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TFT Balance Issues

Stephenizgod··12 votes·8,505 views

So I am starting to notice the same balance trend in TFT as I do in SR, Riot favors "exciting to play" over "balanced to play against" and this is getting worse in TFT. It is a bit of a long read, I am sorry, but there are a lot of things in set 2 that I feel are unbalanced.

  • Glacials: even 2 Glacial can feel like 100% stun sometimes, specially with Olaf. Everything about this needs to change. Glacial stun and Olaf. (also Ezreal, people haven't caught on to how busted he is yet which is surprising). We can all agree that perma-stunning entire team with no way to counter it is not balanced and its not fun right?

  • Magecap: Mages alone are a problem (Brand and Veigar in particular), but the Magecap spat item is absolutely not balanced. It needs to be removed, there is no fixing it. Replace it with Ocean spat or something else idk but its breaking the game. I think removing it is the only way to deal with it, it breaks too many champions and too many comps.

  • Phantom Dancer: item needs to be reworked. Its in every comp because its busted, we need protection against Crits, but not complete negation of crit champs and items. It is also pretty good against comps with NO CRIT which means its performing beyond its intended purpose. Rework or nerf it.

  • Predators: Its stupid that items will proc the execution. That needs to go, I also think Rek'sai should be a 3 cost unit. She is really strong and her ability is ridiculously busted with Predator synergy.

  • Stuns: I think stuns last WAAAAY too long, the CC is fine its necessary for balance, but why does most of it last around 3 seconds? That is about a third of the average round, the only items against CC are not all that great when compared to other items, it feels like a huge loss having to build one. Qiyana is the worst offender though, with only a Shojin she can perma-stun multiple units. Her stun shouldn't be so long and she shouldn't be able to gain all her mana back before the stun is up.

  • 3 Star Units: It is far too easy to 3 star a unit. I know its exciting to have 4 gold units, but where is the balance in that? There is no skill involved, you are guaranteed several 3 star units. Take it back to pure RNG, people shouldn't be rolling non-stop without seeing consequences. Its ridiculous, bring back strategy in team composition and positioning please and get rid of the 3 star Renekton, Diana, Mao'kai, Ivern, and LeBlanc wiping my whole team in a millisecond despite having a level advantage and stronger champs/synergies.

  • Veigar: he gets his own little point here separate from Mages and Magecap. Insta-killing units was pretty strong in Set 1 but only if you 3 star him. Set 2, now he insta-kills 2 units and 3 starring him takes absolutely no effort. He is busted. Mystic and Dragon Claw do absolutely nothing against him, and with Shojin/Seraph he is ulting every second... he is wiping teams of 8 in about 4 seconds. Its absurd.

  • Poison/Singed: Poison is anti-fun comp. We learned in Set 1 when you have a synergy that negatively affects an enemy team with no counterplay, it isn't very fun. By itself though, Poison isn't that bad, annoying sure but not busted. Add in Singed however and now its a serious problem. By himself, he is annoying, but with Poison he is disgustingly broken. Singed needs to be reworked, and maybe Poison might be more balanced. I am not sure how you would rework him tbh, he is fucking annoying to kill and deals the most damage on the match.

  • Summoners: Malzahar, Annie, and Yorick in particular are the worst offenders in Summoners. But the Synergy itself suffers from several imbalances, first being they deal damage to the player even if the Summoners are dead. Thats a huge problem imo. Second problem is targeting. They take aggro away from other units. Its so annoying seeing 3 of your units running around killing Voidlings instead of killing the Malzahar spawning them. This is also a huge problem imo. Personally I wouldn't mind if they were more like Zyra, untargetable, deal their damage then leave. That way you can kill the Malz or Yorick without having to deal with an infinite wave of units, but they still get to dish out damage and have a presence on the board. Alternatively, Summoners can take the Ninja setup, with only 1 Summoner you get a small buff, but once you add in more it goes away. Only when you have 4 Summoners (or whatever number, but definitely more than 3) do you get the full buff. This way it becomes more of an add-on to builds rather than a build itself.

I am probably forgetting something, but I think my point is clear: Exciting gameplay > Balance is not healthy for any game, eventually the lack of balance is going to negate the exciting gameplay.

19 Comments

Sire Hippington3 votes

I think one issue you've forgot is ocean.

While i think the idea of the buff it self is fine, the way it is implemented comes with huges issues. Right now, there are only 5 oceans in the game(and lux+quiana), with 2 of them beeing mages, two guardians and 1 tier 5 This means the number of comps that can actually use them is very low. Sure, you can squeeze in the two guardians in many comps for the 2ocean bonus, but if you want the 4ocean bonus that really starts to be impactfull, you're basically limited to mage+2guardian(which also is THE meta comp, and that's no cooincidence) Now if you look at the mage+warden stuff, they basically have 60% of all CCs(ignoreing glacial) in the game, and with the high managain those CCs get a very low CD, which is a huge part why those comps dominate as much as they do.

