Everybody should get the same amount of items.
The random item types, champion cards and combos are enough randomness, just make more builds. Everybody should get the same amount of items.
The random item types, champion cards and combos are enough randomness, just make more builds. Everybody should get the same amount of items.
Agreed, jungle camp should either guaranteed drop for everyone, or its rng and everyone either gets or they do not
Totally agree with that, getting random item is fine but having chance for every minion kill to either get item or not is way too much RNG, it would probably be best to make winning a camp fight drop single random item, this way all players would end up with same amount of items (as long as they kill all monsters).
I just commented something about this, if you kill the camp you should get the same amount of items as everyone else who does. The RNG for items should be what items you get, not how many for doing the same thing as someone else and get 0 while they get 4 on the first wave.
i think they shouldn't get the SAME amount but possibly a flat base amount (one or two) so you never go without an item on the first round. the RNG is part of the fun, it feels really good when you get lucky! [sg-lulu]
I played against a Rengar who had 3 fucking items, one of which was
.
IMO its fine for their to be a minor RNG difference of 1, MAYBE 2 item bonus on a wave like wolves or raptors, but the big monster on each wave SHOULD drop at least one item to balance it out.