TFT - Make it less RNG based and PUT AN ACTUAL "TACTIC"

OpenYourBuns·7/3/2019, 3:30:04 AM·2 votes·680 views

In TFT, there's way too much RNG involved and can't even do any tactic if your RNG do not follow suit. You can try your best but what can you do if no mobs drop a single item? What if the champion rolls are never stackable? So what "tactic" can you come up with?

So here is what I suggest:

  • Remake the "Merry-go-around" : I like the idea behind this, but let's make it where at each stage, the ones that comes out is stage to grade. ** In detail, at first stage, all 1 champions will show and everyone will be able to get the same champion (not locked to 1 person). As for Item, allow the player to choose (possible 1 out of 3 random items). At stage 2, the same thing but with only 2s, 3* for stage 3, and so forth. This will actually put "Tactic" behind each player's choosing.

  • **Maybe guarantee at least 1 item drop per monster round. If you get more, lucky for you, but with at least 1 item, a player can actually have something to build an item with. Constantly not being able to get a single item from the monsters is very frustrating as well as being NO TACTIC INVOLVED. **

  • After the game and you press "Play Again", let all the people you grouped up with before the match to join back to the same room.

If someone has suggested the same thing, I didn't read through all the board to tell.

1 Comments

Zbum7/23/2019, 7:18:53 PM1 votes

The problem with the TFT mode is that there are just simply too many RNG elements.

From what I understand all the players share the same champion pool that has a finite amount of champions in. This needs reworking; Why? I get early shvyana and aurelion; easy game. So not only have I had a lucky roll, but now everyone else is going to have a harder time finding those champions due to fewer and fewer copies in the pool.

Of course you could say "well you just need to pick what others are not using" that's all very well and good to say, but not only are you checking 7 other players for their picks constantly (because they can just as well be doing the same as you) but also not all champions are equal, the players with the better champions win. And we all know how trash riots balancing team is (if they even have a legitimate balancing team). Don't make champions all a shared pool, this creates an unfair "first come, first serve" with the only deciding factor being RNG.

Items are another problem, sure by the end of the game you might all have the same items, but by the time you've actually gotten your "RNG luck" you've already lost. Another thing; Items types shouldn't be so god damn random. It's yet just another level of RNG that waters down any skilful decision.

The carousel needs removing. It's just so damn stupid in it's current form. People purposely lose the first few rounds just so they can pick an item, but because nobody knows what items are going to appear they could be cucking themselves by doing so, because there might not even be items they need. But logically it's the better option, in the end it's all RNG and it's crap.

Another problem is that if you have terrible early RNG you can actually lose to PvE later in the game. I mean PvE is just there to give loot and a break from taking damage, they should not be the least bit hard to defeat even with terrible RNG (though its the terrible RNG that can make them hard).

How to fix this trash mode:

-Every PvE round gives 1 items which players choose from 3 random items (the choices cannot be duplicates). Dragons/rifts also let you pick 1 of 3 complete items.

-The number of available champions should not be limited, but there should be other means by which to limit champion pool from overwhelming the reroll system, a means by which lets the player influence their own champion picks. Of course that would require riot to actually balance the champions, that sounds like to much hard work for them though.

-Carousel should just be; pick any non complete item you want. It's really not fun being at the mercy of RNG like that, and definitely not fun when someone else gets super lucky by spawning next to a complete item that's really good for their champions.

This doesn't eliminate RNG, but it would be far less r%%%%%ed as it is right now. The mode just makes it so no matter how bad you are, you'll eventually win a game. Is this the state of competitive gaming now? Riot, If you want to make a shity mobile game, just make a shity mobile game. Don't try to fool us into thinking it's anything but a shity mobile game.