Assassins can be nerfed by increasing board size.

ModCaptainMårvelous·7/20/2019, 7:45:18 AM·3 votes·721 views

Assassins (in TFT, DAC -and- Underlords) have a weakness to positioning. With proper positioning, they'll waste attacks on stronger units and end up just being pushed into the dirt. Granted assassins can still come back from positioning with lucky crits but even so, they have a distinct disadvantage to it.

TFT lacks this counterplay.

The board is so small that attempting to position a tank in the back line ends up with assassins there, chewing at your adcs. The small board also means the ranged champions end up staying where they are while (as with most assassin players) they leave a "dummy" unit to force the enemy to walk up, freeing up the backline to be eaten alive like a baby covered in raw meat in a lion pit.

With a larger board, you're not only allowing more tanks in the back but helping to negate some of the movement by having ranged units walk up alongside their melee counterparts. It also allows for the assassins to jump back but not necessarily hit the squishy units. This will cause more strategic gameplay as players are now more reliant on skillful positioning than "Me put cho'gath in corner. Me BIG BRAIN. ASSASSIN STRONK." gameplay we're seeing right now.

2 Comments

ShadWooo7/20/2019, 7:40:36 PM2 votes

Assassins feel horrible to play as and against.

Whenever I play against them, unless I play Yordles and have full set, all my units get erased in just few seconds.

Whenever I play assassins I lose more than half the matches because of the bug in enemy units behavior or because of the bug in assassins behavior. Every third match, enemy units won't move at all despite I have tank positioned in middle bottom or opposite corner. This results in assassins jumping into frontline and immediately getting focused by enemy marksmen and killed. Every second match, despite enemy frontline actually moves, their marksmen in corner won't. That results into assassin jumpin in front of them and not behind and then in attacking another unit that stood in front of the marksman originally. The chance to attack that marksmen if he won't move from corner is 50%. And no enemy marksmen didn't have RFC, when they do this is to be expected as he can shoot the tank instantly - which is good as he won't focus assassins jumping in front of him at least. And then there is the bug where assassins jump behind enemies and stay there not doing anything.

BTW you cannot counter assassins by positioning if the assassin player knows he plays against you. Anytime I was in top 2 with assassins I won because I simply positioned my tank into opposite corner than enemy units. Sure there is still the chance enemy units won't move but that has nothing to do with enemy units placement. And you can't counter it because you have to move 8 champs while assassin player needs only to move single champion and thus he can do it in last second easily.