This game is not fun or meaningful.
Hey there. The only path to power in this game is "get lucky". there's no strategy, there's no planning, even the tactical thing this game is supposed to be is stripped of its meaningfulness by the random selection of enemies. In planning phase, you should let us see our opponent, since you can only really guess well after 4 people die off.
Tier one champions are too plentiful and spawn too seldomly after lvl 3 to be meaningful purchases. make less champoins per tier, please, or double the number of champions in the shop, or increase the income rate. If we're only going to have meaningful access to a champion tier at early levels, not being able to access it because of gold seems like a shitty way to run the game.. If you're not going to change the completely random element of the game, can you at least hide it better? I would like to see less champions and more power per champion. I know you're trying to port your intellectual property into a game so you can be super lazy, but some of this shit just doesn't work, at all. Like garen being a lvl 1 champion when he has a massive AOE. Its like you're not paying attention to how champions play and just saying "garen is a 450 BE champ, that makes him lvl 1" He wrecks whole squads sometimes, and then you have rengar at level 3 who's borderline useless in the late game, the only time you even have access to him. Its beyond annoying losing to a game where some guy lucky and got 3 mord's level 1, but you can't get a mordekaisr, EVER, becuase he has less than a 5 percent chance of spawning.
This isn't a strategy game, and there are no meaningful choices for you to make, you can't access items with enough consistency to make the game worth playing, the only trait that matters is elementalist because the Golem is so OP, you can't use strategies that employ traits because you don't have access to the champions that use them (after lvl 3) , and you've only got a roster of ten people anyways, like, honestly, what the fuck were you thinking, here?
Put more power into individual champion traits, and less power into combos that stack at 3 or 6 champions, please. especially since no one is going to be able to maximize any strategy with the whitty way they have access to champions. buying XP is a death trap, since you lock yourself out of the champions you need to make any strategy meaningful as you increase your levels, that's super shitty, and I've said this before in other threads, but you can't seem to hear it: the law of averages is not a meaningful game design. It doesn't matter if every player has to deal with a random mechanic, if that mechanic is shitty, it just means everyone has a bad time.
there needs to be more choices, more access to items, more meaningful choices when they are made ( buffs that apply for chapmion choices at 1, like ninja, and less like noble/blademaster), and even half a semblance of some tactical or strategic planning.
Optimization of resource use would be phenomenal as well, the game is often times laggy