Everybody should get the same amount of items.

AllSpeechIsHate·6/30/2019, 1:56:38 AM·38 votes·10,660 views

The random item types, champion cards and combos are enough randomness, just make more builds. Everybody should get the same amount of items.

9 Comments

Kerwints6/30/2019, 4:40:37 PM2 votes

Agreed, jungle camp should either guaranteed drop for everyone, or its rng and everyone either gets or they do not

TheBetterPlayer6/30/2019, 5:56:06 PM2 votes

Totally agree with that, getting random item is fine but having chance for every minion kill to either get item or not is way too much RNG, it would probably be best to make winning a camp fight drop single random item, this way all players would end up with same amount of items (as long as they kill all monsters).

Sona Cant Mid6/30/2019, 2:04:36 PM2 votes

I just commented something about this, if you kill the camp you should get the same amount of items as everyone else who does. The RNG for items should be what items you get, not how many for doing the same thing as someone else and get 0 while they get 4 on the first wave.

Lunarev6/30/2019, 4:38:15 PM1 votes

i think they shouldn't get the SAME amount but possibly a flat base amount (one or two) so you never go without an item on the first round. the RNG is part of the fun, it feels really good when you get lucky! [sg-lulu]

14daysuspensionk6/30/2019, 1:16:39 PM1 votes

I played against a Rengar who had 3 fucking items, one of which was item 3083 .

Sp33d Zer06/30/2019, 7:58:49 PM1 votes

IMO its fine for their to be a minor RNG difference of 1, MAYBE 2 item bonus on a wave like wolves or raptors, but the big monster on each wave SHOULD drop at least one item to balance it out.