With all these bugs in both TFT and patch 9.14, I am seriously at a loss as to why Riot doesn't do..

Chalze·7/18/2019, 6:20:29 AM·1 votes·749 views

-sorry I ran out of space in the title. I wanted to say, I am seriously at a loss as to why Riot doesn't do this. Lemme explain, although I somewhat doubt I'm the first to think about this since it's seems so obvious, which is why I am at such of a loss as to why Riot doesn't do this.

Whenever something big gets announced within a game, I always thought it'd be best to have them completely separate so they don't conflict with each other by accident. By now we all know there are issues such as Galio's E going right through people, Annie having her passive up permanently, minions ignoring things, Qiyana's Q not dealing damage and a whole slew more connection and client issues on top of that. I don't understand why Riot doesn't just make different clients for both games since they're fundamentally different. Trying to brute force something existing to include something else is bound to not only be hard but harder to fix issues. If Riot really wanted to keep a ton of the stuff from the main game client, why don't they copy paste the "main game client" to a new app and change whatever the hell they want from there?

This will solve literally so many issues in both the short term and the long term. Here are the immediate pros and cons and honestly, the pros HUGELY outweigh the cons.

Pros:

  • Since the TFT Client will be separate and only be for TFT, Riot's coders can absolutely disregard or outright discard/overwrite any existing current code that's only needed by the main game
  • Updates are entirely independent from the main game which, let's be fair, TFT so far is most definitely easier to code for alone than the main game
  • Likewise, bug fixes will also be easier since its entirely independent from the main game
  • This also allows for its own update/patch scheduling so it's not bound to the main game's patch schedules
  • Without all the main game codes, TFT client and game will most definitely be smoother on its own
  • People who are not interested in TFT and only play the main game don't need to have TFT's coding taking up unnecessary storage
  • People who are not interested in the main game and only play TFT don't need to have the main game's coding taking up unnecessary storage
  • This is a ton more efficient to run in the long term, all Riot needs to do to achieve this long term efficiency is to:

Cons:

  • Takes a bit of hard work from Riot at first to create said client for TFT
  • May need to employ a few more coders (but is this really a con?)

By not doing this and following their current thing:

Pros:

  • Players who play both the main game and TFT can access both the main game and TFT within the same client

Cons:

  • Coding in both the short term and long term is significantly more difficult since they'll need to essentially code 2 entirely differently played games in one
  • Players are forced to have either game taking up storage if they don't play one of them
  • More or less fixed on having patches for both games (despite them being played, balanced and developed very differently) scheduled together

I was considering on saying that the currency of BE, OE, loot and RP are all secure within the one client, but honestly, implementing a system where both clients register how much of said currency is nothing new, meaning it's not a specific pro right now.


So honestly, is there any reason why Riot isn't doing this? I am totally happy to be informed if I've missed something completely that prevents Riot from doing this so if there is something I've missed, please do tell me.

5 Comments

Dynikus7/18/2019, 7:30:34 AM1 votes

I'm fairly certain they are going to separate TFT from the league client. the PBE already has a completely new Riot Games client that launches the normal pbe league client. They haven't already done it because it takes time, and they wanted to get the game mode out ASAP. They said it only took about 9 weeks to make, which I'm sure was to get it out before other autochess games.

Kydenyolden7/18/2019, 12:09:25 PM1 votes

If riot gave a fuck, they would have made a new client instead of releasing ranked in a game thats still at least 1/2 broken. The problem is the Riot that we all knew and loved is gone, they sold their game to someone that inherited a lot of money and is special ed in the mind. If you do hard drugs or close your eyes when you play the game tends to make more sense and feels a little more balanced.

Titanium707/18/2019, 1:27:00 PM1 votes

While both League and TFT use the sama Launcher, the same Matchmaking and Net-code and some of the same files implying the TFT-Ingame-Code would affect LoL-Ingame-Code is non sense.

Making TFT a serpeate client in an enviroment where they wanted to ship the game as fast as possible would have been a TERRIBLE decision. Right now we face a ton of Ingame bugs - yes. BUT Matchmaking/Connections/Lobbys/Rewards/Missions/Friendlist//LeagueVoice, now Ranked and so much more work perfectly fine.

IN NO WAY SHAPE OR FORM we would play this game right now if they went for a new client. There is no way we could already discuss new Champs when everything around them is on fire. We aksing for such things please remember the metric ton of issues we already witnessed - Noone really wants this AGAIN!

Also explaining those who play both games why on earth they have to download the same voice lines and client files TWICE would be quite a problem as well.