You die way too fast in Set 2
Seriously, it's fairly common for most people to be dead before Raptors. Like, I get that regular League is fast and all, but TFT shouldn't be that fast.
You seriously take waaaay too much damage during 3-1 to 4-1.
Seriously, it's fairly common for most people to be dead before Raptors. Like, I get that regular League is fast and all, but TFT shouldn't be that fast.
You seriously take waaaay too much damage during 3-1 to 4-1.
Set 2 is garbage for many reasons.
I used to play TFT during Set 1 and it was a cool game that required low effort and felt fun.
However I haven’t even completed my placements after Set 2. There’s grossly overpowered comps and weak as hell ones and RNG doesn’t always work in your favor when there’s 100+ champions in the game. Also if you get wrecked early game you’re gonna lose in 3 rounds later because there will be that guy with 6 summoners deleting your team while having almost all of his units alive.
I think they ruined a cool game that had potential. They just kept throwing stuff into it without even considering it would defeat the purpose of an auto chess game.
I don'r really care about damage, but my god they should really standardize the number of items each player gets. I recently had a game where I got only 1 item from 1-1 to 1-3 and no items from krugs, 1 item from wolves. So when others had 11 items + spat, I had 5 items :). I died before raptors because while I had maokai and ivern 3 and neeko 2 because other people got lucky and I didn't
The problem is the balance in set 2 is terrible. It seems waaaaaaaaaaaaaaaaaaaaaaaaay too based around 2 specific comps being good early, then either getting the luck to win or sand bagging to build up gold (cause everyone is going for the same 2 comps every game if they aren't new), and then transition quickly into one of 2 other comps.
Light is terrible still without very niche circumstances, some are just pointless completely or don't have enough champions to make it work and you aren't gonna have those champs on the same team anyway (you aren't often gonna have Ashe and Skarner on the same team for example so what's the point of crystal with only 2 champs having it that will rarely pair?).
Some of the champs are flat out useless while others, even low tiers ones are just far too good even for late game if you 3 star them, certain comps just win while some are "why did you even make this if you aren't gonna make it good" levels of bad (I keep going back to light which is so niche I don't get the point of it).
It feels like they went too hard on the gimmic of it this Set and not enough on the balance and the actual game of it. It's far too easy to even stumble into your good comp and then you can just sit back and some comps can do literally nothing about it and that's basically terrible design leaving out every other argument.
Druid + woodland, Druid + woodland, Druid + woodland. If you're feeling adventrous: Ocean + Mages, Ocean + Mages.
Everytime someone is first place, he's always woodland druids, even if this falls of later, he will still reach at least top 4 because they are so cheap and easy to horde while also giving you an extra units for almost no effort.
Not really, was browsing through the time frames - and the games where i was 1st, 2nd or 3rd lasted close to 40 minutes. Even the ones i'm 8th place last 20+ min.
I'm totally agree with the first post, the damage during 3-1 to 4-1 should be reduced a little.
Nothing like being 6th then rolling into a singed and picking up a zed on the carrossel and then ending up with a lux on the next to last turn and managing 2nd somehow and it's all because of those champs (only happened once anywhere near that lucky but it was just stupid and I was annoyed I did that well cause I would have been out 4th or 5th otherwise as Singed basically knocked out 2 people for me)
Tier 5 units are OK to be strong, it's a reward for rushing level.
About set 1 vs set 2: set 2 has much more viable comps/combinations early, mid and late game. The progress of set 2 is fine.
they said they'd be tweaking it to try and make it less of a grind and feel more impactful in the long run.
You only lose a lot of health if you're getting crushed in your matches.
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Seriously, it's fairly common for most people to be dead before Raptors. Like, I get that regular League is fast and all, but TFT shouldn't be that fast.
You seriously take waaaay too much damage during 3-1 to 4-1.
I have one more idea to make this game more friendly and funny.
We should get a choice to set life level on start - 100, 120 or 150 . If 4 or more players want more life at start so the game should start with higher life limit and last longer.
Smiliar voting should be available for preparation time - 30s, 40s, 50s or progressive time 30s until round 4 and 40s, 50s in round 4 , 5 and above.
This way we could play according to rules we prefer and like for plesure and fun not for stress and frustrations.
Now it is really pain in the ass if you lost your last life and still have very powerfull team cos last fight was randomly against you.
Longer eliminations with higher life limit should be more funny for advanced players i'm sure.
Im not entirely sure the best fix for something like this, because if you give everyone too much time then late game comps will always be bis as well as negating a lot of proper decision making that the game has, due to RNG being much less of a factor meaning more control over what you eventually get meaning the best comp will always be the ideal to-go. Instead of playing around what you get and making the best you can as fast as you can, it shifts far more to "this comp is always the best and if you get the pieces early youll pretty much guarantee getting the rest late", taking away the skill of how you handle the RNG and leaving it to entirely who the game gives the pieces.