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You die way too fast in Set 2

Śhunpo··12 votes·8,225 views

Seriously, it's fairly common for most people to be dead before Raptors. Like, I get that regular League is fast and all, but TFT shouldn't be that fast.

You seriously take waaaay too much damage during 3-1 to 4-1.

29 Comments

Fisher No Chains10 votes

Set 2 is garbage for many reasons.

I used to play TFT during Set 1 and it was a cool game that required low effort and felt fun.

However I haven’t even completed my placements after Set 2. There’s grossly overpowered comps and weak as hell ones and RNG doesn’t always work in your favor when there’s 100+ champions in the game. Also if you get wrecked early game you’re gonna lose in 3 rounds later because there will be that guy with 6 summoners deleting your team while having almost all of his units alive.

I think they ruined a cool game that had potential. They just kept throwing stuff into it without even considering it would defeat the purpose of an auto chess game.

Śhunpo2 votes

Atm it's either comps dependent on hyper rolling early like Preds, Woodlands or Berserkers, OR you somehow find multiple legendaries later and that's your comp; because for some reason having multiple legendaries this time around is a comp in of itself regardless of synergies.

Xonra1 votes

Nothing like being 6th then rolling into a singed and picking up a zed on the carrossel and then ending up with a lux on the next to last turn and managing 2nd somehow and it's all because of those champs (only happened once anywhere near that lucky but it was just stupid and I was annoyed I did that well cause I would have been out 4th or 5th otherwise as Singed basically knocked out 2 people for me)

Pie Otter5 votes

[{quoted}](name=Fisher No Chains,realm=EUW,application-id=RaE1aOE7,discussion-id=MvRd8RlH,comment-id=0001,timestamp=2020-01-15T15:22:35.736+0000)

Set 2 is garbage for many reasons.

I used to play TFT during Set 1 and it was a cool game that required low effort and felt fun.

However I haven’t even completed my placements after Set 2. There’s grossly overpowered comps and weak as hell ones and RNG doesn’t always work in your favor when there’s 100+ champions in the game. Also if you get wrecked early game you’re gonna lose in 3 rounds later because there will be that guy with 6 summoners deleting your team while having almost all of his units alive.

I think they ruined a cool game that had potential. They just kept throwing stuff into it without even considering it would defeat the purpose of an auto chess game.

I agree. I don't want to sound like a grumpy player, but, I got in plat II originally in set I and could still have fun and win with different and fun comps, or at least get in 5th with a fun, funky comp and it was overall less crazy. In this set, I CANNOT do that. Everyone has very specific comps they need to follow to win with specific items otherwise they lose, it seems x__x and its less fun. I've lost interest because I've realized it's become a meta game where you follow the meta to win, otherwise, you lose.

AimaiteiUmami3 votes

I mean, it's not like Riot's known for making games without a hard meta that you're forced into if you want to perform at the higher levels.

...Then again, at least in SR you have champion mastery to fall back in if you're a one trick.

Pie Otter2 votes

{quoted}

I mean, it's not like Riot's known for making games without a hard meta that you're forced into if you want to perform at the higher levels.

...Then again, at least in SR you have champion mastery to fall back in if you're a one trick.

The difference is one is controllable, the other is not. In regular league, you could not be following the meta and still do well because you have full control on how you play the character, itemization, vision, communication, etc. In TFT, you can control who you choose, positioning, items. You have way less control.

Xonra4 votes

The difference is you can purchase the items for your champion to fit the situation and just buy the "meta" items for your champion. You aren't given random items (or not any items if bad rng in a pve round) then expected to build very specific items with all of that mentioned rng for the meta situation.

Xonra3 votes

" Everyone has very specific comps they need to follow to win with specific items otherwise they lose"

The quote that explains exactly why I find this set horrible. You can't have fun while also winning unless you only have fun winning. It feels formulaic like they went in with "this is good early, transition into this with these items". Items should NEVER be a key part of a win or a comp in TFT (as in specific items, like get phantom dancer or this person just isn't as good and if the enemy has it they just beat you [total example]) because it is far too RNG even getting items let alone the perfect combos. You might get items, and sure you can sit on them, but with this current set you will lose if you aren't equipping and combining early, which means not getting the "top tier items", which means if you even manage to transition to a better comp, you will lose to someone who had the better item rng.

OHminus6 votes

I don'r really care about damage, but my god they should really standardize the number of items each player gets. I recently had a game where I got only 1 item from 1-1 to 1-3 and no items from krugs, 1 item from wolves. So when others had 11 items + spat, I had 5 items :). I died before raptors because while I had maokai and ivern 3 and neeko 2 because other people got lucky and I didn't

Xonra2 votes

One of the last games I played I had a guy with somehow 2 completed items off his first rotation of pvp (and not crap items) and just wrecked my day with my literally 1 item component off the first pvp rounds (I got mostly gold, item 1057 I believe it was, and the thing that spawns you a random champion on your bench.) and ended up well into the second carrossel without a loss.

The rng is such garbage cause it is either you get a LOOOOOOOT or you just get garbage. It should really be set so everything has a gold value and you get something from that gold value regardless, with a heavier weight towards an item. Instead of this b.s. of getting nothing but like 4 gold from raptors while someone else gets 2 item components and the gold.