Imo the ocean buff should change to a 3/6 with 25/55 mana gained. This makes ocean quiana and nami more interesting and nerfs the ocean for mage comps from 35 to 25 mana. Also, i really hope they add some other oceans to open up the buff to more comps.

Stephenizgod1 votes

I do agree with you, but I was mostly talking about things I felt were balanced towards being fun to play over fun to play against. Its fun to play Summoners because its broken but its not fun to play against Summoners because its broken.

I agree 100% though, the biggest problem with Ocean is having 2 mages. You can't do anything with 2 mages unless going a mage comp, so you are forced into only 2 Ocean which is a very lackluster buff, or shoving a 3rd mage in which takes up a spot for better synergy. Thats why I think there should be an Ocean spat item, it wouldn't be a huge buff, but it would open up the build a bit. I think if there were an Ocean spat, 3/6/9 would be a better split.

i also think Crystal needs a change, its sort of garbage. I think they should change it to 1/2/3/4 like Cloud and Electric. Right now you need Lux in order to make that Synergy any good. Thats bogus, relying on Lux is the worst feeling.

ThunderCraft3 votes

i agree with 3 stars units this new version of TFT is rampant with them, in old TFT you dont see this much 3 stars champs something is wrong with the RNG of this set.

what i have noticed riot is giving losers this incentive to keep playing with a massive comeback but i dont like it as is super cheesy.

AmazingJubJub3 votes

{quoted}

  • Glacials: even 2 Glacial can feel like 100% stun sometimes, specially with Olaf. Everything about this needs to change. Glacial stun and Olaf. (also Ezreal, people haven't caught on to how busted he is yet which is surprising). We can all agree that perma-stunning entire team with no way to counter it is not balanced and its not fun right?

I think a starting solution would be to change the threshold for glacial, 3,6,_ or something along those lines. Just to make it a bigger investment instead of just WW + Olaf. So comps that are rolling all of their $ like Predator Poison currently can't pick up Glacial for "free" as well.

  • Magecap: Mages alone are a problem (Brand and Veigar in particular), but the Magecap spat item is absolutely not balanced. It needs to be removed, there is no fixing it. Replace it with Ocean spat or something else idk but its breaking the game. I think removing it is the only way to deal with it, it breaks too many champions and too many comps.

I completely agree

  • Phantom Dancer: item needs to be reworked. Its in every comp because its busted, we need protection against Crits, but not complete negation of crit champs and items. It is also pretty good against comps with NO CRIT which means its performing beyond its intended purpose. Rework or nerf it.

I've talked about this item numerous times with my friends as well. I think they either have it function to be similar to in game PD and give you an absorb shield when reaching lethal damage that could be perm, scale off total health to add value to tanks, or decay off after trigger in 3 secs etc.

The other way would be to have it block a singular crit every 1-3 secs similar to TFT QSS.

The last way to fix this item without changing how it works it to rework Crit entirely. Remove the base 25% on all champs put more crit % on crit items and or the Assassin perk. So it functions as an assassin counter play item. As well as rewarding players that want to make crit builds in a lobby that refuses to build around it.

  • Predators: Its stupid that items will proc the execution. That needs to go, I also think Rek'sai should be a 3 cost unit. She is really strong and her ability is ridiculously busted with Predator synergy.

I agree remove items procs killing units.

  • 3 Star Units: It is far too easy to 3 star a unit. I know its exciting to have 4 gold units, but where is the balance in that? There is no skill involved, you are guaranteed several 3 star units. Take it back to pure RNG, people shouldn't be rolling non-stop without seeing consequences. Its ridiculous, bring back strategy in team composition and positioning please and get rid of the 3 star Renekton, Diana, Mao'kai, Ivern, and LeBlanc wiping my whole team in a millisecond despite having a level advantage and stronger champs/synergies.

I think 3 star units are in a good place so that early game players still have an option to fighting late game players.

The main issue is other than Singed most other late game options don't feel strong enough at tier 2. Even some 4 costs like Twitch feel too weak. I also don't think Poison should be as easy as it is to obtain. Possibly even change it from 3 to 4 to trigger which would require you to hit all of them making it a purely late game option.

I think Kog'maw should transition to a higher cost unit 3-5 w/ a possible ulty change of hitting 2-3 tiles so it misses less often but a increased mana pool if it becomes to oppressive. I think if Poison was purely a late game tech as well as mystic to counter things like mages it would be in a good spot. It also would then make predator players think more on leveling.

  • Poison/Singed: Poison is anti-fun comp. We learned in Set 1 when you have a synergy that negatively affects an enemy team with no counterplay, it isn't very fun. By itself though, Poison isn't that bad, annoying sure but not busted. Add in Singed however and now its a serious problem. By himself, he is annoying, but with Poison he is disgustingly broken. Singed needs to be reworked, and maybe Poison might be more balanced. I am not sure how you would rework him tbh, he is fucking annoying to kill and deals the most damage on the match.

Solutions I can see for this are to create a new tier of $6 or add Singed to $7.

