With How Poorly TFT is Balanced it is Nowhere Near Ready for Ranked Gameplay

Çhåryzård·7/4/2019, 8:30:00 PM·15 votes·7,608 views

-Half the champs and items are useless -The only items that seemingly do anything are all items using BF sword with the exception of maybe 1 or 2 items -The glacial, assassin, and void stacking buffs are broken. -Item randomization is so shitty, you can start off the game with no items while your opponent has 4 -Tanks are absolutely useless at actually tanking unless you've gotten lucky with your item drops and are able to stack 2 or 3 items on them, it becomes even worse if youre against a full assassin+void combo team which ignores a large chunk of armor anyways -If you start the game off behind your only option is to spend no gold and int for the half the game until you have amassed enough gold to try and make a comeback, if the top 2 or 3 people are already so far ahead that is pointless -There is no way to counter CC other than have a team so damage heavy that they melt the other team within seconds

Did I miss anything else?

There is 0 strategy involved in this game, you either get lucky or you don't. Need to get lucky at the start of the game with items, then you need to get lucky with what champions it randomly makes available to you.

You cant even begin to try and create a fair ranked system for this game. Too much randomness and too many unbalanced pieces.

11 Comments

Çhåryzård7/4/2019, 8:39:02 PM5 votes

Playing a game right now. At the very first round of fighting another player after the 3 minion rounds, this guy already has item 1058 item 3146 item 3748 on a kassadin. Right at the start of the game, 3 minion waves and hes almost got 3 full build items on a kassadin. This is nowhere near balanced.

NTrumpWeTrust7/4/2019, 9:21:32 PM4 votes

-People really don't understand autochess if they think that every unit is supposed to be equal in power. There's SUPPOSED to be differences in power in units. Some units you don't want to put units on because someone else in that tier/synergy can do it better. Example: If you're playing gunslingers, you're better off stacking Tristana with items than you are graves. Graves provides a synergy bonus and can do some damage. Is he going to be as good as Tristana if they are both stacked with items? No. Same goes for lucian in nobles, for example. You're better off stacking vayne than lucian. That's entirely on purpose as stated by Riot. Some units are going to be straight up better than others, that's the point. Some units, like Reksai, are transition units. If you want the void buff early, grab a reksai she's later replaced by chogath. If you don't want to use her early (because she's quite bad), then you'll have to wait for chogath to show up. There's decisions to be made here.

Every item has about 2-4 good items it builds into, with the highest usefulness coming from recurve bow. It builds into 4 very good items. Good BF items: Shojin (which got hotfixed nerfed), and zekes. That's about it. Good recurve items: Rapid fire, Rageblade, PD, and hydra. Not sure about the BF complaint.

Glacial is annoying, hardly "op". If void didn't exist, noble would never die. Assassins are good and they're a noob killer build. People don't know how to position units properly against assassins and they're meant to counter heavy backline reliant comps.

Tanks are fine, shit isn't supposed to live forever. They have to live long enough for your backline to ramp up, that seems to be how its playing out currently. Also, correct positioning can prolong the life of your tanks by a lot.

Having to amass gold if you get unlucky early does feel shitty to play, I'll agree with that. This problem is made even worse by the new change they made to tier 1 drops. Since tier 1 drops are less common later and other tiers of units show up more often, you pretty much HAVE to roll early to have any chance at a tier 3 unit.

I agree, we need merc treads

TrenixPL7/5/2019, 1:10:02 AM2 votes
  • If you're on a winning streak, you can hoard money and further get ahead of other players.
  • Some CCs last WAY too long for such short battles.
  • Constant AOE CCs can render entire teams completely useless.
  • AOE DPS is WAY too high when compared to regular DPS, which can also render teams completely useless.
  • Some passives are clearly better than others, while some are completely useless.
  • Most 6 stack passives are too difficult to obtain and barely give you an effective boost to even bother getting.
  • Items are way too powerful and when used correctly, are often more superior than passives, higher rarity champions, and champion tiers.
  • The right item combinations can break champions, even common ones.
  • User interface is terrible when compared to other autochess games.
  • There is an overall lack of information for everything.
radetari7/5/2019, 6:49:16 AM1 votes

I would balance it first by removing the item stacking on one champion for example 2 rageblades on vayne, or item stacking in general because dota has it system limited to one item per hero

Teh Song7/5/2019, 7:46:11 AM1 votes

Honestly, as long as their is ANY pure rng anywhere in it it is unfit for being a ranked mode. Psuedo rng of some given form can be fine, but pure rng invalidates any competitive aspect.