Xonra3 votes

The problem is the balance in set 2 is terrible. It seems waaaaaaaaaaaaaaaaaaaaaaaaay too based around 2 specific comps being good early, then either getting the luck to win or sand bagging to build up gold (cause everyone is going for the same 2 comps every game if they aren't new), and then transition quickly into one of 2 other comps.

Light is terrible still without very niche circumstances, some are just pointless completely or don't have enough champions to make it work and you aren't gonna have those champs on the same team anyway (you aren't often gonna have Ashe and Skarner on the same team for example so what's the point of crystal with only 2 champs having it that will rarely pair?).

Some of the champs are flat out useless while others, even low tiers ones are just far too good even for late game if you 3 star them, certain comps just win while some are "why did you even make this if you aren't gonna make it good" levels of bad (I keep going back to light which is so niche I don't get the point of it).

It feels like they went too hard on the gimmic of it this Set and not enough on the balance and the actual game of it. It's far too easy to even stumble into your good comp and then you can just sit back and some comps can do literally nothing about it and that's basically terrible design leaving out every other argument.

JackMcCarry2 votes

Druid + woodland, Druid + woodland, Druid + woodland. If you're feeling adventrous: Ocean + Mages, Ocean + Mages.

Everytime someone is first place, he's always woodland druids, even if this falls of later, he will still reach at least top 4 because they are so cheap and easy to horde while also giving you an extra units for almost no effort.

Xonra2 votes

It's mostly predator+something or summoner+inferno. Predator with hyper rolling or summoner with hyper leveling is the way to go for sure right now I would say. Woodland+druid is still fine, but both Summoner (especially if you get going with early Zyra's and get an annie earlier) and preds can decimate woodland+druid right now.

Ocean+mages isn't early, it's mid, and you really only want to do heavy ocean if you are going for the zed hard cause then you don't have to really transition out of it at all.

Dagian2 votes

Not really, was browsing through the time frames - and the games where i was 1st, 2nd or 3rd lasted close to 40 minutes. Even the ones i'm 8th place last 20+ min.

Pika Fox1 votes

Im not entirely sure the best fix for something like this, because if you give everyone too much time then late game comps will always be bis as well as negating a lot of proper decision making that the game has, due to RNG being much less of a factor meaning more control over what you eventually get meaning the best comp will always be the ideal to-go. Instead of playing around what you get and making the best you can as fast as you can, it shifts far more to "this comp is always the best and if you get the pieces early youll pretty much guarantee getting the rest late", taking away the skill of how you handle the RNG and leaving it to entirely who the game gives the pieces.

BLACK REALM GOD1 votes

they said they'd be tweaking it to try and make it less of a grind and feel more impactful in the long run.

Śhunpo5 votes

"Less of a grind" when every game is determined by hyper rolls and overall sheer luck.

Set 1 actually had some level of skill to it, like you didn't have to have a level 3 or fully stacked Lucian with Light Senna to win games, you could always just roll with a standard Gunsligher+Blademaster build or Knights+Rangers.

But in terms of damage, why am I hit so hard for every loss?

BLACK REALM GOD3 votes

[{quoted}](name=catch this work,realm=OCE,application-id=RaE1aOE7,discussion-id=MvRd8RlH,comment-id=00020000,timestamp=2020-01-15T16:30:32.782+0000)

"Less of a grind" when every game is determined by hyper rolls and overall sheer luck.

Set 1 actually had some level of skill to it, like you didn't have to have a level 3 or fully stacked Lucian with Light Senna to win games, you could always just roll with a standard Gunsligher+Blademaster build or Knights+Rangers.

But in terms of damage, why am I hit so hard for every loss?

each set is supposed to be impactful.

you have your early game sets - predators, druids, lunar, etc.

and you have your mid game sets - mountain, cloud

and then you have your late game sets - mage+assassin, warden+mystic, glacial+electric, shadow+light, etc.

predator is meant to destroy players going for late game builds early on whereas druid is meant to sort of defend up until you can buy higher cost champs.

mid game builds are niche based and rely heavily on whatever the element on the board is because you start incorporating quiyana.

and late game builds are for those that are stacking gold due to their high cost of both xp and gold. if you can break their streak then you could cost them the entire game.

the reason why you feel like you're losing too quickly could be an issue with your strategy.

you seem to reminisce about set 1. set 1 had literally 2 builds that worked. noble or assassin. and it was all based on which patch you played on.

maybe it feels quicker because you're playing at a higher level this time around? or maybe everyone around you has gotten better?

regardless - the health and damage received has been standardized more. so whatever champion on the board hits you they hit you for the same whether it's a tier 2 level 2 braum or a tier 2 level 2 volibear.

Naramiel3 votes

[{quoted}](name=BLACK REALM GOD,realm=NA,application-id=RaE1aOE7,discussion-id=MvRd8RlH,comment-id=000200000000,timestamp=2020-01-15T16:55:18.069+0000)

you have your early game sets - predators, druids, lunar, etc.

Lunar is an all-game set, though.