If that isn't the case nerf his damage tremendously. Have him focus on purely being a disruptive unit. Right now he does 200/400/2000. I think it should be more along the lines of 50/75/1000.

And to compensate change Twitch or Kog to be the main poison damage dealers or just have poison just be a tech to slow down casters/Olaf mana. Nerf damage on all Poison units in that case with a bigger focus across the board on being disruptive. Which would be in a good place if they also do the before mentioned cost increase to Kog.

Stephenizgod1 votes

I don't think that is enough though, Glacial is a problem by itself. Chain-stunning is never fun, it really should have a cooldown before you can get stunned again. In fact all forms of CC should be like that, no unit should be chain-CC'd for the entire match.

I think PD would be better if it blocked the crit instead of dodging the damage, and not 100% of the time. Just a chance to dodge the Crit part, the base damage would still go through. That way you aren't negated entirely, you just don't crit all the time against that unit.

My main complaint about 3 star units is the 1 costs. They are too strong. They are 1 cost units, they shouldn't be dominating higher cost units. It is too easy to get 3 star units too and you can get them super early on. Its not about fighting back late game, its about getting a quick early game lead and riding the winstreak to Top 3. I think 3 cost units are also way too easy to 3 star, it doesn't take any effort. I see it every single game, someone is just rolling non-stop, no strategy, but winning because gold units >>>> silver units. It is seriously hurting any strategy in the game, because any comp you have that relies on 1 cost forces you to 3 star them before moving forward.

I think Poison being 4 units, may make it less appealing, because someone having all the Mundo's or Twitch would prevent anyone else from going Poison. It would be too easy to just never see Poison, which as much as I'd like that, wouldn't be very balanced in my opinion.

I don't think we need a 6 cost or Singed to go to 7 cost, it would be nice if he didn't consistently do the most damage while also being one of the more difficult units to deal with. I think he should be susceptible to CC and also his pathing should be consistent and obvious, I should know exactly how he is going to run, but as it stands I only have a vague idea.

Ipheya2 votes

{quoted}

  • Glacials: even 2 Glacial can feel like 100% stun sometimes, specially with Olaf. Everything about this needs to change. Glacial stun and Olaf. (also Ezreal, people haven't caught on to how busted he is yet which is surprising). We can all agree that perma-stunning entire team with no way to counter it is not balanced and its not fun right?

Glacials are strong just because of Olaf and Volibear, because they share the Berserker trait. I already made some suggestions as to how I think they should be changed. Olaf must have a duration of around 8 seconds to his ability, maybe he could become tier 5 too, but then someone from tier 5 would have to take his place. At the moment, however, the real issue is his synergy with Berserkers along with Volibear. Having 6 Berserkers allows him to stack 12% attack speed with every single attack because of Guinsoo's Rageblade, as well as having a chance to freeze not just the target, but up to 3 other units too. This is extremely problematic and glacial would NOT be effective at all without the Berserker synergy that comes for free with Olaf/Volibear.

  • Magecap: Mages alone are a problem (Brand and Veigar in particular), but the Magecap spat item is absolutely not balanced. It needs to be removed, there is no fixing it. Replace it with Ocean spat or something else idk but its breaking the game. I think removing it is the only way to deal with it, it breaks too many champions and too many comps.

Some mages like Syndra and Brand are too strong, however I believe the problem is not really the chance to cast their ability twice but the synergy between splash damage and Morellonomicon. Because you can counter magic damage with Mystics and Dragon's Claw but you can't really counter percentage damage to every unit on your board AND healing reduction. This applies to every big AOE spellcaster and this is why Singed wins with no effort. If you think about it, yes 6 mages have a lot of magic damage, but they also lack attack damage, defense and sustain (in most cases), so it's a trade-off.

  • Phantom Dancer: item needs to be reworked. Its in every comp because its busted, we need protection against Crits, but not complete negation of crit champs and items. It is also pretty good against comps with NO CRIT which means its performing beyond its intended purpose. Rework or nerf it.

Couldn't have said it any better. Phantom Dancer at the moment gives Armor, Attack Speed, immunity to critical hits, chance to dodge attacks. Basicly it's just as good if not even better than Quicksilver, Trap's Claw and Iceborn Gauntlet. It needs to negate the critical damage not dodge the attack. Other items are supposed to do that, this one can't have both.

  • Predators: Its stupid that items will proc the execution. That needs to go, I also think Rek'sai should be a 3 cost unit. She is really strong and her ability is ridiculously busted with Predator synergy.

Riot make this happen already.

  • Stuns: I think stuns last WAAAAY too long, the CC is fine its necessary for balance, but why does most of it last around 3 seconds? That is about a third of the average round, the only items against CC are not all that great when compared to other items, it feels like a huge loss having to build one. Qiyana is the worst offender though, with only a Shojin she can perma-stun multiple units. Her stun shouldn't be so long and she shouldn't be able to gain all her mana back before the stun is up.

