Items too impactful for the amount of RNG involved in getting them
Given the fact that items are THIS IMPACTFUL in this version of auto chess the randomness of getting them needs to be toned down or given a simple algorithm to balance it out for all the players in the lobby.
They wouldn't be an issue if they didn't completely bust certain champions, and given how important early game is, some people need to rush levels and completely blow their economy to just keep up because pablo plays a lot got 3 items for his Volibear and 1v4ed my entire comp. Yeah I get the "wait till lategame" facade but your economy/health will already be too impacted to even formulate a good comp for the lategame.