BLACK REALM GOD1 votes

{quoted}

Lunar is an all-game set, though.

not really. an all game set would be one you build continually and the power continuously grows. lunar doesn't really do that. you get it at level 5 and you keep it sure, but it sort of forces you to make choices early on as to whether you're just going to get it for the buff or get it and combine it with mystic/warden.

Śhunpo1 votes

you seem to reminisce about set 1. set 1 had literally 2 builds that worked. noble or assassin. and it was all based on which patch you played on.

Except Gunslinger+Blademaster was extremely good, as was Knights+Rangers. Nobles were average at best nearing the end of Set 1, as the best comp at the time seemed to be Knights+Dragons+Guardians.

BLACK REALM GOD1 votes

[{quoted}](name=catch this work,realm=OCE,application-id=RaE1aOE7,discussion-id=MvRd8RlH,comment-id=0002000000000001,timestamp=2020-01-16T04:47:38.470+0000)

Except Gunslinger+Blademaster was extremely good, as was Knights+Rangers. Nobles were average at best nearing the end of Set 1, as the best comp at the time seemed to be Knights+Dragons+Guardians.

dragon knight was good due to pantheon's addition. before that it was awful. they nerfed shyvanna shortly after. dragon's was a secondary build. so you'd build dragons AND

knights, nobles, etc. were the 6 piece builds that acted as late game builds. when talking about sets I try to not talk about the x AND builds as if they're main builds because to be honest... they're not.

Śhunpo1 votes

That's not how it works, if it's a build it's a build lmao

TheShinx1 votes

[{quoted}](name=catch this work,realm=OCE,application-id=RaE1aOE7,discussion-id=MvRd8RlH,comment-id=00020000,timestamp=2020-01-15T16:30:32.782+0000)

"Less of a grind" when every game is determined by hyper rolls and overall sheer luck.

Set 1 actually had some level of skill to it, like you didn't have to have a level 3 or fully stacked Lucian with Light Senna to win games, you could always just roll with a standard Gunsligher+Blademaster build or Knights+Rangers.

But in terms of damage, why am I hit so hard for every loss?

Games took too long last set. Needed to kill people faster.

Everyday Legends1 votes

You only lose a lot of health if you're getting crushed in your matches.

newbee19991 votes

[{quoted}](name=catch this work,realm=OCE,application-id=RaE1aOE7,discussion-id=MvRd8RlH,comment-id=,timestamp=2020-01-15T15:05:48.911+0000)

Seriously, it's fairly common for most people to be dead before Raptors. Like, I get that regular League is fast and all, but TFT shouldn't be that fast.

You seriously take waaaay too much damage during 3-1 to 4-1.

I have one more idea to make this game more friendly and funny.

We should get a choice to set life level on start - 100, 120 or 150 . If 4 or more players want more life at start so the game should start with higher life limit and last longer.

Smiliar voting should be available for preparation time - 30s, 40s, 50s or progressive time 30s until round 4 and 40s, 50s in round 4 , 5 and above.

This way we could play according to rules we prefer and like for plesure and fun not for stress and frustrations.

Now it is really pain in the ass if you lost your last life and still have very powerfull team cos last fight was randomly against you.

Longer eliminations with higher life limit should be more funny for advanced players i'm sure.

Heroboy101 votes

I'm totally agree with the first post, the damage during 3-1 to 4-1 should be reduced a little.

{quoted}

Nothing like being 6th then rolling into a singed and picking up a zed on the carrossel and then ending up with a lux on the next to last turn and managing 2nd somehow and it's all because of those champs (only happened once anywhere near that lucky but it was just stupid and I was annoyed I did that well cause I would have been out 4th or 5th otherwise as Singed basically knocked out 2 people for me)

Tier 5 units are OK to be strong, it's a reward for rushing level.

About set 1 vs set 2: set 2 has much more viable comps/combinations early, mid and late game. The progress of set 2 is fine.

Śhunpo1 votes

I somewhat agree as Set 1 had overtuned 1 and 2 cost units, however, Set 2's sheer reliance on epics+legendaries to win games is a little bit much.

I think that Set 1 and Set 2 show both extremes of overtuning units. I just want a set that doesn't force players to play one way or the other, it allows players to use ANY unit and make it work.

Heroboy101 votes

[{quoted}](name=catch this work,realm=OCE,application-id=RaE1aOE7,discussion-id=MvRd8RlH,comment-id=00090000,timestamp=2020-01-16T10:34:46.636+0000)

I somewhat agree as Set 1 had overtuned 1 and 2 cost units, however, Set 2's sheer reliance on epics+legendaries to win games is a little bit much.

I think that Set 1 and Set 2 show both extremes of overtuning units. I just want a set that doesn't force players to play one way or the other, it allows players to use ANY unit and make it work.

Actually we call them "legendary" because we barely touch level 9 to get them. These legendary units makes this game to be fun: more flexibility, changing compositions, anti meta, anti boring and combat gold comps.

If your opponent is so strong then you can chose to sacrifice HP, save golds, level up and try to get legendary units. A gold comp will have a poor interest to get legendary units (too much egg-rolls).

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