Qiyana should have 2 seconds stun duration, but i don't see any problems other than that.

  • 3 Star Units: It is far too easy to 3 star a unit. I know its exciting to have 4 gold units, but where is the balance in that? There is no skill involved, you are guaranteed several 3 star units. Take it back to pure RNG, people shouldn't be rolling non-stop without seeing consequences. Its ridiculous, bring back strategy in team composition and positioning please and get rid of the 3 star Renekton, Diana, Mao'kai, Ivern, and LeBlanc wiping my whole team in a millisecond despite having a level advantage and stronger champs/synergies.

I've seen many times consequences for rolling 3 star units. It definitely has it's drawbacks. Are you suggesting to reduce the champion pool even further? This is not related to positioning either. Having 3 star units is a minor issue, and not a balance one. Anyone can try their luck and roll for a 3 star, that's what the game is made for.

  • Veigar: he gets his own little point here separate from Mages and Magecap. Insta-killing units was pretty strong in Set 1 but only if you 3 star him. Set 2, now he insta-kills 2 units and 3 starring him takes absolutely no effort. He is busted. Mystic and Dragon Claw do absolutely nothing against him, and with Shojin/Seraph he is ulting every second... he is wiping teams of 8 in about 4 seconds. Its absurd.

His problem is the maximum mana being too low, he should have a starting mana of 50 and a total mana of 80. And 3 starring him does take some effort, there are only 18 among 18*11 other tier 3 champions.

  • Poison/Singed: Poison is anti-fun comp. By itself though, Poison isn't that bad, annoying sure but not busted. Add in Singed however and now its a serious problem. By himself, he is annoying, but with Poison he is disgustingly broken. Singed needs to be reworked, and maybe Poison might be more balanced. I am not sure how you would rework him tbh, he is fucking annoying to kill and deals the most damage on the match.

Again, Morellonomicon blends in perfectly with Singed and that's why he deals so much damage. I'd rather have him with higher stats (higher HP, higher defense, higher damage on his ability) but without CC immunity. Because that's the issue with him, and I understand that just removing his CC immunity would gut him and he would have no reason to be a tier 5 champion anymore.

  • Summoners: Malzahar, Annie, and Yorick in particular are the worst offenders in Summoners. But the Synergy itself suffers from several imbalances, first being they deal damage to the player even if the Summoners are dead. Thats a huge problem imo. Second problem is targeting. They take aggro away from other units. Its so annoying seeing 3 of your units running around killing Voidlings instead of killing the Malzahar spawning them. This is also a huge problem imo. Personally I wouldn't mind if they were more like Zyra, untargetable, deal their damage then leave. That way you can kill the Malz or Yorick without having to deal with an infinite wave of units, but they still get to dish out damage and have a presence on the board. Alternatively, Summoners can take the Ninja setup, with only 1 Summoner you get a small buff, but once you add in more it goes away. Only when you have 4 Summoners (or whatever number, but definitely more than 3) do you get the full buff. This way it becomes more of an add-on to builds rather than a build itself.

I don't like the ninja idea on summoners, and I like the way summoners are right now.

Stephenizgod3 votes

Berserker is not a good synergy, it is literally only a problem in the case of Olaf. Volibear isn't that strong of a unit, he just has strong synergies. If you think Ezreal is not a problem, you clearly haven't played against a stacked one. He stuns just as much as any of the other problem Glacial units. Around half the Glacial units are a problem, that isn't a coincidence, it isn't balanced to be able to chain stun an enemy. The way Glacial works needs to be changed.

You said it yourself, Mage is one of the top comps, in fact it is in several of the top comps. That is because its not really balanced to cast your ult twice. Has nothing to do with Morello, and more to do with Shojin. Being able to spam double ults isn't balanced. If Mystic was actually a good counter, it would be more meta. Its more of a niche pick right now against comps that splash magic damage rather than a direct counter. Also Mystic and D Claw do nothing against 3 star Veigar.

Qiyana should have higher mana, with only a Shojin she gets her ult up before her stun is even done. 2 seconds, you get maybe 2 autos before she stuns you again? How is that balanced?

The only consequence to rolling is that other people got their 3 star units first or better champions. I have never not 3 starred more than 2 units if I am trying for it. I tend not to roll for it because I hate that "strategy" if you can call it that, but when I do I never fail to 3 star at least 2 units. It is far too easy to 3 star any unit and they gain these absurd buffs from 2 star to 3 star. Look at the Eggroll or whatever, it exists entirely to 3 star strong 1 cost units and its one of the best comps out there right now. It is all the evidence you need to see that its 1) too easy to 3 star a unit and 2) 3 star 1 cost units are too strong.

Veigar's problem is he 1-shots 2 units at a time. Raise his mana all you want, its not going to balance him. He will either be useless or totally busted, I'd rather he be balanced personally. Well I don't like Mages but the few times I've gone it I have 3 starred him pretty easily, 2 people can 3 star him in fact.

