects: Nerf the offenders and buff the forgotten ones, do the game really need a 83% magic damage reduction effect outside of a team comp? do the game really need items that splash damage regardles of distance? do you really need to keep unused data in the game regarding items that are never used outside of bug exploits?
Champions:
Nerf the offender 4 and 5 gold champions, make them strong, but not as strong to carry any composition they are thrown in.
Reduce the CC duration on the CC effects not related to abilities (ultimates).
Rerolls: rethink the apparition % of 1, 2 and 5 gold champions past lvl 4.
Future additions: the only way i can think to solve this mess will be to increase the amount of options to buy from 5 to 6, or even 7.