Armour
How does it work? Garen has 35 armour. Let's say he takes 100 damage, how much is actually blocked by amrour?
How does it work? Garen has 35 armour. Let's say he takes 100 damage, how much is actually blocked by amrour?
From the wiki:
Examples:
25 armor → × 0.8 incoming physical damage (20% reduction, +25% effective health). 100 armor → × 0.5 incoming physical damage (50% reduction, +100% effective health). -25 armor → × 1.2 incoming physical damage (20% increase, -16.67% effective health)
this link has the actual calculation but i don't think i can just paste that here because of the type of element it is on the site. https://leagueoflegends.fandom.com/wiki/Armor
Cracks knuckles. Let's get "mathy"
So the basic formula for armor (and MR) is.....
X = Armor Y = Damage (AD) Z =Actual DMG
DMG = [100+(X+100)] Let's plug in a number for armor like 50.
Z= Y * [100+(50+100)] Simplified Z = Y *100/150 Z = Y * .66666667
What that means is if I hit you with 1000 (Replace Y with 1000) damage and you have 50 Armor you will reduce my damage by 33.3333333%
So 1000*.666667 = 667 Damage to someone with 50 Armor.
If you increase to lets say 100 armor. It cuts the damage in half because.. 100/(100+100) = .5
Z=Y*X Z=Y(1000) * X(.5) So 1000 dmg does 500.
That's how the math checks out. Shyvana nerd out!
For your Garen Question
100/(100+35) = .74 100*.74 = 74 damage taken.
For TFT it's the same.
every % of resistance increases your health pool of that damage type by 1%.
if garen has 1000 hp and 35 armor, he has 135% = 1350 effective health against physical damage. thats why contrary to popular belief, there are no diminishing returns on resistances.
you will have a breaking point in the equation where health becomes more effective than buying armor, when you already have a lot of armor, and one where armor becomes more effective when you already have a lot of health.
but the relative gain is the same for each % point of resistance. be it the first or your 300th point of armor.