Morello is not the problem with Singed. Morello Singed is just the ideal build, he is a problem without it too. But I think removing his CC immunity would be a pretty good change. I also think he needs an AI change so we know where he is going to run. I've seen him run the exact same path two times in a row, only for him to run in a completely different route without being moved. I should know exactly where is he going to run so I can position.

The only people who like Summoners as they are now, are the people abusing them. Malzahar is busted, Yorick is busted, Annie is busted, Zed is busted. All Summoners. Its a problem in how they work and its a problem in how champions interact with them.

Ipheya1 votes

{quoted}

Berserker is not a good synergy, it is literally only a problem in the case of Olaf. Volibear isn't that strong of a unit, he just has strong synergies. If you think Ezreal is not a problem, you clearly haven't played against a stacked one. He stuns just as much as any of the other problem Glacial units. Around half the Glacial units are a problem, that isn't a coincidence, it isn't balanced to be able to chain stun an enemy. The way Glacial works needs to be changed.

Well I didn't really say Volibear is a particularly strong unit, he's average but he's the key to making Olaf even more broken. And I didn't say Berserkers are broken either, I'm just saying that it is what causes the major Olaf / Glacial problem.

Ezreal can freeze from range and that's cool, but he needs at least 2 Ruunan's or a Berserker's Axe to achieve the level of devastation that Olaf can do with Guinsoo's Rageblade, and he still won't have the same sustain.

Btw I just did gold Dr.Mundo (6 Berserkers/2 Glacials) with Titanic Hydra and have the feeling that what I witnessed was something rare. I'll try it again in future for sure.

You said it yourself, Mage is one of the top comps, in fact it is in several of the top comps. That is because its not really balanced to cast your ult twice. Has nothing to do with Morello, and more to do with Shojin. Being able to spam double ults isn't balanced. If Mystic was actually a good counter, it would be more meta. Its more of a niche pick right now against comps that splash magic damage rather than a direct counter. Also Mystic and D Claw do nothing against 3 star Veigar.

Aaah yes, I loved mage Qiyana with Shojin and 6 mages, it was so unfair... I don't think Shojin is as good as Morellonomicon. You can survive Brand with Shojin but you will die if she has Morellonomicon imo (you can surrend if he has both and a Seraph's Embrace). Mystics ARE a good counter to mages because their MR goes to every unit. The problem is that Master Yi and Nami are tier 5 units. Whereas mages by level 6 are pretty much set, and if you're actually trying to build around Mystics you won't survive long enough to complete them. But when you complete them the MR makes a huge difference against mages.

Qiyana should have higher mana, with only a Shojin she gets her ult up before her stun is even done. 2 seconds, you get maybe 2 autos before she stuns you again? How is that balanced?

With Shojin she needs at least 3 attacks not 2, but whatever. I think 2 seconds would be perfectly fair because i take into consideration the fact that your units have abilities too, you know. What's important is that she doesn't stun lock. But if after the stun is done all she needs is 2 autos to stun again because she has Shojin, then let it be. You or your opponent built shojin EXACTLY for that.

The only consequence to rolling is that other people got their 3 star units first or better champions. I have never not 3 starred more than 2 units if I am trying for it. I tend not to roll for it because I hate that "strategy" if you can call it that, but when I do I never fail to 3 star at least 2 units. It is far too easy to 3 star any unit and they gain these absurd buffs from 2 star to 3 star. Look at the Eggroll or whatever, it exists entirely to 3 star strong 1 cost units and its one of the best comps out there right now. It is all the evidence you need to see that its 1) too easy to 3 star a unit and 2) 3 star 1 cost units are too strong.

I mean yeah, they can be strong but anyone can get some, right? You also have to be wary of the fact that your opponents might be buying the same units as you, so it's not always going to be "1 hyper roll and I get what I want, and I win". I kinda want to hear what you and everyone who hates tier 1 3Star champions suggest to do about this situation.

Veigar's problem is he 1-shots 2 units at a time. Raise his mana all you want, its not going to balance him. He will either be useless or totally busted, I'd rather he be balanced personally. Well I don't like Mages but the few times I've gone it I have 3 starred him pretty easily, 2 people can 3 star him in fact.

Well Sion is a tier 3 champion too. Do you know what he can do when he reaches 3Stars? You can make the same argument for most 3Star champions. If you have 3Star units he has a high chance of hitting them and doin nothing, that's literally the counter to him, and as you said before 3Starring is easy right? Plus he needs a good setup to go nuts with his ultimate. Not only you have to give up on your coverage by having mostly mages on your board, but you also have to give him at least 2 Seraph's Embrace or 2 Shojin Spears... We all know what happens when he gets 3 Seraphs.

Morello is not the problem with Singed. Morello Singed is just the ideal build, he is a problem without it too. But I think removing his CC immunity would be a pretty good change. I also think he needs an AI change so we know where he is going to run. I've seen him run the exact same path two times in a row, only for him to run in a completely different route without being moved. I should know exactly where is he going to run so I can position.

