[Discussion]: How to fix Glacials

Agent Corgi·12/5/2019, 8:04:27 PM·6 votes·3,502 views

It's probably a well known fact that Glacials in TFT are just not fun to play against, especially with champions Like Olaf in the line up. The constant chain-stunning from Glacials is uninteractive and it just sucks the fun out of the game half the time.

I wanted to post 2 possible solutions that they could implement to Glacials, this way they're still in the game but aren't toxic to play against:

  • Add a Timer to units stunned: After one of your units are stunned by Glacials effect, there should be a lockout from being stunned again.

  • Glacial Units have 1 Stun per round: Units still have the ability to Stun & even chain stun enemy units. However they can only stun you once a round. After using up their stun, they proceed as normal until the end of the combat phase.

What do you guys think?

12 Comments

Ariel the Cruel12/6/2019, 4:25:02 AM3 votes

[{quoted}](name=Ariel the Cruel,realm=NA,application-id=RaE1aOE7,discussion-id=A1jgiHob,comment-id=0001,timestamp=2019-11-15T08:36:12.059+0000)

"Stuns are an outlet against damage heavy teams, otherwise the player with the biggest sword wins." ~ Riot ... Or something along that line. Not an exact quote.


Basically, Riot kept Glacial because it was an alternative to having "tons of damage!" See also, Wardens and Light.

Of course, It also flies in the face of their decision to minimize hard-counters in set 2. Since the near perma-stun nature of Glacial is able to hard-counter some comps while soft-countering every comp.

Glacial wouldn't even be so bad, if Riot had taken into account how Proc chance interacts with high attack speeds. Maybe if they gave it a per-target cooldown or something along that line?

Glacial: Attacks have a 50% chance to stun for 2 seconds on-hit. Each target can only be stunned by Glacial once every X seconds (Starting when the stun ends). 2 Glacial: 15 second cooldown. 4 Glacial: 10 second cooldown. 6 Glacial: 5 second cooldown.

Heck, at that point, we could even make it a team-wide buff to open up more comps!

Glacial: all allies' attacks have a X% chance to stun for 2 seconds on-hit. Each target can only be stunned by Glacial once every Y seconds (Starting when the stun ends). 2 Glacial: 10% chance with 15 second cooldown. 4 Glacial: 20% chance with 10 second cooldown. 6 Glacial: 30% chance with 5 second cooldown. 9 Glacial: 50% chance with 3 second cooldown. (Because someone will pull it off eventually)

DracosKasu12/7/2019, 7:12:21 PM2 votes

Olaf is technically the new Ashe from set 1 but way worse since when he use his ability you can no longer stop him with any form of CC.

Idgaf I am iron12/6/2019, 7:10:45 PM1 votes

stun -> attack speed slow.

Dimwitt12/6/2019, 8:49:39 PM1 votes

Change the stun mechanic to an on-hit effect and a shatter. Think Sejuani in league.

After X - (Glacial Tier; Bronze 1, Silver 2, Gold, 3) hits the Champion being attacked is Frozen. The next attack against said unit does bonus X (Some Balanced number based on tier) True damage removing the stun effect for X - (Glacial Tier; Bronze 1, Silver 2, Gold, 3) seconds.

AmazingJubJub12/6/2019, 9:34:03 PM1 votes

I think in this case follow blizzards examples for CC. CC that falls into the same category, the # of category's and what determines if it falls under that section would be up to Riot. But after you've labeled them you can then apply a DR(Diminishing return) to cap certain types of CC up to a cap. After reaching the cap the unit becomes immune to it with an internal CD until it can be reapplied. Which would help fix Olaf but also any future champ that can prove to be overly annoying etc to play against.

I feel like the main issues are Olaf having a perm ult that provides a ton of stats, Attack speed, Lifesteal, CC immunity so no real need for defensive items, and being a Berserker.

I think either having a duration to the ult, that can increase based on quality of Olaf something maybe like 3/5/8secs. Would give olaf high and lows during combat. During the downtime it offers a chance to deal with him via CC.

I don't think Glacial is necessarily the problem but because Olaf can cleave the effect behind tanks it makes it to where he can freeze multiple units at the same time. Which makes you the player position poorly in some cases just to deal with 1-2 players in the lobby. And if changing his class is a little drastic an easier fix might be just changing it to where Berserker passive can't proc on hit effects. So Olaf with AS still does major backline damage and single target chain CC but he doesn't 1v9.

Naramiel12/7/2019, 4:41:07 PM1 votes

To my mind a brief stun immunity after being stunned would be the best fix, but many of the suggestions I've seen for actual numbers use such insanely high immunity durations that they would instantly render Glacials useless. Really even giving the victims time to get a spell off would make a massive difference.

Imperial Pandaa12/5/2019, 10:05:26 PM1 votes

I think a set CD between stuns would be fine.

The problem I feel with the second suggestion, and maybe I'm just misunderstanding the wording, is if all the glacial use their stun on the tank then out of luck after. Unless you meant each unit can freeze each unique unit once.

Jungle Lux God12/9/2019, 11:43:14 PM1 votes

Something I thought of is to have a collective auto-attack counter for a player's glacial units, which stuns when that timer is reached.

Let's say the timer is 10/9/8 auto attacks (at 2/4/6 glacials), and that I have a WW and a Volibear on the field with no other glacials. If WW does 5 auto attacks and Voli does 4, the next auto attack between the two will stun. Thrown an Ezreal into the mix, and it will count between the three of them. Add a Braum into the mix, and it will count all 4 of them at the new count of 9.

This reduces a lot of the randomness of the stuns themselves and keeps the capacity to chain a stun onto 1-2 targets, but as the fight goes on it will grow much weaker as the glacial comp loses more and more units and is much weaker if you decided to splash glacials just for Olaf permastuns.

Only problem is that current glacial bonuses work with on-hit effects, which might be wonky with this new functionality for glacial. WW should be fine because he already stuns the target, but Ezreal might need some changes, especially if the stun comes up when he uses Mystic Shot.

Sire Hippington12/6/2019, 3:21:13 AM1 votes

I think the per target cd would work well, the main issue right now is that your units often can't respond at all, they won't even get a cast off despite full mana. If they had some time where they can't be CCd, that would be a masssive boon already.

The second option sounds pretty weak unless the numbers get bonkers, so not a fan.

Another option impo would be a stacking up as slow, maybe 4/6/8 % as slow stacking up to 6 times