Enabling The Empty Board Strategy Gives Players Options With Bad RNG Games
Having played a decent amount of both TeamFight Tactics and Dota2 Auto-Chess one thing that really stands out to me is how much damage a player can receive on a loss. In particular, the early round damage means that the viable (and interesting) strategy of having an empty board in Auto-Chess is not viable in TeamFight Tactics. In Auto-Chess you only take 1-3 damage per round in the first 10 rounds this lets you build up interest and a losing streak while trading about half of your health. It's a high-risk high reward strategy.
Importantly empty board strategies also let a player who got no items or all bad roles in the early game successfully win the game for a significant number of games.
The other aspect of the empty board strategy that's not available in Team Fight Tactics is automatically placing pieces on the board if there's an open spot. I think this is a great quality of life improvement for the majority of situations but this should really be a toggle to allow players to place exactly the number of characters they want on the board. This would let players balance their health vs the risk of winning and breaking their losing streak before they're ready.