The only people who like Summoners as they are now, are the people abusing them. Malzahar is busted, Yorick is busted, Annie is busted, Zed is busted. All Summoners. Its a problem in how they work and its a problem in how champions interact with them.

https://www.youtube.com/watch?v=NZ9eluWn60M [sg-miss-fortune]

Stephenizgod1 votes

Berserker shouldn't proc Glacial, that is true, but if it didn't the entire synergy would be useless. The real problem with Olaf is his Attack Speed. Attack Speed + Glacial = 100% stun chance. Get rid of his AS steroid and put a timer on his ult. That way you have to give him either attack speed items or lifesteal items, not both. Try giving Ezreal Tear and Rod items, he spam ults perma-stunning everything while also nearly 1-shotting squishies.

Shojin is core to Brand, not Morello. More ults > stronger ult. Morello is a cherry on top. Morello isn't all that busted with how much life-gain this Set has. The main issue is that it out-performs Red Buff and that it is almost 100% necessary in your build. If you can't find a good Morello user, you are at a huge disadvantage.

I was talking about you having only 2 autos against her before you are stunned again. It takes more than 3 auto's for her to ult again, but you're stunned for majority of that. She autos 4-5 times until she can ult again, you are stunned for 3 of those. Its just really unhealthy, if you want to see how busted it is go ahead and try it. Shojin with a Bow item, I've done it a few times and it is ridiculous (making her a Blademaster with Shojin was probably one of the most disgusting comps i've done.)

The issue is its too consistent. You say there is no consequence or its not guaranteed, but look at every match. The top 4 people have more than 4 gold units every single game. Not just 1 cost unit either, all the way up to 3 cost, sometimes a 4 cost. My suggestion is reducing some of the 1 cost units in the pool and allowing more variety to show up at a time. I've played a lot and I've noticed it tends to give everyone the same champs. One game you see everyone has 2 star Diana and Zyra or Druids. Next game everyone has Predator and Vayne Nasus. What are the odds you 2 star your Vayne only for 3 other people to have also have a bunch of Vaynes? Yet that happens every game. You never see someone go say Wardens, but you get a bunch of them and look around and 3 people have a bunch of Wardens. What are the odds of that? I think it chooses a group of units and uses that as the pool then slowly adds in more units as the game goes on. It should just be all of them but less of each individual.

Sion doesn't insta-kill 2 targets from across the map every second. He can miss and you can build resistances or have your front line CC him or just out-tank his damage. You can jump on veigar with assassins but its RNG whether he insta-kills them or your front line. Like I said, 3 starring units isn't strategy anymore. You are forced to do it to deal with other 3 stars and because its better than econ, positioning, and strategy.

Yes exactly... nothing fun or balanced about that.

Ipheya1 votes

{quoted}

Berserker shouldn't proc Glacial, that is true, but if it didn't the entire synergy would be useless. The real problem with Olaf is his Attack Speed. Attack Speed + Glacial = 100% stun chance. Get rid of his AS steroid and put a timer on his ult. That way you have to give him either attack speed items or lifesteal items, not both.

He gains so much attack speed because of Guinsoo not because of his ultimate. You can get rid of his Attack Speed during the ult but that wouldn't solve anything, he can still stack permanent AS with Guinsoo and Berserker. About 12% every Autoattack. Gets faster every second, and can have 2 attacks per second before his Ult. He can make it even without his Ultimate, hell, even Volibear can do the same thing. Just give him Guinsoo's Rageblade and Bloodthirster, he becomes Olaf. The reason why I think giving him a duration on his ult would be a good idea is because this way if someone is not frozen maybe they can CC him and stop him.

Try giving Ezreal Tear and Rod items, he spam ults perma-stunning everything while also nearly 1-shotting squishies.

I'll say it again : if he's not Berserker or doesn't have Ruunans, he won't be nearly as effective as Olaf.

Shojin is core to Brand, not Morello. More ults > stronger ult. Morello is a cherry on top. Morello isn't all that busted with how much life-gain this Set has. The main issue is that it out-performs Red Buff and that it is almost 100% necessary in your build. If you can't find a good Morello user, you are at a huge disadvantage.

Ok, so you underestimate Morellonomicon. How many times do you see clips of singed or brand dealing above 10k damage? They always have Morellonomicon.

I was talking about you having only 2 autos against her before you are stunned again. It takes more than 3 auto's for her to ult again, but you're stunned for majority of that. She autos 4-5 times until she can ult again, you are stunned for 3 of those. Its just really unhealthy, if you want to see how busted it is go ahead and try it. Shojin with a Bow item, I've done it a few times and it is ridiculous (making her a Blademaster with Shojin was probably one of the most disgusting comps i've done.)

I said that I did enjoy using Qiyana with mages and Shojin, and I wouldn't mind facing her.

Sion doesn't insta-kill 2 targets from across the map every second. He can miss and you can build resistances or have your front line CC him or just out-tank his damage.

