Change assassin passive

Victorious Rakan·12/10/2019, 5:03:52 PM·3 votes·1,003 views

I feel like assassin passive should be updated that it scales how many assassins get to leap to furthest target. EX: Passive has 3 levels (1/3/6) 1 to 2 assassins on the board 1 assassin will leap to farthest enemy 3 to 5 assassins on the board 2 assassins will leap to farthest enemy 6+ assassins on the board 4 assassins will leap to farthest enemy

I'd much rather have the crit chance/damage as an innate ability rather than having 3 assassins get to leap for free onto a carry. The argument I hear most is positioning of course, but with elemental hexes and not being able to see who you are going to be fighting next if you don't guess right you'll get punished.

6 Comments

Cind3rkick12/10/2019, 6:25:41 PM2 votes

But... the entire point of assassins... is to attack behind the frontline. So why would one ever be in the frontline, that like forcing rangers to go melee range unless you have 3 of them.

Not to mention assassins are typically solo killers, so why should they need another assassin to enable them to do their job?

Ztoka12/10/2019, 6:48:16 PM2 votes

If there is a comp or two w/ assassins, I keep a tank far back. When the game narrows down you can manipulate things more, but not a bad idea to always have one tanky champ toward the back for assassins to jump on. Worked that way last season also..

Pika31012/13/2019, 5:26:57 AM1 votes

Assassins are inherently anti-balance & anti-fun. They shouldn't be allowed to BREAK THE RULES OF THE GAME by beginning untargetable & jumping to the backline. This forces a lose-lose situation for the defending player. They either: are not allowed to play backrow characters; are forced to misposition their own units & screw themselves; or let Assassins fuck them.

They shouldn't be a 1-unit buff. Don't give me that 3/6/9 BS, a long Assassin can still go untargetable & jump. It is a fucking 1-unit trait.

THEY SHOULDN'T BE A FUCKING CRIT CLASS. As the Summoner's Rift have explained: Crit-based characters are meant to be sustained damage, crit is a tool for trying to make their way through frontliners' armor & health. When Assassins are ALLOWED, nay, ENCOURAGED to be crit-based, they 1-shot backliners that have zero counterplay since the game is automated, then proceed to melt frontliners. In other words, TFT's Assassin design has no drawbacks, no counterplay, no weak points.

Now that Phantom Dancer was removed from the game, there's no itemized defense against Assassins either.