Agreed. I posted a complaint about this a few days ago but it got downvoted almost immediately (quickly enough that the downvoter(s) didn't even read it).
[{quoted}](name=Ice Weasel X,realm=NA,application-id=RaE1aOE7,discussion-id=ygwPAqTB,comment-id=,timestamp=2019-07-23T15:22:56.527+0000)
Missions
Tone them down. Seriously. Each week so far has included:
- Play 5 Games of TFT to Round 20
- Play 8 Games of TFT to Round 20
- Play 10 Games of TFT to Round 20
Round 20 takes ~25 minutes from the game's start, not including the queue and load times. At bare minimum, this line of missions is asking players to play 23 games of at least 25 minutes per week. That's 575 minutes, or 9 hours and 35 minutes. That doesn't sound too bad for a serious gamer, right? Except it's not that simple.
Failure: Despite what some "gaming journalists" claim in their "guides" to the game, you can be eliminated before Round 20 (the final PVP round of the 4th stage). It happens very easily if you don't get your champs before others grab them or if RNGesus deems you unworthy of items. So that means you can spend almost 25 minutes in a game and not meet the mission requirement.
Success: Even if you do make it to Round 20, the game isn't likely to end immediately. Players who get that far are likely to survive for a few more rounds, so that could be another 5 to 15 minutes unless they surrender. Furthermore, the missions don't always show the next in line until you've cleared all of the same-value missions first (sometimes they do, so that may be a bug?). That means that even if you fulfilled the Round 20 requirement in every game, you still might have to play more games before the next "Play # Games of TFT to Round 20" mission becomes available.
See where I'm going with this?
Clearing the weekly missions potentially requires an unhealthy amount of time spent playing. For people with jobs, school, or (holy shit) a life, 10 hours in a week can be rough. In practice, the time needed is likely to be several hours more than that since most people will be unable to clear the weeklies in exactly 23 games.
We get it. You want people to play long enough in a game to prove they're actually playing it rather than connecting and losing ASAP. You're probably also still getting a good stress test out of this beta run, along with player numbers you can use in marketing reports. You can accomplish this almost as well by lowering the minimum Round/Stage for those missions. Round 15 is the Stage 3 PvE/final battle. It's still possible to lose by that point, but it's not mind-numbingly frustrating to reach consistently.
At least I saw a Rioter on Reddit admitting that the "Round 20" versus "Stage 4-5" wording was unintentional and should be made consistent at some point.