Except 3Star Sion with one Seraph's Embrace and one Jeweled Gauntlet can hit even 5 units at the same time by about 900 damage, right away. He also has a high chance of critting someone which would erase them with 1800 damage.

The issue is its too consistent. You say there is no consequence or its not guaranteed, but look at every match. The top 4 people have more than 4 gold units every single game. Not just 1 cost unit either, all the way up to 3 cost, sometimes a 4 cost.


Like I said, 3 starring units isn't strategy anymore. You are forced to do it to deal with other 3 stars and because its better than econ, positioning, and strategy.

So which one is it? If by the end game I can easily get 4 3Star units I shouldn't have many issues with Veigar.

I still think that Veigar in order to oneshot units quickly needs a lot of set up and commitment from the first rounds. Yes, building 2 Seraph's and having him to cast it twice every 2 seconds is a bit too much. But increasing his mana to 80 would solve that problem. You build 2 Seraph's and now he needs 4 seconds to cast it again. If you build a third Seraph's or a Shojin too, now he needs 2 second again. But that's 3 items on a 3Star unit. Does Veigar get the right to be effective with his ideal build or only other champs can?

Jungle Lux God1 votes

IMO Berserker should proc on-hits at with 6 berserkers and not at 3.

This way, you can get the AoE glacial proc on the 20% stun or you can get the higher stun values on single-target procs, but you have to commit to one or the other instead of chucking Voli, Olaf, and some other berserker onto your team to get the easy glacial proc.

Stephenizgod1 votes

I think the problem with this is Berserker isn't a strong trait. You don't see too many 6 zerker comps and the ones you do see don't generally do well. Glacial is the only way to make them strong. The issue being that both Olaf and Glacial are problematic right now, but fix those two and I think Berserker is an underwhelming trait. Its a difficult one to balance too because of how on-hit can either be useless or ridiculously strong.

AmazingJubJub1 votes

Basicly it's just as good if not even better than Quicksilver, Trap's Claw and Iceborn Gauntlet. It needs to negate the critical damage not dodge the attack. Other items are supposed to do that, this one can't have both.

I'm in 100% agreement with having the other items becoming stronger by dodging as their focus. As well as having PD still take standard AD autos and "spells" that function as, "autos" base damage.

Ipheya1 votes

I didn't say Quicksilver, Trap Claw and Iceborn Gauntlet aren't good though. They are fine.

Kelvynn1 votes

Imbalance is when 1-2 things are dominating everything else. You are listing NINE different things, and only a few of them combine together. The rest are used in completely different comps. How do all those imbalanced things work against each other? Do Glacials shut down Mages? Can Veigar shoot summons faster than Malhazar and Annie produce them? Can Qiyana's stun save you from the Poison? Etc, etc, etc.

It's a big game of rock-paper-scissors-lizard-Spock! Just replace it with 'Glacials-Mages-Summoners-Poison-Eggroll'. [(https://youtu.be/x5Q6-wMx-K8?t=20)]

And I suspect it's exactly what Riot wants.

Stephenizgod1 votes

that is not what imbalance is, that is your definition maybe but not the definition. Mage-cap isn't dominating the meta, doesn't mean its not breaking certain champions/comps.

This game isn't rock-paper-scissors, its more complicated because there are more than just 3 synergies. You can't have a few obviously dominate synergies in TFT because they shut out all the other strategies.

Just because Singed shuts down Summoners, doesn't mean Summoners aren't busted. Just means Singed is more broken against Summoners than he is against other comps. He is still busted, Summoners are still busted.

You can't really compare Glacial to Summoners because the problem is completely different.

TheUncleShen1 votes

Iv read your balance issues and 100% agree with your points and how its negatively affecting the game. Glacials and especially olaf whom people spam the same build (Rageblade x 2 and RFC) is not fun. Watching my team get put down by one unit who just perma freezes is very demoralizing to play against.

Mages are also really ridiculous considering two of them are already ocean (Vlad and Syndra). Mage caps are probably the most built items and it works well on just about anyone. Pair that with the ocean buff and you have your team being wiped out double casts.

Additionally lets be honest, predator in general is a silly and very random thing to add. The mere fact that Predator is a thing and Kog maw, who can be turned into a literal machine gun is not fun. Pair that with the tankier predators like Warwick and Skarner you cant touch anyone. Rek sai and her Ability also need some scaling. People build AP on her and iv seen the bite one Shot my tankiest unit.

Overall I used to like TFT and the idea of it. As of late however im slowly starting to just get demoralised when I play it and even sometimes borderline sad, because I myself just finish in such low positions despite trying to have a decent composition , yet im herw getting stunned for 10 years by god knows who, Smashed with ults in my face by mages twice or maybe 4 times (Veigar). There is no fun anymore in TFT if you just want to learn.

The community doesn't help either. Many times iv taken the blunt of peoples words for simply stating that "Wow, olaf is a bit silly don't you think?". Only to be met with the typical insults that league players throw out.

Thank you for making a post about this I really hope riot read this, and stop releasing cash grab little legends and just fix the game.