Store uses pure rng? Game can't be ranked. Minions/monsters use pure rng to determine if they drop an item? Game can't be ranked. Glacial has a pure rng % chance to proc? Game can't be ranked. Gunslingers have a pure rng % chance to do their thing? Game can't be ranked. Etc. Etc. Etc. Etc.

Of course, this also means that regular LoL is unfit to be a ranked game because of crit chance, but I can forgive that due to the option to not build it at all or build it to 100%. Regardless of my forgiveness it does need to be reworked to not use pure rng.

At any rate back to TFT there is just way too much pure rng all over it to even think about forgiving any of it, so Riot should not even consider ranking it in any way.

Teh Song7/5/2019, 7:54:45 AM1 votes

Oh and since Glacial kept being brought up I'd like to point out an experience of mine:

I had full glacial, gold Origin buff and all. Having full glacial gives 40% chance to freeze an enemy on attack. Guess what happened?

In my final fight before losing, Glacial literally did not proc a single time. Literally. Zero. Procs. In all the fights before that, I had almost no procs, but did get a rare few. Simply put, I built full glacial, but did not get glacial, so I essentially didn't have a comp. Naturally, I got incinerated. Glacial SUCKS. If you get dumb lucky it works out amazing, but if you don't have dumb luck it SUCKS.

ROYALR3IGN7/5/2019, 7:18:08 PM1 votes

{quoted}

-Half the champs and items are useless

Nope not even close.

-The only items that seemingly do anything are all items using BF sword with the exception of maybe 1 or 2 items -The glacial, assassin, and void stacking buffs are broken.

Nope. Redemption, Death Cap, Ludens, Morello, Seraphs, Ruunans, Guinsoos, PD, Force of Nature, Zephyr all have excellent uses.

They counter each other. ADC comp is strong but is beat by assassins. Assassins are beat by Tanks/Stun (Glacial), and Tanks are beat by DPS

-Item randomization is so shitty, you can start off the game with no items while your opponent has 4

This is a good point, although Riot already said in the ranked version you're going to be guaranteed 1 item per AI round.

-Tanks are absolutely useless at actually tanking unless you've gotten lucky with your item drops and are able to stack 2 or 3 items on them, it becomes even worse if youre against a full assassin+void combo team which ignores a large chunk of armor anyways

Also no. Give Darius a Warmoggs and you have a scary tank. Build any form of attack speed on Kassawin. Put Lulu or Gnar or Swain on your team. Build a GA. Triple Shapeshifter

-If you start the game off behind your only option is to spend no gold and int for the half the game until you have amassed enough gold to try and make a comeback, if the top 2 or 3 people are already so far ahead that is pointless

This is a valid strategy. Most people will econ their way till Krugs before rolling and then again hitting 50G before late game to amass good comps.

-There is no way to counter CC other than have a team so damage heavy that they melt the other team within seconds

Yordles, PD, Liss, Kassa-win, sheilding, AOE damage.

Did I miss anything else?

There is 0 strategy involved in this game, you either get lucky or you don't. Need to get lucky at the start of the game with items, then you need to get lucky with what champions it randomly makes available to you.

You cant even begin to try and create a fair ranked system for this game. Too much randomness and too many unbalanced pieces.

People don't understand the game isn't about rolling the best champs every game, or about getting a double guinsoo vayne every match you play. It's about managing your own econ, building your teamcomp vs what other people are building, and making the BEST of your situation. If you're not able to reach at least 40g every single match you play you aren't playing the game right :)