The "Tactics" is a trap.

Extreme Bad Luck·8/11/2019, 12:35:19 PM·5 votes·1,463 views

Hello everyone. I wanna highlight some faulty elements of the game by starting this topic and hope perhaps RIOT may actually read it.

I have gathered some of my ideas by personal experience that the "Tactics" is a trap. (Or non-existent) So what makes the game have no tactic involved? Let's see the list.:

-META, meta actually tells us what champs and comps are viable and what is not that good. However, all champs appear in our store, right? Picking less good performing champs and comps is bad? I mean pick best stuff has any skill or "tactics" involved? Maybe 2nd but not the 1st.

-The RNG, we don't have much control over it, don't need any more explanation and can say there are no "Tactics" involved.

-The Items, even with the "bad luck protection" (Ohh I'm bad luck too, protects from myself too? xD) the comeback may be too late, not to mention when you can't really build the corresponding items for you current team/comp. No "Tactics".

-Missing game elements, many suggested (including myself) things that may make the game more predictable (?) so more control, "tactics", skill?

-MMR, what is it? How does it work? We don't know nor seeing it however plays a major role in ranked. You may say what does MMR have to do with "tactics"? The issue is there is an uncontrollable nor visible element of the game that affects the game outcome. Combined with the META CAN actually have a big impact at climbing ranks. (Low MMR win against High MMR, shitload LP or Low MMR vs High MMR lost match low LP reduce) Buuut we don't see it... Why? (Ohh and you could guess the opponent player skill factor maybe? But that's just too much "Tactics")

-Time, the biggest issue. Matches take a shitload of time, avg 30 min. The majority of the ppl have RL, family, job, whatever. In ranked at some point getting better at ranks don't really need skill or "Tactics" to get higher, just a lot of time investment. But the avg (meaning the normal person with normal life) can't afford to waste 8-12h daily. Jobless or fulltime streamers can afford it and say at the end, oww I'm a challenger, but really? "Tactics" equals time investment? Nahhhhh (Unless you play around faulty elements then yes it's actually "Tactics" but I would rather call it "abuse" rather than "Tactics")

There is it. Sorry for my bad English, bear with it. Downvote if you want and share your own thoughts. Greets EBL and have a good (?) day.

10 Comments

Kei1438/11/2019, 1:30:06 PM6 votes

Tactics involved;

  • Positioning
  • Knowing unit's strengths when it's optimal to play such unit
  • When to high roll
  • When to pivot
  • how to transition
  • Resource management
  • Champion composition knowledge
  • what items are strong on which champs and how they interact with each other
  • Noticing someone has an OP comp/unit, Methods to counter play and preparing for it
  • Pre-planning for the future, knowing which units/items to hold to increase future chances of success

If you think there are no tactics involved, then there's alot of room for you to improve.

Comicman8/11/2019, 1:57:30 PM1 votes

The "Tactics" is quite fitting as you have to come up with a strategy to create the best out of the "cards" you get. Yes you can blindly follow META and pick what everyone else is going for and fight for the same champs since the champion pool is shared so then you will be clearly dependant on the RNG to get them first, or you can actually look at other peoples board and build comp that counters them. Not saying RNG isn't factor in this game as it is, you should accept the fact that you simply can't win all games, but if you are good u should be able to end up at top 3 most of the time. Also, there is hidden MMR but I don't believe it has a huge impact on how much LP you gain or lose, it is there simply to match u with equally skilled players, the LP gain is based on you actual winrate imo, as you can check players who are diamond or higher have around 25% winrate and it scales up to 30%+ at challenger, get that and u will be flying through the divisions. And finally, 30 min isn't a shitload of time is pretty much same length as normal LoL game so I don't really understand your point, also it is a game it is for fun to enjoy in your free time if you are so busy in real life trust me nobody is forcing you to play.....

Extreme Bad Luck8/11/2019, 6:51:41 PM1 votes

Thanks for the feedback. PLS continue to share your thoughts. As I mentioned earlier, this is only my personal experience, with your advice I could easily be NO 1 UNO EUNE MEGA SUPER UNBEATABLE Champion, but I'm not that clever. Sry

ChickDs8/11/2019, 8:53:11 PM1 votes

I think what you're experiencing is what a lot of players experience. You hit a plateau and you don't really have a large edge on the field.

