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Some TFT issues

p3tm4ster··1 votes·2,059 views
  1. The glacial stun duration should be greatly decreased, there's no way that a 5+ second stun is in any way shape or form a fair ability when in that time frame a Draven can 1 shot literally every single member of the opposing party. 2 sec max. I've been stunned for upwards of 15 seconds back to back glacial stuns. Not only did you not put in diminishing returns but for some strange reason you've allowed back to back stunning. This is completely unacceptable.

  2. Please include the build trees for every single item when we right click on the items, it's not a layered mystery what they turn into it's just irritating.

  3. For some unapparent reason there are instances where I literally observed units who aren't stunned and aren't in any way incapacitated stop moving, and just stay immobile for the entire round.

  4. After our personal engagements end we should be able to immediately move onto the next phase where we pick champions, that extra time that we sit on the screen doing nothing can be better spent that way, please speed that screen up.

  5. When we press TAB we should have a screen showing all the players, and their respective champions, it makes it much easier to coordinate strategies when you don't have to hop from screen to screen to see them. Please include all the things the regular TAB has including ALL the mutes, there are some people who are very annoying with pings and the like.

  6. Warmogs needs an upgrade to 5% health per second, 3% might sound like enough but you have to bare in mind first how long it actually takes to build Warmogs and second what happens by that time. Most people start doing damage between 15-50% of your life in 1 hit, so when compared to that 3% is truly meaningless.

  7. Guardian Angle is completely broken, first it sometimes doesn't work and the best time I've seen it fail is if you're fighting, and at the end of the fight, the last champ you have has Guardian Angels and as he goes down instead of coming back up the round just ends. The second issue with it is the health you come back with, I've never seen it actually come back with 500 health, the second that person comes up they have maybe 1% life and they instantly die. That's the other thing, why 500 health? Why not 50% health and 30% mana like in the actual game? It seems reasonable for an item like that.

  8. Low health precision targeting on champions. See the problem is if your champion is fighting 2 champions and 1 is 100% life and the other is at 10% life your champion just ignores the guy that's 10% and loses. That's not at all how champions should behave.

  9. Pretty much anyone who plays TFT can agree draven is wildly broken, he's got entirely too much damage, it's 1 thing when someone uses an ability to do a lot of a damage but this guy naturally hits for tripple what everyone else does, he needs a nerf BADLY. My suggestion? Make him hit a little harder than everyone else maybe 5% more and his ability would speed up his rate of attack.

  10. Some bonuses aren't even at all, like the "shapeshifers", and the "sorcerers" ones. Doubles the units health after shapeshifting or gives a team more AP for sorcerers? I mean while that sounds cool and everything let's look at what kind of stuff the other ones do. For example the assassins increases their crit, so you have assassins who already hit a double and triple of everyone else hitting at 6x the damage while shapeshifters who're already under powered gain no damage at all just health And sorcerers get AP. By what standard is that even remotely on the same scale as assassins? How is that balanced?

  11. Coloring the text for each champion class like "sorcerers" should be blue, "pirate" should be brown, etc.

  12. Add rewards for every game, it feels lackluster regardless of what mode you're in when you play a game and get nothing for it.

  13. Kindreds ability should be properly fixed. Right now when he puts up his ability it makes all the champions inside it invulnerable, the problem is that's an OP ability, it should make them unkillable but they should still be able to take damage up to about 5% health. Because what ends up happening is you have a pretty even fight, then he puts up his ability and your entire team keeps taking damage while the enemy team takes 0 damage at all for his entire duration, which is like 5 seconds. That's ridiculously OP. That's the literal equivalent of having Kayles shield on multiple people lasting 5 seconds.

  14. Double stacking of items should be made impossible, as simple as adding the word "unique" to each full item to make them impossible to stack.

  15. Change the requirement for upgrades of champions from 3 to 2, it will significantly speed up the game. This has been tried in another auto battle game called auto chess, and it has been wildly successful in cutting the playtime in half.

