I really wish we didn't have to gamble to get a Little Legend that we want

Espurr VI·7/23/2019, 12:10:53 AM·19 votes·7,369 views

I want to get a Winter Cherry Silverwing, but I am forced to gamble to get it. Out of curiosity I decided to do some math.

Assuming we buy just a single egg, we are already given a 5.5% chance of getting the Little Legend that we want. (In my case, it's the Winter Cherry)

If we buy the 10+1 pack, that chance is boosted to a 60.5% chance of getting the Little Legend that I want. So right away, we have to spend $35 to have a chance to get the Little Legend that we want. That's pretty scummy.

But what if we want to level it?

Well, assuming we have slightly bad luck, and get 1 for every $70 spent; that would mean we would have to spend $210 to get the Little Legend we want to level 3, and again, this isn't guaranteed. You still only have a 5.5% chance of getting the Legend you want from each egg, and I'm not even sure if they disqualify duplicates. (Meaning if you already have 3, will you get another?)

Riot, this is almost EA levels of scumbaggery. Why not just let us buy the Little Legend that we want? Because of you, a lot of players (Myself included) who would have been willing to fork over money for a Little Legend of our choice, are now not going to give you any money because they don't want to gamble for a cosmetic item.

"If you don't like it, then don't buy it." The issue isn't that we don't like it. We like the content. But we don't like the methods that the company is taking to make that content available to us. Why make that content at all if it's going to be a hole in my wallet to obtain? By forcing us to gamble for these small things, Riot has easily made a lot of people lose interest in an already dying game. The same can be said about Prestige skins.

13 Comments

Z3SIeeper7/23/2019, 2:07:18 AM8 votes

"Almost EA levels". You're being too nice, this is EA level.

Shieda Kayn7/23/2019, 7:56:51 AM7 votes

I refuse to buy a Little Legend with a system like this. If I could choose, then Riot would've gotten my RP. But not like this.

Myrza7/23/2019, 3:28:01 PM3 votes

Snow Cherry is my favourite LL as well. I decided to try to get him to lv 3 when TfT first hit PBE, so with the RP that I saved and the daily bonus for playing, it took me roughly 15k to get lv 3 snow cherry and another 5k to get l3 Lost silverwing. That's about 15-20k rp spent to get the LL you want alongside additional LLs that you might not even care about. I say roughly because the 10+1 bundles are just under 5k rp per bundle. If you get really good luck you could get a 3 star of the LL you want in maybe 10k rp. In the store you can buy 15k rp for $100 and 5k for $35. Each bundle is about 5k rp each, so assuming that you need to spend a minimum of 15k to get a 3 star of any variant, that's 3 10+1 bundles and you're not even guaranteed to get a 3 star of the variant you want. If this was my real money, I would have spent about $135-$150 just to try to get my silverwings to lv 3. Even if you only buy one 10+1 bundle, you're not even guaranteed to get the base form of the variant you want (I opened snow cherry and lost on my second bundle). So yeah, they need to separate the eggs into species or just rework the system altogether. Not to mention, the tft rewards for the pass don't even upgrade your free LL, but upgrades your icon instead. [sg-ahri-1]

tl;dr you need to spend anywhere from 15k-20k rp (which is equal to 3 or 4 10+1 bundles) in order to 3 star any variant, a minimum of 10k (2 bundles) if you're lucky. The amount spent on bundles are about $135-150, minimum spent $70. The first bundle does not guarantee you get the variant or species you want.

(Also if any of my math is wrong, please feel free to correct me, I just referenced the shop in the client for RP amounts and based it off my experience with buying the bundles on PBE where I had plenty of rp stored, so the experience will not be the same as someone else's but it's safe to assume that it is normal. The silverwing variants could technically be substituted for any variant of any species assuming they match the tier in the example)

Nea1047/23/2019, 3:12:04 AM3 votes

"Surprise mechanics" :D I was hoping that people nowadays were smarter, to be honest.

Sihari7/23/2019, 2:54:49 AM2 votes

Something that bugs me even more is the fact, that some colors seem to be more rare that others... I just want that sugarcone furyhorn riot... Just that one thing! Why do you torture me like that? ಥ_ಥ

Garen is adopted7/23/2019, 11:38:30 AM1 votes

imagine if it would be completly gacha and you could get same LL twice.. wait i think you can

Partholonian7/24/2019, 1:13:50 AM1 votes

[{quoted}](name=Espurr VI,realm=NA,application-id=RaE1aOE7,discussion-id=NYEf9JP9,comment-id=,timestamp=2019-07-23T00:10:53.264+0000)

Assuming we buy just a single egg, we are already given a 5.5% chance of getting the Little Legend that we want. (In my case, it's the Winter Cherry)

If we buy the 10+1 pack, that chance is boosted to a 60.5% chance of getting the Little Legend that I want.

No, it isn't. The actual formula is pretty complicated (especially once you take into account that they have different tiers of droprates; your base chance looks suspiciously close to 1/18), but IIRC, it will be lower than simple multiplication, because you may see less than 11 different variants out of your 11 eggs.

If you buy 2 10+1 packs, you're getting more eggs than there are variants, but you're still not guaranteed to get all of them (and this is where the tiers become important, you'll probably be missing at least one and possibly even all of the epic variants). You'll probably have several commons at level 2, which you may or may not care about.

I would say that most people who buy a 10+1 pack will probably come away with something they would be willing to play (even if you think, say, moledivers look dumb, the odds are very against you getting 11 moledivers), but if you look at all the possible variants in advance and say "this is the one I want", then this system is very likely to hurt you a lot. Especially if that one is an epic.

Personally I'm having a hard time getting around the fact that the 10+1 starter pack that might give you something decent but no guarantees... costs more than almost all skins including feature-heavy ones like DJ Sona. I guess it's theoretically balanced by the fact that you can use your LL in 100% of TFT games vs. you can only use DJ Sona when playing Sona, but still, it seems hard for LLs to measure up to the price once you adjust for waste on variants you don't like. (Let alone there are entire games cheaper than an egg pack on Steam or Nintendo E-shop... LOTS of them.)

P.S. How did they possibly miss the opportunity to make it a 10+2 pack and sell eggs by the dozen?!

Scramrails7/24/2019, 7:05:31 PM1 votes

Why wouldnt they do it like this? Theyve shown no regard for their player base in terms of cost, as many years ago now they swore they would never release super expensive skins for champions, and yet within a short span of time every new skin that was being released was costing a ton.

They know theyre going to make a boatload of money on this system, because it falls under the same category as loot boxes in other games. You can tinge peoples addiction centers with a gambling-adjacent system, and get people to shell out huge amounts of money to get what they want, WAY more than they would get if they simply sold the LLs individually.

Its always about the money, and the amount that theyre missing out on from people like you and me, who refuse to support a crooked system like this, is FAR out weighed by the money theyre making from people who are more than willing to dump hundreds of dollars into an RNG engine to get the things they want.

Subdue7/23/2019, 5:24:28 AM1 votes

I'm not a fan of it either, but the purpose is to make Legendaries rarer than the others. Right now, with their low drop rate, you might see a legendary maybe once every 10+ games. How often would you see them if you could buy them directly at the same price, probably a lot more frequently. What would they have to price the Legendaries to keep them at the same rarity? $50/each? $100?

Also, it doesn't take $210 to get the one you want. In fact, for about $170, you can complete all 18 Little Legends in a series, all level 3, including all 3 Legendaries.

Kuponya7/23/2019, 2:36:31 AM1 votes

There would be no point in levels if there wasn't an RNG system. A level 3 should feel rare and the current system allows it to feel so.