ITEMS MECHANICS AND GOLD ( Idea from a fellow game designer)
Sorry for my English, it s not my first language.
I know it's beta and the game is mostly out, but here's an idea for more ''tactics'' and less luck.
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1 - The Rift items should be buy-able. This will help create more tactic as you will have to choose between buying champions or items. Your Rift store is already functional and players are already used to it. That would also fix the balance between players, because some people get a lot of items while other gain only gold.
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2 - Some items should be dropable, but only items created for TFT like the spatula and more items that you guys could think of. (Like an item that gives one star when they are mixed together, etc.)
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3 - I would keep the round where the champions walk in circle, but I would put gold over their head for more balance. 1 grey champion could have 5 golds and a gold champion 1 gold. The TFT items could also be hovering over their head.
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4 - I think the gold income mechanic is really solid. I would keep that. The only thing I would fix is the leaver problem. If you manage to lose on purpose to get the bonus gold and you win a fight against someone who left and isn't there, you should be able to keep your lost streak. Same thing when there is a tie. You should keep your winning or losing streak.
There, that's all I had to say. I hope some people will read this and tell me what they think.
Thank you for reading.