18 Comments

Salty Slug2 votes

I would also add, there is no way to mute players, and some people spam pings or are very toxic

p3tm4ster1 votes

Yes thank you! I forgot that one.

The Moon Lady2 votes

Also, sometimes when the mana bars are full they don't use their attacks.

p3tm4ster1 votes

I believe that one is a bug, in fact there are some champs that have no mana at all that I've witnessed just standing around doing nothing for a the whole phase, it's a clear bug, and I reported it.

hrooza dota 1 votes
  1. After our personal engagements end we should be able to immediately move onto the next phase where we pick champions, that extra time that we sit on the screen doing nothing can be better spent that way, please speed that screen up.

ahh thats just the time needed for everyone to finish sometimes

p3tm4ster1 votes

You misunderstand what I mean, what I mean is that it's the time for us personally to start picking which champions we want from the new lineup of champions, not a new fight phase starting. I understand that it's the time for everyone to finish so they can make the next match, but in those 20+ extra second that we're standing around staring at the board and have nothing to do they can just speed us to the next set of champs so we can orient our boards, buy and sell, and generally just get setup.

hrooza dota 1 votes

what i meant is that everyone have to pick at the same times so you have to wait 20 seconds for the 2 tank comp to finish hitting each others before you start your next picking.

p3tm4ster1 votes

The reason they don't do that is because before the actual fight finishes you don't know how much gold you're going to have, because the winner gets extra gold based on how many times in a row they've won.

hrooza dota 1 votes

what?what does this have to do with anything?

im talking about other players tank comp have to finish their fight before you go to your picking phase even if you finish your fight [its why you have to wait 20 or so seconds with your units staring at each other.

p3tm4ster1 votes

Yes exactly and I'm telling you that after you finish your fight, you shouldn't have to wait for other players to finish to start picking your comp, because there's no reason for you to stand around, the game isn't doing anything in that time, it isn't a load screen, or a catch up mechanic. They can let you start to pick your next comp without starting the actual fight until every finishes, and THEN everyone can start the new fight at the same time.

Simply put they wouldn't be at a disadvantage by you having more time to pick, you would simply do your picking in the extra time you have left while they finish up their fights in the same span of time. This mechanic would only apply to people who finished their fights quickly and early, and would in no way impact the game, it would just give you more time to think of your next choices instead of doing nothing.

hrooza dota 1 votes

i dont think its fair for non heavy damage comps like nobles for example to have less time thinking their next move , but thats just my opinion.

p3tm4ster1 votes

Well I mean it's not for specific comps, it's just for people who finish really fast and want something to do, I feel like it's better time spent then staring at a board with your champions sitting there and nothing to do.

hrooza dota 1 votes

you can always check others bench and get an idea of what they are after, or see their enocomy or watch the other fights for enjoy ment, i do those normally if i have finished mine

p3tm4ster1 votes

And all of those things are fine but the thing I find that I want to do the most is start picking, and thinking about what to do with the gold I have and how to best spend it. And hopefully when they take a look at this list they'll put in a TAB that shows all the people and their champs and stuff so you don't have to jump from board to board, you can just look right through TAB.

TheBrothersGrymm1 votes

yo, i played a TFT yesterday, i needed 1 vayne, 1 morde, 1 lulu, to turn them all tier 3 or gold, i rerolled 20 times, in those 20 rerolls, what is it 5-6champs per reroll, i didnt see a single one that i needed, you do that math, wtf is that RNG, lose game cause RNGesus smited me

p3tm4ster1 votes

Yup that happens A LOT.

redpeper1 votes

Cannot change Little Legend icon after many logg offs! Have furyhorns and damacian, but now reduced to riverspring icon and cannot change it no matter I do ... Can someone solve this thing ? Thank you ! Submitted a ticket but no answer ...

Naramiel1 votes

Witness the power of necromancy!

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