Adjusting Beginning PvE Rounds For Guaranteed Loot
Whoever decides to read this, take the suggestion with a grain of salt. I've not experienced TFT to give a solid judgment, but the way loot is handled is similar to how DAC operates. I'm also suggesting this with no coding experience in mind so I'm unaware of how difficult it would be to enable this change.
With the carousel system to select the first unit, it enables people to have at least one item. This leveled start off can be lop-sided once the early PvE rounds blesses people with two to three items. Having two fully formed items on starting units while another person may have a base item or one fully formed item can be jarring for people starting off.
My suggestion is to disable random items from dropping from the first three PvE rounds. Instead, one item from a select pool of items should drop from the last unit killed in each round. This enables everyone to have the ability to form two fully formed items to place on units. Here is a list of items that can drop from the three rounds: 1. Chain Vest, Giant's Belt, Negatron Cloak 2. B.F. Sword, Needlessly Large Rod 3. Recurve Bow, Tear of the Goddess
I'm not partial to how the ordering of these item pools are for what round, but I do think the items in each pool are important. Besides enticing people to go certain builds with what early items are obtained, it also reduces how stacked certain synergies can get to early on (e.g. three attack/attack speed items). Finally, as a personal opinion, the early game fights when teams have a similar power level can be more engaging to watch over someone being stomped.
For a final note, I don't think the remaining PvE rounds have to be changed aside from Dragon having a guaranteed spatula drop. I don't feel too strongly about the other PvE rounds as I feel like unit composition starts to be more important in the grand scheme of who leads on the board. Additionally, having the minimum of items each person has makes it less likely for a person getting lucky from Wolves or Raptors to swing rapidly. I'd only suggest Dragon having Spatula as a way to make sure all base items have some chance to drop for people in the game and to give players a boost from the mid to late game. There is also Herald and Elder Dragon, but I'd say special items should be designed for those bosses (similar to how red buff is an item). I haven't witnessed people making it that late into a game for that to be a priority though.
tl;dr - Have one guaranteed item drop from the first three rounds (look at numbered list) to reduce snowball potential, enable build opportunities, and create more engaging early game fights.