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3 Star Units Are Too Consistent for How Strong They Are

Stephenizgod··2 votes·945 views

In TFT 1 it was very hit or miss in getting a 3 star unit, in TFT 2 its common to see people with more than 4. It really suck losing to a person who is level 6 when you are 9 just because 4 of their 6 units are 3 starred. Losing isn't upsetting, its that Strategy is overwhelmed by pure dumb luck in rolling for a 3 Star. Like I said it used to be risky, but now you are guaranteed at least 2 of them most likely 3 of them. If you have an already strong team comp, you basically get to sit back and do nothing until final 3.

10 Comments

Sukishoo2 votes

I just got a first and dominated OVER people that were using 3 stars. They aren't worth it.

True Garen1 votes

{quoted}

I just got a first and dominated OVER people that were using 3 stars. They aren't worth it.

I think that they can be, but, as OP mentioned, this is becoming a common and even dominant strategy. It is opportunistic - one can't be certain which Golds will be obtainable early, but Silver $3, $4, and $5 units can be planned for. If the opportunity for the right Gold $1 unit presents, then I would deviate in order to pick it up.

It's not worth stalling a build at 6 units. I don't think so. Not usually, anyway.

True Garen1 votes

It "feels" like the Gold $1 units in Set 2, are a lot stronger / more impactful than the Gold $1 units in Set 1.

I had posted a few months ago, that there didn't seem to be any point in retaining even Gold $1 units in the endgame, unless actually necessary for a critical buff, received responses concurring. (For example, building assassins? Ditch even the Gold Kha'zix, in Set 1.) In set 2, this does not seem to be the case, and a properly built Gold Diana has carried me to the last round more than once.

Although, this could also be a by-product of the changed damage scaling, I suppose...

True Garen1 votes

The other thing - if one does not accelerate one's level, then acquiring Gold $1 and even $2 units is not too difficult. (I just fought somebody with TWO Gold Ivern on the board, and he was working on a third...) Beating them with a strong 9 comp is not too difficult, if your team is built solidly in the first place. Besides, you have a much better chance of getting a Gold $3 unit at lvl 9, which again, properly built and supported, should beat a 6-comp full of Gold $1- and $2- units.

I just did this and I have pictures.

Stephenizgod1 votes

Every game 1st place has at least 4 gold units though, its clearly an advantageous strategy. Every single game, they don't level at all once they hit 6 and just roll until they 3 star their units. There is nothing you can do against that many 3 stars if you also don't have 3 stars. I have had 3 unit advantages, but that doesn't seem to work. Even having the same comp as them with more units than them doesn't work, their 3 star power spike is overwhelming. Its really annoying because they get to sit back and econ after that while you scramble and level for the units you need. They are winning the game at level 6, that is absolutely ridiculous and its starting to annoy me. I tried doing it but unfortunately I didn't look before hand and someone else was going after the same units.

Wasabi Kitty1 votes

{quoted}

Every game 1st place has at least 4 gold units though

That's just blatantly false though. Maybe if you're like, really low elo that's the case for you.

True Garen1 votes

[{quoted}](name=Wasabi Kitty,realm=NA,application-id=RaE1aOE7,discussion-id=FZGYaGNa,comment-id=000100000000,timestamp=2019-11-23T06:54:51.658+0000)

That's just blatantly false though. Maybe if you're like, really low elo that's the case for you.

Well, many do. But not my matches, because I come in first sometimes, and I rarely ever have even one gold unit.

True Garen1 votes

I get first place, and I rarely have any gold units.

Pushing to high levels can overcome this strategy, when well-executed. Silver $4 and $5 units are better than Gold $1 and even Gold $2 units. Having a 9 comp with more and stronger synergies, and including Silver $4 and $5 units, should beat the 6 comp focused on Gold $1 units.

Really need to hold ground and push to lvl 8 to get the good stuff, usually, though.

True Garen1 votes

Yeah, I just checked... I got 1st place twice in my last 4 matches (different account). I had 1 Gold $3 unit in the 1st one, and no Gold units at all in the second. I beat teams with multiple Gold units in both matches. They were close games for sure. They would have to be, since I was eco/losing hard until level 7 or 8. Doesn't always work - sometimes I come in 2nd or 3rd, usually losing to a stacked Olaf. (Sometimes, I just have rotten luck and it REALLY doesn't work, but I'm not a very good player, apparently.)

But as far as strength of the team, what I described, is stronger. The Silver 9 comp with $4 and $5 carries will beat the Gold 6-comp with $1 and $2 carries. (I try to get double 6 buffs.)

True Garen1 votes

Look the patch notes. Riot decided to make Golds stronger. Which is a bad decision. A Gold $1 unit is worth only $5 for a reason. It's not supposed to be stronger than a Silver $4 or $5 unit.

If there is an opportunity to make a Gold $3 unit (NOT VEIGAR) then make that one the carry with stacking, then it's probably a good move.

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