Clarification on TFT queue DELAYS
Alright, so I've reached my limit with all these threads that are all wrong about what's going on here.
First: The current extended queue timers are a bit of a bug. Riot has rolled out a fix, but that was ~40 minutes ago, and they said it may take a few hours to go fully into effect: Riot SapMagic on Twitter: (1) (2)
Here's an update on long NA queue times:
- Looks like it's an issue with how our NA servers start games, resulting in lower capacity than we should have
- Not caused by other regions playing on NA
- We are testing a possible fix. If it works we will roll it out
#loldev #tft
Another update:
We believe we found the issue. We are rolling out the fix now, but may take a few hours. Queue times may get a bit worse until then. We don't expect this to be an issue for EU, which we are going to turn on very soon.
Thanks for your patience!
#loldev #tft
Second: The timers put in place have been done for the precise reason to prevent what happened with Clash. There are simply too many game all trying to start at once, that without a delay, the backend systems will just self destruct, and then no one gets to play.
As for people saying "why didn't they anticipate this yadayadayada": a) TFT has been known to the public for all of about 2 weeks, if that. There is simply no possible way that Riot could have prepped for this kind of situation in that amount of time b) If Riot hasn't been able to fix this issue with Clash yet (which requires a complete rewrite and reconstruction of the game's underlying meta-systems, all while making sure nothing ELSE breaks), and have instead opted into a work-around where Clash game times will just be delayed, what makes you think that they would have been able to fix it yet for an experimental game mode (of which the hype will inevitably die down)?
And no, they can't just "increase queue capacity" or any of that nonsense, because that's not how things work.
Is it really conceivable that they would be hamstringing themselves for no reason? They already have disabled practice mode and limited custom games to 10 players. There's nothing more they can do.
Third: I've seen several people now that have made some kind of connection that Riot has been doing this on purpose for...some reason (matter of fact the only one I saw that actually gave a justification was that Riot wants players to spend more on Little Legend eggs) How? Seriously, how does that make any sense? Why would Riot, without rightful justification, on the release day of one of the most hyped things they have ever made, purposefully add an hour delay to all TFT games?
If you haven't been able to play TFT yet, is that going to make you want to spend money on eggs?