Rygee1 votes

Glacials: even 2 Glacial can feel like 100% stun sometimes, specially with Olaf. Everything about this needs to change. Glacial stun and Olaf. (also Ezreal, people haven't caught on to how busted he is yet which is surprising). We can all agree that perma-stunning entire team with no way to counter it is not balanced and its not fun right?

I feel like when I go glacial, they never proc stun. Positioning of champ and target select make glacial perma stun not super easy. Also, in this RNG, it is isn't easy to FORCE the perma stun build. You have to get the items on the right champ. I also find Kindred, Ez, Veigar, and other one hit wonder champs cant take olaf down pretty fast. This build is over played, and I think people have figured out good counters to it. I agree there should be a cooldown on it, however, so you can't go back to back.

Stuns: I think stuns last WAAAAY too long, the CC is fine its necessary for balance, but why does most of it last around 3 seconds? That is about a third of the average round, the only items against CC are not all that great when compared to other items, it feels like a huge loss having to build one. Qiyana is the worst offender though, with only a Shojin she can perma-stun multiple units. Her stun shouldn't be so long and she shouldn't be able to gain all her mana back before the stun is up.

This shit is broken broken broken broken BROKEN. I have fights where champs are just sitting idle the whole time. I swear I have been stunned by a Vlad with no items. The CC is just busted or bugged or something. It is bad enough it takes some champs 3-5 seconds to even get into the fight, now you need to wait another 3+ seconds for the stun to go away. Have you seen a Sivir with Rageblade, Runaan's, and Sword Breaker? Ot just give a silver Ashe Sword Breaker or Hush. You just perma silence/disarm the champ.

Veigar: he gets his own little point here separate from Mages and Magecap. Insta-killing units was pretty strong in Set 1 but only if you 3 star him. Set 2, now he insta-kills 2 units and 3 starring him takes absolutely no effort. He is busted. Mystic and Dragon Claw do absolutely nothing against him, and with Shojin/Seraph he is ulting every second... he is wiping teams of 8 in about 4 seconds. Its absurd.

Veigar has taken on 5+ champs by himself when he is 3 star with spear or seraph. He auto kills two targets, refreshes in 2 seconds and repeats. Put him in your back line, and champs cant target him or get to him unless you have assassin. He gets free reign on the board. I absolutely hate seeing him get 3 star every game then insta climb to top 2.

Summoners: Malzahar, Annie, and Yorick in particular are the worst offenders in Summoners. But the Synergy itself suffers from several imbalances, first being they deal damage to the player even if the Summoners are dead. Thats a huge problem imo. Second problem is targeting. They take aggro away from other units. Its so annoying seeing 3 of your units running around killing Voidlings instead of killing the Malzahar spawning them. This is also a huge problem imo. Personally I wouldn't mind if they were more like Zyra, untargetable, deal their damage then leave. That way you can kill the Malz or Yorick without having to deal with an infinite wave of units, but they still get to dish out damage and have a presence on the board. Alternatively, Summoners can take the Ninja setup, with only 1 Summoner you get a small buff, but once you add in more it goes away. Only when you have 4 Summoners (or whatever number, but definitely more than 3) do you get the full buff. This way it becomes more of an add-on to builds rather than a build itself.

Summoners need to have summons die when they die and they need to be untargetable. I am also super sick of seeing my powerhouse champs work on a voidling. If you have a Yorik in the mix, his stupid summons refresh their health on death of a light champ and it just prolongs how long you are stuck fighting a summoned critter.

So many things wrong with Set 2 it is such a disappointment. I felt really good about Set 1 once I understood the concept. You could actually strategize for early, mid, and late game. You could counter and you could also share champs but build comps differently. In this game, its just way to unknown as to what is going to happen and then it is too late to fix anything when you realize it. I got Gold II last season for the short time I was doing ranked and this season I am stuck in silver because I can't get consistent games. Even when you DO get a good set of champs, you have to deal with the above mentioned issued that can just wreck it all.

Stephenizgod1 votes

its funny, I feel the same. When I go Glacial, its like they never stun ever. or when I go PD I still die instantly, but when I fight someone with PD their champ is immortal even though I don't have any crit. But I do recognize that neither is balanced even though I don't feel like I experience it when I do it lol

I like Set 2 more than Set 1 personally. Set 1 was go some form of Dragon comps unless you get Kai'sa, then if you 2 star her you automatically win. Every comp was a Dragon comp with everything else being their to be meat shields for your Dragons. When Yordle sucked, Wild was garbage, when yordles became the meta, wild was absolutely necessary unless you wanted to lose. It was just a constant, YOU HAVE TO BUILD THIS OR YOU LOSE with set 1. At least with Set 2 there is a larger variety of comps you can go and win with. There are more busted things because of it, but over all there is more variety to me.

But Set 2 is having the same problems that Set 1 is having in the end and its starting to show that, like I said in my post, Riot is focusing too hard on something being fun and exciting to play rather than focusing on making sure its balanced to play against.

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