i win a game and then..

1 Inch and Proud·7/10/2019, 5:21:52 AM·1 votes·523 views

literally i get no drops and i get no consistent champ pool lol... ill get a champ and then NEVER see it again lmfao.. i sell it and try a different one im seeing often.. then i start seeing the champ i sold a lot :/... if this isnt that hidden "go fuck yourself" matchmaking system..the game is just garbage.

3 Comments

A Sutpid Idot7/10/2019, 5:38:33 AM2 votes

Its not matchmaking system. Its luck. You can get a perfect game and win with 100 if you're lucky enough (I was once) and other times you can lose without even getting a few 2 star units (I experienced this once)

BLACK REALM GOD7/10/2019, 5:45:03 AM2 votes

it's mathematically impossible to buy champs and never see it again.

PenthouseMack7/10/2019, 7:27:50 AM1 votes

In my opinion, you can top 4 60-75% of the time. I don't think I've had more than 2-3 finishes lower than 4th since day 1 of live release beta and I have ~100 games of tft in so far. Yeah item drops are RNG-based but you can manipulate your odds by sandbagging early rounds (I typically lose to the second draft for item priority and maybe third). During this time, I'm saving gold and buying champions as I get them. I then start refreshing my champions before I hit level 5 or 6 pretty hard because the odds of you seeing a 1-2 cost champion begins to drop significantly at those levels. So if you are rolling past level 6 to tier 3 your 1-cost champion then odds are you will not see it by that time until a player gets eliminated.

There are a lot of subtleties and the game is pretty complicated but I'm used to manipulating RNG having formerly played competitive MTG for about 6 years. If you aren't accustomed to this type of game and RNG pattern, it can certainly be quite frustrating. As always, people will just roll better than you (commonly referred to draw or "rip" in MTG) a good percentage of the time - arguably 40-50% of the time. It happens and most players agree that it doesn't hinder higher tier players and allows less experienced players to get wins themselves to keep the game fun.

Your goal isn't to roll perfectly every time. Your goal is to learn what you can about the game and turn that 50% of "I top 4 or I don't" to 55-60% and over time you will top 4 more than you don't. Eventually, through playing against increasingly experienced players, I bet you can get that top 4 percentage to 75% easily.

Also, keep in mind the game is still in beta. It's too early to make judgements until a final product is released. If I payed for this, I would arguably be upset about certain aspects as well. Seeing as the game is free, however, I certainly don't mind slugging through the few issues that need to be ironed out before product release. I respect your opinions wholeheartedly and encourage you to try the game a little more and you may be surprised at how often you can get those wins.