I don't think the game is completely lacking in tactics but the guy who uses a simple template strategy that is a little flexible and congruent with the meta can easily make it to probably Diamond and the amount of edge you have over them is going to be very minimal no matter how much "tactics" you use over them. And that's the issue.

First it was Ninja/Assassins then it was 0eco/demons/lockets now its sorc/void/brawler...All these comps were left unchecked for entire patches and way out of balance and people can template their way up the ladders easily. Eventually you hit a point where either a) that strategy alone isn't enough or b) you can't really "beat" players who use that strategy because the game has so much RNG built into it.

Also you've got the issue that half the champions aren't even usable. Items there's about 4 or 5 of them that are way way way better than the rest again completely left unchecked.

You combine that with the constant random disconnects, crashes, potential terrible RNG luck on getting items, phantom buff "randomly" hitting your best guy, carousel priority when the best item could always be on the other side, 7 of 8 guys in the lobby sub15 HP(looks more like russian roulette than tactical), you often will lose as much LP for 6th compared to getting 1st or 2nd...its a highly luck oriented game where it's difficult to climb & not fun to play.

Homeless Veteran8/11/2019, 9:21:03 PM1 votes

If they didn't nerf out Ninjas/Assassins/Demons there would be some counterplay. But couple that with void no longer buffing assassins/ninjas and it's virtually impossible for an assassin comp to counter these gunslinger/ranger builds.

Deelicious8/12/2019, 5:58:03 PM1 votes

I don't think there's anything other than luck involved in this game after the changes made to it over the past 2 patches.

  1. the gold drops guarantee that players will not have the items to compete with. rerolling for champs is a guaranteed way to eliminate a gold advantage.
  2. the RNG while a little better still sucks, who needs nothing but tears and cloaks which are the 2 dropping most often. they sure don't help when you're up against double guinsoos combined with bloodthirster or phantom dancer.
  3. the meta of double dragon comp is ridiculously overpowered. worse, why are we playing a game where 2 champs kill everything? if you want to give us that game, pull it off the LOL site, and call it anything but autochess. otherwise start balancing the champs so that each matchup involves more emphasis on placement, comp, bonuses for putting together good comps. Its pretty damn stupid to try to find your champs each round, only to run into the double dragon blitz that is killing every comp out there.
  4. LP absolutely sucks. the change made to harden it up is not working well. losing 96 pts for a 8th place finish has been posted to the forum already, while a 4th place win is 2-5 lp, and a 2nd place is 21-26? That's showing players that 1 low place finish means you're going to be demoted, and have to play for a week to get back to where you started. All while 2 champions overtake every other composition?

Just a thought. Chess actually requires a plan and strategy and skill. In chess both sides have the same exact game to play, not dependent on RNG that is giving garbage more often than anything else. If you're calling this auto chess, we should have some balance, some reasonable need for skill and planning, and we should have much less variables to have to overcome while trying to play a game of "skill". You can't have both Riot. Its either a mental skill game, or its a variables game where 2 people of 8 have the luck of the RNG gods on champs and items, and the other 6 are cannon fodder. dragons, and karthus need balance. It's beyond ridiculous to see an unleveled karthus taking down the opposing teams health by 2/3 on his first spellcast, and then full destruction on his second. thats unleveled with one guinsoos. there's not enough health drops in game to compete with that.

How about taking a look at the real things that need some work instead of working on bringing out more champs that will also be overpowered, because we all know that anytime Riot introduces something new, its severely overpowered. look at every new champ made by riot in the past few years needing a nerf almost instantly. Last thought is how lazy it is to just go grab the meta and ride it up the ranks for a pixel badge. If that's the best game you can give us riot, a lot of us can easily go back over to dota's autochess. You've got a lot of new players here to see if you're going to put out a good game with this. so far its not so great and the patches have simultaneously made things a little better and a lot worse.