Change unit lvl up in TFT

RespectTheTalon·6/26/2019, 8:49:20 AM·5 votes·7,924 views

I think riot should give the champs skins by leveling up instead of just giving them silver/gold armor For e.g. Darius lvl 1 is just darius and darius lvl 2 is woadking darius and darius lvl 3 will be like dunkmaster darius or something like that this would make the mode way cooler.

5 Comments

Febos6/26/2019, 9:12:48 AM2 votes

A nice idea would be to tie account skins to TFT. For example, you'd be able to chose which skin you want displayed on the champion, assuming you have them unlocked. Just like we have runes for regular League of Legends, we could have a system that let's us setup what skins we want to use.

I don't know if this wouldn't come with memory allocation issues, because there are 50 champions in TFT, each with at least 2 skins, and there are 8 players. That's a lot of RAM being used if the game needs to load X different skins.

TwitchInMyPants6/26/2019, 10:42:40 AM1 votes

Honestly even if they just did skins for Rank 3 I think that'd help

As is DAC and other auto chess sometimes have a different skin every level and in other cases they just get a new weapon and get bigger. So TFT isn't behind the curve or anything with how they do things. But given that literally every champ has an alt skin I think most champions would be served by using one at max rank.

Unvictus6/26/2019, 2:21:42 PM1 votes

A Rioter said in one of the dev blogs that they wouldn't be implementing skins into the gamemode in this way. If they chose to use skins someday it would be in the using skin lines and the universe they exist in as a part of a whole new set/deck that can be played with. For example, they could include the project skin line and "Project" would take place of the character's origin. So Katarina would be listed as Project/assassin. They also mentioned that even their ultimates could change as well with whatever set is being used. In the dev blog the used odyssey yasuo as an example and that maybe he would use windwall for his ultimate instead of a tornado.

Here's the link to the article https://nexus.leagueoflegends.com/en-us/2019/06/dev-design-pillars-of-teamfight-tactics/