Change assassin passive
I feel like assassin passive should be updated that it scales how many assassins get to leap to furthest target. EX: Passive has 3 levels (1/3/6) 1 to 2 assassins on the board 1 assassin will leap to farthest enemy 3 to 5 assassins on the board 2 assassins will leap to farthest enemy 6+ assassins on the board 4 assassins will leap to farthest enemy
I'd much rather have the crit chance/damage as an innate ability rather than having 3 assassins get to leap for free onto a carry. The argument I hear most is positioning of course, but with elemental hexes and not being able to see who you are going to be fighting next if you don't guess right you'll get punished.