Items too impactful for the amount of RNG involved in getting them

Learnding·7/8/2019, 1:35:43 AM·20 votes·9,113 views

Given the fact that items are THIS IMPACTFUL in this version of auto chess the randomness of getting them needs to be toned down or given a simple algorithm to balance it out for all the players in the lobby.

They wouldn't be an issue if they didn't completely bust certain champions, and given how important early game is, some people need to rush levels and completely blow their economy to just keep up because pablo plays a lot got 3 items for his Volibear and 1v4ed my entire comp. Yeah I get the "wait till lategame" facade but your economy/health will already be too impacted to even formulate a good comp for the lategame.

11 Comments

TrenixPL7/8/2019, 2:29:22 AM4 votes

Passives and champion stars should be far greater than the effects we get from items.

Prozzak7/8/2019, 3:49:22 AM2 votes

I have played a ton of games and had maybe one or two where I actually had a need to impact my economy. Quit thinking losing a little bit early is worth decimating you eco. It isn't. And what is your point with the whole pablo comment? People who play more don't get more items so either you have an issue with people who play more than you or you have an issue with rng. Choose one.

Barkley7/8/2019, 4:56:56 AM2 votes

Welcome to the conversation. Please see 9.14 patch notes.

Pierce The Veal7/8/2019, 7:31:25 AM2 votes

There are just certain outlier items that are far more impactful than the others, which are always built.

Spear of shojin makes high mana costs obsolete.

Phantom dancer negates crits and a huge amount of damage overall, essentially negating somewhere between 40-50% of incoming autoattack damage (because it dodges crits, and also gives armor which reduces the damage of other autos).

Rapidfire cannon negates missing while also giving massive range to anyone who takes it, turning melees into ranged champions and ranged champions into mapwide range champions.

Morello and red buff deal % health true damage while negating healing.

Locket give ridiculous shielding with AP and or sorc comp.

Dragon fang almost entirely negates magic damage.

Guardian angel negates death once lol.

Guinsoo’s gives potentially infinite attack speed, which coincidentally means guinsoo’s gives potentially infinitely fast mana regen.

YambrinZ7/8/2019, 9:19:32 AM2 votes

Exactly. If you get 3 items early you can just move them from comp to comp to easily stay above 50 gold. Which essentially will guarantee top 4 in ranked every time assuming average rng for your champion rolls.

TheBrothersGrymm7/8/2019, 9:20:57 AM2 votes

Its not auto chess, its tower defence, chess takes skill and brain power and has LITERALLY ZERO RNG, its person vs person, TFT takes zero skill or effort its all RNG and they giving it ranked

Sidernar7/8/2019, 3:03:50 PM1 votes

they have already fixed this.....

this is beta, do we really need this constant update about something that is already fixed in PBE.

they need a rant board for TFT already i see....

Kalixin7/9/2019, 12:52:11 AM1 votes

Phantom dancer: If an attack were to be dodged, unit takes 5-10% of the damage they would have taken. Rapidfire Cannon: if an attack would have hit a unit, the attack only hits 50-75% damage

Instead of full negating the entire attack, just reduce the damage taken or dealt. Easy.

Same thing goes for passives for yordles. maybe have them negate 90% of damage had they dodged. Assassins, maybe make them less effective against armor and magic resist.

Minor changes like this would fix a lot of the game issues.