Understanding LoL Esports Tournament Results Statistics Abbreviations

RAVENBRAN·10/23/2019, 8:07:47 PM·1 votes·656 views
XLong/Statistics/2019

I'm brand new to LoL and I've actually watched more tournament play than playing the game myself. I'm looking at the tournament results stats at the link in this post, and I'm having trouble with what some of the stat column heading abbreviations mean.

  1. Some of the stat abbreviations are straightforward, but what are the last few? KPAR, KS, and GS?

  2. And as a follow up, what do other players feel like the predictive value is for the stat KDA (Kills + Assists, divided by number of deaths)?

Would it be fair to say that KDA is an overall measure of a player's ability to contribute to defeating opposing team champions? How would other folks describe what it shows about a player?

1 Comments

RAVENBRAN10/23/2019, 8:23:39 PM1 votes

For long-term players, this may all seem like common knowledge. But I haven't found any sites or videos that talk about the stat abbreviations other than the fandom.com wiki, which has a list of terms. https://leagueoflegends.fandom.com/wiki/League_of_Legends_terminology#G

Let me know if you find any errors in this list. Thx.

G = Games played in the tournament

W = Wins

L = Losses

WR = “Win Rate” percentage of the number of wins vs. total games played.

K = Kills

D = Deaths

A = Assists (when a character contributed to a simultaneous attack defeating another champion for which someone else got the last hit). I'm actually wondering now whether it counts as an assist even for the player who gets last hit.

KDA = Kills + Assists, divided by number of deaths.

CS = Creep Score, an adapted DotA term. It means the number of kills on minions and jungle monsters that the player got as a last-hit, and thus received gold as well as experience points. (You only get the experience points if you’re standing nearby when an opposing team’s minion dies. The one who deals the last hit gets gold as well.) The expected CS may vary depending on the role the player’s champion is fulfilling. From what I can tell, the average to shoot for is 200 per game.

CSPM = Creep Score Per Minute Played.

G (in the column farther to the right) = Gold, in thousands, as an average across the number of games played.

GPM = Gold per minute (average per game played)